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Legions Of Steel Ativador Download


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About This Game



The Empire of the Machines is threatening the entire 5d3b920ae0



Title: Legions of Steel
Genre: Strategy
Developer:
Studio Nyx
Publisher:
Slitherine Ltd.
Release Date: 16 Jul, 2015



English,French



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Well I will keep this short. I bought it because it reminded my of the Atari ST/Comodore Amiga game called laser squad. Overall I liked the game, there are a number of tactical options and the AI isnt bad. I played through all of the scenarios in a few hours so my only complaint is that it is a bit short. I think it might shine when playing against another player.----Buy it on sale.. A faithful adaptation of an excellent tactical tabletop game!. 66% chance to hit damn point blank target. I belive player side was called 'commandos', not 'housewifes'. Refunded.. 66% chance to hit damn point blank target. I belive player side was called 'commandos', not 'housewifes'. Refunded.. No variety of levels or atmosphere. Potential though. Unfortunately, no updates since Augest. Hopefully this isn't dead. If it was actively developed still I'd say go for it. The tactical view is actually amazing. But looking at how big the campaign is, if this is as much as the game will ever offer, it's not worth it's current price of $20 as of Feb 2016.. Cons: 1.No options menu. -No Resolution changing ingame -No graphic/sound options ingame 2. The UI not only looks as if it was design for an IPad, it has the same icons as if it did. Conclusion: Instant Refund, the gamestate is on par to an Alpha stage, and yet the price is $20. Not worth. ------------------------------------------Edit ------------------------------------- Sukhoi, Look you're the dev. Seeing someone bash your baby might be hard news I get it I'm a programmer myself. But I am also familiar with unity and what it takes for a game to be considered finished. Using the Unity Launcher with its fixed resolution options on startup, its uninformative quality settings from fastest- fantastic is not what a finished game makes. Let me give you an example, the options menu I am referring AT MINIMUM should allow me to: A) Change between fullscreen and windowed B) Change resolution settings C) Anti-Alias (2x at minimum) D) Gamma Settings E) Shadows if applicable F) Texture quality. The user should NEVER be locked into a resolution or windowed/fullscreen and have to EXIT THE CLIENT to change settings. There's a reason every game indie to triple A has this minimum feature. That ALONE was enough to tell me not much thought went into the game itself. A game is half UI, half mechanics. If you have beautiful mechanics and a clunky UI, the user experience suffers, if the UI is gorgeus but you have no game, same thing. Next point: The game is charged at $20, From what I can tell you utilize a 2.5D approach. The character models are in 3D, and the environment is in 2D. Meanwhile the entire game is played from an isometric top down view. Why the u2665u2665u2665u2665 are the characters in 3D, using an HDR animated sprite would convey more information in a more presentable manner than simply using 3D models for the sake of having 3D models. It's as if you included the 3D models to justify a 20 dollar asking price.it doesn't, in fact in this scenario had you gone with HDR textures you'd of allowed for finer detail, stronger asthetic and a $15 asking price without any complaints. UI + This weird Design decision do not warrant $20. Final Point: When you port a game, if at any point the user is able to see the game does not look like it belongs on the system, then the user will feel ripped off. This is not just my experience look at the Arkham Knight reviews on steam PC vs PS4 reviews.it feels, looks, and acts like a shi**y port for pc so people are pi$$ed. Meanwhile on PS4 everyone loves it. Your's behaves fine, but having a giant blurry Android/Iphone/IPad like gui that doesn't scale well with monitor resolution makes me wonder why it's not charged at 5 dollars. I could be wrong on this, but I have never even heard of a game that costs 20 dolars on the Play/App store, let alone one selling well. In the end the game feels unfinished, it looks unfinished, regardless whether or not you'd call it unfinished, that is my take. Had you posted this as an Early Access called it a Beta for example and then got feedback to fix these issues, perhaps my negativity would be directed towards certain mechanics, or perhaps I wouldn't have a single negative view and actualy recommend this product. Unfortunatly that is not the case, and my opinion.. As someone who loves strategy games in general, and who also enjoys space hulk, i was on the fence about buying what appeared to be a "lesser clone". Well i decided to try this out and you know what? This game is a perfect compliment to your strategy collection. This is really the opposite of space hulk (powerful military might in small number against an endless hoard of lesser intelligence beasts). The concept in this game instead of dissimilar opponents, is much more based on two more equal enemies in terms of intelligence and weaponry. The difference between the games is very much worth your money because this title really has its very own feel and in a very good way. I did encounter a bug where the enemy turn would keep running forever so i had to restart. Apart from that very minor annoyance, the game is absolutely fun and challenging. If you like turn based tactical strategy, this is your ticket for a great ride due to the combination of luck/skill making each game a little different and therefore very replayable. You can play a nice quick round anytime you like which is always a good thing thanks to the skirmish mode with the same maps from the campaign as well as a few new ones. Bottom line, its worth the asking price and worth your time.



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