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Title: Bloo Kid 2
Genre: Action, Indie
Developer:
winterworks GmbH
Publisher:
winterworks GmbH
Release Date: 6 Mar, 2014
English,French,Italian,German,Dutch,Portuguese,Russian
As soon as I started playing Bloo Kid 2 I was hooked. The little things like camera movement, parralax backgrounds and chraracter physics make it a pleasure to play. I bought the game whimsically a while ago betting that I'll eventually try it.
I still often find myself booting up the Sega Master System to play Sonic, Asterix, Mickey Mouse, Wonder Boy, Monster World, Alex Kidd and this game really achieves the same experience. I would wager the devs drew from their times playing some of these titles.
I bet that so many more people would play this if they only knew about it.
I think I have a gambling problem.. If you are looking for an SNES like platformer experience, this is it.
It's worth every penny!
The music is great, so is the level design.
The pixel art is simple yet colorful, and a major plus is the
controller support!
This is the Super Mario of Steam!. This is a straight up run, jump, collect the stuff and get to the exit game with a boss at the end of each set of levels. There are several goals for each level such as collect all the stars, kill all the enemies, finish before the clock runs out, etc. There is a single checkpoint about half way through each level.
It is quite fun, and frustrating at times, in a good way. The controls are tight and I have no complaints about the game play.
Two minor points:
1) When you pick up a heart or a power up (or when the power up fades) the whole game freezes while it makes a sound. This is apparently by design and not a glitch. It only last about a half of a second but it throws my timing off and I sometimes get hit because of it.
2) Occasionally, and randomly, the whole game starts chugging and stuttering for a second or two. It doesn't seem to be related to the number of enemeis on the screen. I don't know what language it's written in, but it is possibly just garbage collection. It only happens once, or rarely twice per level and it doesn't usually cause too much of a problem, but is very noticable when it happens.
I've been playing almost two hours and I'm not quite half way through it. It defintely gets tougher and takes longer as you go, and I've made no special effort to complete any of the goals yet. I'm just getting to the exit asap on this run.
This is a port of a mobile game, but it's virtually unnoticable. It plays as well as any other PC game of this type.
Edit: And then I get to the mine cart levels about 3.2 hours in to it and quit. I still had $3.39 worth of fun and still recommend it if you don't mind long, trial and error, jumping from cart-to-cart sequences, but after about 25 tries I have moved on.
Edit 2: I got bored and powered through that terrible cart level. Then a few levels later, there was an even worse cart level (much worse.) I nearly threw my gamepad several times, but I was commited at that point and finally made it and finished the game on normal in 5.3 hours. Probably one full hour of that was the two cart levels.
I don't think the cart levels should be there at all since it's otherwise a straight platformer, but it's still a fun game overall.. Great old-school platformer which actually feels more like a throwback to the systems that were more popular in Europe at the time such as the SEGA Master System or Amiga, which is a nice breath of fresh air amongst all the Nintendo-oriented nostalgic games.
Adorable pixel art and some surprisingly good level design and control. I had this on mobile originally (along with the original Bloo Kid, which was more of a "Mario Bros"-like single screen thing) but upgraded to PC to play it with a proper controller and to see the lovely graphics on a nice big monitor.
An absolute steal for the price. Highly recommended.. Bloo Kid 2 is a rock solid retro 2d platformer<\/b>. The make or break of any platformer is the controls and this game passes with flying colors.
In addition to completing the level there are 6 additional challanges for each level;
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