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Clad In Iron: Philippines 1898 Download For Pc [serial Number]

Clad In Iron: Philippines 1898 Download For Pc [serial Number]


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About This Game

CLAD in IRON: Philippines 1898 is a Spanish-American War alternate history naval game in which a turned-based wargame and a real-time strategy are combined.

Alternate history is a genre of fiction consisting of stories in which historical events occur differently. These stories contain "what if" scenarios at crucial points in history and present outcomes other than those in the historical record.

Historical Events:
The first battle between American and Spanish forces was at Manila Bay where U.S. Navy's Asiatic Squadron defeated a Spanish squadron. The following Dewey's victory, Manila Bay was filled with the eight warships of Germany. The Germans expected the confrontation to end in an American defeat, with the Filipinos revolutionaries capturing Manila and leaving the Philippines ripe for German picking. The main forces of the U.S. Asiatic Squadron, including the mighty cruiser USS Olympia, are forced to guard the Manila Bay from German warships.

"What if" Scenario:
The shocking outcome of the Battle of Manila Bay spurred the Spanish government to organize a relief expedition. Warships, troopships and transports arrived from Spain to Iloilo City. Coming new battle between the rising and falling empire!

Gameplay Description:
Manage your fleet and army, hunt the enemy's fleet, hide your weak squadrons in protected ports until reinforcements arrive, blockade enemy trade routes, amphibious assaults and harbour sieges, struggle for dominance over the seas in turned-based strategic mode - all of these actions are possible in CLAD in IRON: Philippines 1898.

The real time tactical battle mode allows you to set up battles and squadron groups with their formations and management using realistic ship models and characteristics as well as advanced ballistics and weapon models. Choose your ships, increase the experience of your crews and send your squadron into the high seas. Command a battle formation and experience the power of iron and steam in a turned-based maritime strategy mode while fighting battles with a tactical real time naval simulation game.

Raise anchor and get CLAD in IRON: Philippines 1898 NOW!


ATTENTION! In the game there is no interactive training, only a textual manual. 6d5b4406ea



Title: Clad in Iron: Philippines 1898
Genre: Simulation, Strategy
Developer:
Totem Games
Publisher:
Totem Games
Release Date: 14 Nov, 2017


Minimum:

  • OS: Windows XP SP2
  • Processor: CPU Pentium 4 / Athlon 1.1 GHz
  • Memory: 2048 MB RAM
  • Graphics: compatible with DirectX 9.0C 512 Mb
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: compatible with DirectX 16-bit

English,Russian



clad in iron philippines 1898. clad in iron philippines 1898. clad in iron philippines 1898 review. clad in iron philippines 1898 review


I like the history period of this game, now naval battles are very intense, and you can feel the difference between old ships like frigates (even with modern artillery) and modern cruisers, the real terror of seas.

Other reviwers told a lot about supply system developers added to game, it works cool, I like that too. This game worth to play if you like other games in this series.. After the first start of the game you will be dumbfounded. You will not understand what to do. The game will just wait until you take the first step. No tutorial. No training mission. There is only a manual. But he does not try to explain step by step what to do. It seems that it is terrible. I want to get angry and write a rough overview. Write about what this is a bad game, and then compare it to Total War. For most, everything will be just like that!

Therefore, I immediately warn that if you need a modern dynamic arcade strategy about ships, then immediately look for other options. This game will not work for you. And if you are looking for the most realistic simulator of sea battles, then this is an excellent choice. If in reality the gun charges a long five minutes, then in the game it will be so. If the radius of the turn of the steel cruiser is 500 yards, then be patient and wait. Similarly, with the time set speed. The steamer is not a torpedo boat and can not accelerate to 40 knots in a couple of minutes. Each speed dial node in the game must wait. And the speed drops when cornering, so every turn needs to be considered. In general, most of the time the player watches and waits. If you need such a game, you can not find anything better. It's almost a textbook.

Oh, I forgot that not every projectile hits the target. Accuracy of shooting 10% is a lot. And for each hit shell will drown the enemy. Sometimes large ships with good armor have to be shot for more than an hour. At the same time, you can speed up the game time only twice.

All that I have described for most people will be shortcomings. For most, but not for me.. After the first start of the game you will be dumbfounded. You will not understand what to do. The game will just wait until you take the first step. No tutorial. No training mission. There is only a manual. But he does not try to explain step by step what to do. It seems that it is terrible. I want to get angry and write a rough overview. Write about what this is a bad game, and then compare it to Total War. For most, everything will be just like that!

Therefore, I immediately warn that if you need a modern dynamic arcade strategy about ships, then immediately look for other options. This game will not work for you. And if you are looking for the most realistic simulator of sea battles, then this is an excellent choice. If in reality the gun charges a long five minutes, then in the game it will be so. If the radius of the turn of the steel cruiser is 500 yards, then be patient and wait. Similarly, with the time set speed. The steamer is not a torpedo boat and can not accelerate to 40 knots in a couple of minutes. Each speed dial node in the game must wait. And the speed drops when cornering, so every turn needs to be considered. In general, most of the time the player watches and waits. If you need such a game, you can not find anything better. It's almost a textbook.

Oh, I forgot that not every projectile hits the target. Accuracy of shooting 10% is a lot. And for each hit shell will drown the enemy. Sometimes large ships with good armor have to be shot for more than an hour. At the same time, you can speed up the game time only twice.

All that I have described for most people will be shortcomings. For most, but not for me.. With each new game, the developers (Totem Games) were approaching the time of the steel steam navy and the epic sea battles of the Sino-Japanese War of 1895, the Spanish-American War of 1898 and the Russo-Japanese War of 1905. In this case, the events unfold during the Spanish-American war in the Pacific. Because in reality, the resistance of the Spaniards to the US Asian Squadron (commander George Dewey) was small, the developers had to delve into the history books and to call for help alternative history. In reality, the expedition of the Spanish admiral Manuel de la C\u00e1mara to the Philippines was canceled, but the Spanish fleet still had warships that send them to Asia. Thus, we can say that the historical part is on the verge between truth and fiction. Damn, but who cares?

What's new in the game itself? All units and buildings in the game now need to be supplied. Previously, everything was simple - take the biggest and strongest ships and destroy all. Now it is worthwhile to think several times how much the elementary movement of a large warship on the supply route will cost. Captured the enemy harbor and placed there a garrison of infantry - be prepared to spend on its maintenance! It's cheaper to defend than to attack. All this made the game in a strategic mode more interesting.

What can I say about the simulator mode of combat between ships? At first glance, everything is as before. But if you look closely, it turns out that a very useful function has been added. Now you can visually determine the dangerous distance. Instead of the good old wooden sloops of Lincoln's time, we operate well-armed steel steamships (mostly). From such enemies it is useful to stay away and hope that your shells will fall more often and cause more damage to the enemy. I really do not advise you to engage in close combat, before the enemy ships are badly damaged.

As before, I refrain from recommending this game to everyone. That would be untrue. This is a very special and largely unpolished game, but I like to play it.. I like the history period of this game, now naval battles are very intense, and you can feel the difference between old ships like frigates (even with modern artillery) and modern cruisers, the real terror of seas.

Other reviwers told a lot about supply system developers added to game, it works cool, I like that too. This game worth to play if you like other games in this series.. If you compare this game with the more famous then the first thing that comes to mind is the game "Total War: Shogun 2 - Fall of the Samurai". In both games there are two game modes - a turn-based strategy and a battle sim in real time. In contrast to the "Fall of the Samurai" the main characters of this game are warships. We can say that this is a light naval version of the games of the "Total War" series. Not everyone wants to understand that both games are difficult for mastering a beginner. It's more difficult to understand this game, but you can do it already playing.

These games differ in the level of realism and historicity of units and battles. In my opinion, the series "Total War" was never a historical wargame. But in "Philippines 1898' everything is serious and realistic, but not so beautiful and fast. Sometimes one only has to observe the course of the naval battle without interfering with it.

If you are not afraid to spend several evenings to understand the rules of the game, you will get a unique chance to play in a very realistic simulator of sea battles. As the "Distant Guns", if you understand what I mean.... I like the history period of this game, now naval battles are very intense, and you can feel the difference between old ships like frigates (even with modern artillery) and modern cruisers, the real terror of seas.

Other reviwers told a lot about supply system developers added to game, it works cool, I like that too. This game worth to play if you like other games in this series.. very good ship graphics and controls

clear and concise game manual

plays well even if you simply choose to stay on the strategy map

plays even better if you choose to go to ship level combat

no crashes or problems on windows 7 64 bit

if you like naval wargames with a bit of charm and plenty of historical accuracy then get this



. A huge improvement from Ironclads. Great graphics. Great performance. Great fun. Great game. But keep in mind that all this is true ONLY for real fans of turn-based board games and hardcore sims.

Overall in the time I've played, its a great game. I'd recommend it to any althistory buff or anyone who wants to try something new that has a little dab of strategy alongside action. For the current price, I don't see why you wouldn't buy it (Distant Guns 1.5 - Pro Edition $49.99, Jutland - Pro Edition $49.99, War in the Pacific - Admiral's Edition $79.99 etc.). If you compare this game with the more famous then the first thing that comes to mind is the game "Total War: Shogun 2 - Fall of the Samurai". In both games there are two game modes - a turn-based strategy and a battle sim in real time. In contrast to the "Fall of the Samurai" the main characters of this game are warships. We can say that this is a light naval version of the games of the "Total War" series. Not everyone wants to understand that both games are difficult for mastering a beginner. It's more difficult to understand this game, but you can do it already playing.

These games differ in the level of realism and historicity of units and battles. In my opinion, the series "Total War" was never a historical wargame. But in "Philippines 1898' everything is serious and realistic, but not so beautiful and fast. Sometimes one only has to observe the course of the naval battle without interfering with it.

If you are not afraid to spend several evenings to understand the rules of the game, you will get a unique chance to play in a very realistic simulator of sea battles. As the "Distant Guns", if you understand what I mean...


Some interface changes in the TBS mode:
Inspired by a player named Tempest, we updated the interface on the battle map in strategy mode. Now all slots for ships, infantry or buildings of one side have only one color. In addition, it is now easier to understand which harbor the player controls, and which ones are his computer opponent.. CLAD in IRON: 3 in 1 BUNDLE Available Now!:
https://store.steampowered.com/bundle/9533/_CLAD_in_IRON_3_in_1/. Clad in Iron: Philippines 1898 - Free update of the game from January 4, 2019:
1. TBS mode. The division of all the harbors in the shallow and deep. Now, large ships will not be able to enter the shallow harbor.
2. TBS mode. The probability of a ship undermining a minefield depends on its size.
3. TBS mode. The probability of a successful attack of a torpedo boats depends on the size of the target.
4. Fixed some bugs.. Our war games in the top on WARGAMER:
Back in April, the largest and one of the most respected professional* online magazines about the wargames WARGAMER.COM included our games in the list of the best naval war games. The news was a little late, but better later than never.

It's nice to be together with such games as JUTLAND, VICTORY AT SEA, SILENT HUNTER and BATTLESTATIONS: PACIFIC.

https://www.wargamer.com/articles/naval-war-games-subsim/


*We respect the alternative opinion of gentlemen from Grogheads. Steam achievements are now live in Clad in Iron: Philippines 1898!:
We have prepared for you a collection of 24 achievements: for the capture of important harbors, for the destruction of the strongest enemy ships, for the successful use of mines and torpedoes, for improving the experience of your infantry and ships.

Now you will be able to track your progress in the game and record important milestones, and also show your level of skill to our gaming community. We hope they will encourage people to get the most from the game!. Clad in Iron: Carolines 1885 Dev Diary #3 - Ejército de Filipinas 1885:
So, we read a little (actually a lot) of books about the Spanish Philippines and the colonial armed forces. We collected such interesting data on the number and composition of the Spanish colonial army: in 1884, the Ejército de Filipinas consisted of 576 Spanish officers and 31 Native officers, as well as from 1960 Spanish soldiers (1302 artillery men) and 9631 Native soldiers. It turns out that the Philippians themselves had to maintain the power of the Spanish crown over the vast archipelago.

The Filipino native soldiers looked something like this:

Facebook page link
https://www.facebook.com/totemgamesfcbk/posts/2032707406848873

Steam forum thread link
https://steamcommunity.com/app/712970/discussions/0/176925964286374...


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