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Intruder Hack


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About This Game

Intruder is the stealth multiplayer experience. We were inspired by the great single-player campaigns of Metal Gear Solid, SWAT 3, Deus Ex, and Splinter Cell, and aim to br 5d3b920ae0



Title: Intruder
Genre: Action, Indie, Simulation, Early Access
Developer:
Superboss Games
Publisher:
Superboss Games
Release Date: 1 Mar, 2019


Minimum:

  • OS: Windows 7 or Newer
  • Processor: 64-bit, 2 GHz or Faster
  • Memory: 4 GB RAM

English



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The idea and the execution is great, however, there are 2 players on an EU server on a sunday. Also, there are only a few EU servers, whereas the US has a massive park of different servers to choose from. Sad to refund it, it is simply not worth the price at the moment.. This is one of the best FPSs I have ever played. The concerns about player count are reasonable: it's usually difficult to get a server unless it's a weekend evening. It's significantly more difficult to get into a game at a reasonable hour if you don't live in the U.S. However, I do think this game is currently worth $20.. I'm European, I launch this game on a friday evening, there's 2 servers up: one is Brazilians only, the other is locked with 5 people playing. I wait a while and there's another server, I join it. The guys know the game from head to toe, they toy with me and each other, matches don't even take 3 minutes because either party is dead at that point. They tell me that people mostly play this game at 3AM my time. When I'm asked if I'm enjoying it, I realize I can still return this game and I alt+f4. I'm looking forward to Insider 2. This game is made by one person, and it shows. It plays, feels and looks like a mod. It has original and interesting things like hand signals and gadgets, it makes good use of poor assets, and I think its a really cool concept overall. There's just no one to play with if you're European and the originality or gameplay doesn't compensate for that.. There's not a huge player base, because it seems like an indie title, but this game is a ton o' fun. It's like seige, for computers that can't run seige. If you're even remotely thinking of getting this, get it.. I will make this short and simple since this will be the first review of a game I have made. I want to say that intruder despite of the short end graphics, offers the players a more in depth concept of stealth fps, although similar to rainbow six siege, this game goes above and beyond when it comes to using gadgets and stealth. For most maps the mission depending on your team (guards/intruders) will be based on attempting to (guard/steal) a briefcase or (secure/hack) computers, using wide variety of layouts made throughout the map, guards for example will have to use multiple cameras, sensors, radio communication to prepare themselves for the incoming assault, and as for the intruders, ultimately you will be seeing yourself using hand signals to communicate, using remote bombs, smoke grenades, and outwitting your opponent to achieve your goal.


2.13 Released : We are updating the game files right now server is down for 10 minutes will be right back up. 2.13 fixes some bugs from 2.12 Sorry about the issues with 2.12, we got on it as fast as we can and heres 2.13 hopefully nothing major or minor for bugs. We have adjusted the memory system and without weeks of testing we wont know 100% and we really needed to get the connection timeouts under control. 2.14 will be out in a few days will get a more exact time as we will need community assistance to test that on the test server. Thank you! S.R.. Diaspora : Mass Exodus 2.15 Released - 2.16 Underway : First off 2.15 was a bit of a bear but all finished. 2.16-2.18 Will be a few new menus, cockpit graphics, full hands on tutorial to make it easier for the new players, a few things like that. After the new graphics which shouldnt be to bad we will have a few a combo of expanded endgame options, language packs, and more new content. S.R. 2.15 List 2.15 - Planetary sales tax which is paid to Guild Bank of Planet Owner. Done - Bounty Hunter Upgrade - See If Player has a bounty, Upgrade 2, See the total Amount 500k 12 hours, 500k 12 hours Done - View Guild Menu sort menus, remove fame, achievement and kills until we have some. Done - Where are guild members on the map, Jump Screen Button. Done - Better Notification for Guild Invites Done - Chat randomly stops responding. Done (this one is hard to test by my own) - Where are party members on the map, Jump Screen Button. Done - News On Login Screen For Steam Done - Alert for tutorial in the middle of the screen after first connection. Done - Remove quests involving founding, or ranking up in guild. Done (people who already has the quest in their list, will simply have to turn to Completed) - When selling items quickly it reverts to ships and people sell ships on accident even when there are still items in the list. Add confirmation checkbox to the notice to force players to check it and hit sell. Done - Kay Grav - Kaydin Beho Done - More Trader Ai Not Convoys, Well armed freighters. I need to know the faction / type of ship / names of ships / their drops and their path - - Cut down number of ships on screen by 10 so we can increase the overall size of the ships in space. Done - Decrease the amount of ships on screen and scale better. No more midget behos. All ship are now bigger than before, but specicfic scale per ship wasn't modified. -Finish Fixing Memory leak Done (Requires lots of testing, make sure every part of the game still loads correctly as well and also check out the graphics card memory usage) -An issue with achievement notification and planet distress not displaying correctly when received while the player is offline has been fixed. -Ships evasion updates will no longer be uselessly shared from the server to the owning client. -Adjusted the per actor buffer size in order to easily bypass network issues for now. -Added the possibility to disable collision on a UI element while retaining the ability to display hover info. This allow to select and scroll the guild list menu even when hovering above a planet count, and is used for hover display on jump map nodes. Bugs From 2.14 - Corridor Pirates quest asks for a cargo drop there is no cargo drop quest can't be completed remove. Done - Ryujin need removing from one node each side of Tacitus Station Done - Guild Tax last 30 Days occasionally doesn't populate for any on other than Guild Leader. Fixed (Requires additional testing.) - Rogue Pirates (Hunter 2) Quest still resets when you log. Could not reproduce, the quest does not reset when loging out, or when closing the server - Occasional fatal errors when landing (cannot recreate, just happens). Fixed (Requires a whole lot of testing) - Trade between Endy Station Dysilica stuck on PA and CN respectively. The trade price are back to fully randomised. - Corridor Pirates congregate at the node one left of Jen Cando.Corridor pirates do not reach the nodes next to Jen Cando anymore and two wrong linkage were found and fixed in the corridor area. - When the server shuts down it doesn't save the PDC 'boosted' researches. Fixed (Requires a lot of testing especially for planets and satellites upgrades) - If you get booted due to poor connection the client takes you to the home Login page, if you attempt to login you will be treated with a fatal error. Client has to be completely shut down and re-opened to prevent. - Quick selling of items in hanger still randomly deselects the item causing ship to be sold. Still can't reproduce - If you haven't completed the 'Create a Guild' or 'Rank up in Guild Quest' when your already the owner of a big guild you can never complete it. Quests deleted as part of 4.15 - Seems to be a half-second lag/ delay in opening the Galactic Map/ Jump Screen which increases slightly when logged in for a long duration. Done - Jump Range not added to the new nodes attached to Helliathin.. 2.12 Patch Still On Schedule : New patch is coming down the pipe this week as we expect :) will have a list of things going into the patch once we go into testing will get a full list released out. Server has been doing really well, no crashing no crazyness that we had on launch and were excited to have that stability and we are thankful our early players stuck it out :) We also like all the good reviews and if you havent done a review toss on on there helps us out! More details coming soon just wanted to let you guys know we were working, quick side note we are adjust ship stats weekely, so feel free to make the case for changes on our steam or ARS website forum. Thanks guys! S.R.. Update 2.11 Will be released tomorrow. : Hey there folks we need to do a little more testing but we are wanting to release in the next day. We will be having some Public testing of the patch and from here on out people will have access to all the new updates prior to release. Testing will be credited in game currency for helping. One thing folks, if you can set your home planet to a planet right around LM or the Gen Zoe that would be great. We have scripts to move people based on the new range changes but just in case ;) Thanks everyone for playing and helping us with new ideas. We are very excited to build on what we have. S.R.. Patch News and Connection Issues : First off there is a connection issue that we are working on the patch for that will be released in the next 12 hours. It kind of caught us by surprise and started off as a very rare occurance then got larger and larger of an issue as some data came in. It can cause lack of connection, or a shakey connection. We dont know why some folks have no problem and others have a problem we do however know what the problem is and have it fixed we just need to double check, compile, test and patch. This will be done most likely as i said 12 hours. Along with that there will be some performance updates to game load speed yay :) We still plan to be testing and if no issues a content and other adjustments patch, as well as some changes to Ai and ship stats. Hang tight folks and will have this corrected! S.R.. Server Down Time For Patch and Updates Approx 12pm PST or 1 hour ish from post date : From about 12 PST to 1PST we will be doing updates to the Server and game. We will release a full patch list once this is done. That starts about an hour from now. We may exceed our update window and be down a little longer. We will notify everyone via all our outlets when it's all done.. 2.10 Patch Steam Connect Back Online : Fixed issues with large packets from Leaderboard and autofill. Sorry took forever to update Steam for some reason. S.R.


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