Fantasy Grounds - Masters And Minions (5E) Activation Bypass
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About This Content
Masters and Minions
One thing we've noticed as game masters ourselves, is the challenge that most GMs face: prep time. With busy lives like ours in mind, we wanted to create a book that has NEW content to help with that! The idea with Masters and Minions was to develop some Bosses and their followers, but with a focus on how they use their minions - and provide some tips and strategies that any GM can "drag and drop" into a new or existing game. This new content will span levels 1 - 20, so the book will continue to provide you with new content as your players level up!
Masters and Minions Features:
- 16 bosses and their minions
- 6 new monsters
- tips and strategies
- developed antagonists
- motivations, goals and strategies for masters
- plot ideas and roleplaying hooks
- new lore
- "plug and play" options for new or existing campaigns
- the benefit of time-saving while prepping for a game
- **All new** content not previously published or compiled from other products.
- Detailed NPCs, with the primary focus being how the masters implement and use their minions.
- Minions will be unique (new monsters). Alternate minion types will also be suggested.
- Lore and description on each Master and how they use their minions.
- Each Master has story hooks, tricks, and strategy on how to use each one effectively. This can potentially save hours of prep time for a GM.
Creative Team:
Dan Dillon, writer:Tome of Beasts/Kobold Press, Adventurer's League, Rogue Genius Games, Legendary Games, Rite Publishing.
Jim Pinto, writer: Legend of the Five Rings, Warlord, Protocol Praxis, The Carcass, George's Children, World's Largest Dungeon
Foreword by Matthew Colville: Writer and designer in video games. Writer of Priest (Ratcatchers #1), Thief (Ratcatchers #2), Critical Role: Vox Machina and runs a YouTube channel with 130K subscribers
Conceptopolis, LLC, artwork: Hasbro, Mattel, Marvel, DC, Wizards of the Coast, Lego, Sony, Square Enix, among others.
What you can expect:
- Encounters covering levels 1-20.
- Encounters are broken into levels 1-3, 4-7, 8-10, etc., allowing for flexible game options.
Converted by: Michael Potter
Released on April 18, 2019. Designed for Fantasy Grounds version 3.3.8 and higher.
Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Compatible ruleset. a09c17d780
Title: Fantasy Grounds - Masters and Minions (5E)
Genre: Indie, RPG, Strategy
Developer:
SmiteWorks USA, LLC
Release Date: 30 Apr, 2019
Minimum:
- OS: Windows 7x , 8x or 10x
- Processor: 1.6 GHz or higher processor
- Memory: 1 GB RAM
- Graphics: Graphics card recommended
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: a sound card is required for voice communication using external programs like Google Hangouts, Skype or Discord.
- Additional Notes: Requirements vary by the add-ons installed and the number of players connecting to your game.
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