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Mad Tower Tycoon Activation Code [FULL]

Mad Tower Tycoon Activation Code [FULL]


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About This Game

BUILD YOUR OWN DREAM SKYSCRAPER

In "Mad Tower Tycoon" you can build your own skyscraper with more than 100 floors.
The classic construction gameplay leaves you all the freedom.
Rent offices, apartments or shops and build a financially lucrative skyscraper.
Build restaurants, cinemas, zoos or underground garages to satisfy your visitors.
There are countless ways to get the coveted "six-star award" for your skyscraper.


REALISTIC ELEVATORS
The waiting time should be increased? It should be avoided some floors?
No problem: the elevator system in "Mad Tower Tycoon" allows you different settings.
Avoid your visitors having to climb too many stairs or wait too long for the elevator.

RANDOM EVENTS
Not only dissatisfied tenants are causing you trouble.
A fire in the new office, an earthquake shakes your skyscraper or UFOs kidnap your tenants.
Different events provide variety and excitement.

LEVEL SYSTEM
Complete daily missions and have good statistics to gain experience.
Earn skill points and unlock more than 50 skills.

DETAILED STATISTICS
You want to see which floors are dirty or where the noise is unbearable?
How many visitors came in the last 24 hours? Have I made a higher profit in the last 30 days?
The statistics and filters in "Mad Tower Tycoon" will give you a lot of information about the state of your skyscraper. 1075eedd30



Title: Mad Tower Tycoon
Genre: Indie, Simulation, Strategy, Early Access
Developer:
Eggcode
Publisher:
Eggcode
Release Date: 18 Oct, 2018


Minimum:

  • OS: Windows XP
  • Processor: Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 compatible with 1GB or better
  • DirectX: Version 10
  • Storage: 2 GB available space

English,German,Italian,French,Turkish,Japanese,Simplified Chinese,Traditional Chinese



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I'm sad that I have to say no to recommending this game. I am 23 hours in and I have tried damn near everything to try to get my tower to over 4,000 visitors to be able to build over 75. However, despite my best efforts, it seems that I can only get up to ~3100.

Finishing the orders on the side become difficult as my tower is just out of space. This game kicks sim tower's\u2665\u2665\u2665\u2665\u2665 but I don't know how many tenants are in each office or each condo so I'm not even sure how to approach continuing or getting my tower up to the that number.

I've also tried deleting utilities that are no longer necessary (like bathrooms and medical centers that have now overlapped duplicates of the same) and now my tower is telling me there is no medical center when there is a medical center next door to some apartments.

Please developers of the game:

1. Give a number of how many tenants in each size office\/condo in the description (ie: Small office provides 4 visitors, small apartment provides 2 tenants)
2. Fix why my condo is asking for a medical center when there is one next door to it.
3. Attractions seem to not attract as much attention as they are described to.
4. Generally, it always seems "too loud" anywhere in the tower no matter what I try. Sound barriers work, but with my limited tower space it seems impossible to find a happy medium.
5. Movie theaters are really loud. Provide better sound protection options for floors above and below all attractions.
6. Maybe add an adviser to help point out problems in the tower and explain what can be done to fix it.

Pros: 1. elevator system is painless compared to sim tower which was damn near impossible. You just don't add extra elevators to a shaft like in sim tower
2. elevators seem to be unlimited with no floor limit (thank god)
3. The spread of showing how much ground a utility covers is huge.

Please do better, I'd like to complete this game but sadly I'm going to have to put it down and go back to drowning my life in Civ VI until you do.
. I'm sad that I have to say no to recommending this game. I am 23 hours in and I have tried damn near everything to try to get my tower to over 4,000 visitors to be able to build over 75. However, despite my best efforts, it seems that I can only get up to ~3100.

Finishing the orders on the side become difficult as my tower is just out of space. This game kicks sim tower's\u2665\u2665\u2665\u2665\u2665 but I don't know how many tenants are in each office or each condo so I'm not even sure how to approach continuing or getting my tower up to the that number.

I've also tried deleting utilities that are no longer necessary (like bathrooms and medical centers that have now overlapped duplicates of the same) and now my tower is telling me there is no medical center when there is a medical center next door to some apartments.

Please developers of the game:

1. Give a number of how many tenants in each size office\/condo in the description (ie: Small office provides 4 visitors, small apartment provides 2 tenants)
2. Fix why my condo is asking for a medical center when there is one next door to it.
3. Attractions seem to not attract as much attention as they are described to.
4. Generally, it always seems "too loud" anywhere in the tower no matter what I try. Sound barriers work, but with my limited tower space it seems impossible to find a happy medium.
5. Movie theaters are really loud. Provide better sound protection options for floors above and below all attractions.
6. Maybe add an adviser to help point out problems in the tower and explain what can be done to fix it.

Pros: 1. elevator system is painless compared to sim tower which was damn near impossible. You just don't add extra elevators to a shaft like in sim tower
2. elevators seem to be unlimited with no floor limit (thank god)
3. The spread of showing how much ground a utility covers is huge.

Please do better, I'd like to complete this game but sadly I'm going to have to put it down and go back to drowning my life in Civ VI until you do.
. I like this game as it reminds me of the old SimTower. However its clunky and tomany features.. I like this game as it reminds me of the old SimTower. However its clunky and tomany features.


Parch 17:
1. Dungeon Improvements

Lava and Crypt bosses should now drop better quality loot with increased difficulty as well as greater depth in the dungeon, the other dungeons will be revised in the next week or so.
Dungeon Forges should now allow for salvaging and crafting
Lava and Crypt currently are the only dungeons to potentially have a forge for now

Lava Dungeon
Several new sections of the lava dungeon have been implemented.
Increased variety and randomness in the lava dungeon levels
Bosses and NPC’s adjusted to appropriate health
Branded NPC’s implemented throughout the dungeon
New crafting patterns implemented in Lava dungeons as drops
Performance improved

Undead NPC’s
High level undead NPC’s now drop death remnants which are a crafting component

2. Loot Changes
Players should hear a coin sound when looting currency
Items that are gained by looting, salvaging or crafting will now be displayed correctly in a description box in the lower right corner of the screen.

3. Optimizations
Many optimizations to player data for the continued improvement of the performance.

Still testing PVP and a dragon! :)

Thank you for the feedback and continued support through Early Access!

Warren
. Patch 50 – Patch Notes:
Good Evening!

Thank you for your patience. The servers should be back online and the notes for the patch are below.

Combining Servers. Join us for the Developer Video Chat! 12 noon PST:
We'll be having a developer chat itoday. Join us for in-depth discussion and the chance to win a $50 steam gift card.

Every Friday at Noon Arizona time!

https://www.twitch.tv/industrygames

See you there.

-Warren
. Friday Stream's are back on!:
. Grizzak’s Mire Introduced - Patch 24:
Grizzak’s Mire Introduced

•Grizzak’s Mire is a Player vs. Player map that uses a capture mechanic to acquire resources (identical to Broadmoor Ravine). Players are divided into two teams. The teams each have a symbol on the top left of the UI. The objective of the map is to acquire a total of 2000 resources. There are three main capture points on the map. When players stand in an uncontested capture area, a progress bar will indicate that the objective is being captured. A contested area takes a little longer to contest and then capture. Once an objective is captured players will begin to acquire resources for the objective. In addition to the main objectives there is an orb of power. The orb acts as a 4th objective giving resources to the team that owns the orb. Players can acquire the orb by running over it. Once acquired, players will keep the orb until they stealth or are killed.

Performance

•Fixed banners at capture points that would not work at times
•Notice after PvP map to use bind stone if you do not wish to queue for the next match
•Improved PvP map load times
•Fix issues with some players not being able to capture points
•Improved Combat animation
•Fixed leveling error when using mounts
•Fixed a bug where Halfling’s could not climb ladders.
•Boss dungeon door locks have been fixed and should allow players to pass when boss is killed.
•PvP experience now displayed in UI
•Team chat /t will now be the default for PvP
•Winning team will now receive 3 tokens for winning
•Ability icons will now turn gray while they are on cooldown.. Patch 14:
1.Bank – Near the town center, across from the blacksmith area, you will notice a new building which is the bank! The bank is ACCOUNT bound, so you can easily trade items between your characters by placing them in the bank. There are up to 5 lockboxes per account that are available at the bank.

Bonus – First Month of Early Access
As a thank you to Early Access players, we’ve added a bonus lockbox that is only available until July 10th. To claim this bonus lockbox you must:
A.Have existing accounts or create an account by July 10th.
B.Go to the bank and access the storage.
That’s it! Happy Banking!

2.Consumables on the Action bar – Any item that can be used from the inventory can now be found in the “ABILITIES” section of the in-game player interface. Simply drag the icon to action bar slot to equip it.

3.Fireworks! - In celebration of the Fourth of July, a traveling fireworks vendor can be found by a tree outside the inn (near the town statue). TIP: Use the new consumables on the action bar feature to equip fireworks in your action bar!

Thank you for your help and support!

Happy 4th of July!
. Patch 13:
Todays patch addressed the following two items:

1. Fixed the auto-grouping feature.
2. Many client side optimizations - The game should be closer to running good on a wide variety of systems. Please let us know how your systems performance is with the in-game feedback.

Tomorrow we will be testing a Random dungeon feature as well as preparing many more content related items that will be introduced later in the week.

Thank you for all your great feedback and support through Early Access!

Warren


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