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Title: Man O' War: Corsair - Warhammer Naval Battles
Genre: Action, Adventure, Indie, RPG, Strategy
Developer:
Evil Twin Artworks
Publisher:
Evil Twin Artworks
Franchise:
Warhammer
Release Date: 19 Apr, 2017
Minimum:
English,French,Hungarian,German
This game has been in early access for some time. You should note I bought this game when it came out, and it is currently May 16, 2019. It receives major updates which come out around twice a year on average with more content each time for the most part, and is still working its way towards being a full game.
It still feels early access, although I can report it does feel like an actual game and not the framework to one.
Get it on sale, not the full $30.. I am loving this game. I have always wanted to play a game as pirate living in a dark fantasy setting like warhammer. The gam play is great. Better that some other popular pirate games I could talk about. Anyone who loves warhammer should love this game. This game is flying way under the radar. I hope the dev keep woring on it putting more war hammer lore into it. I will be playing this for months. The one thing I would love to see them add it the ability to play as a dark elf corsair. Expand the world map to bring in the full warhammer world. I can't understand the mixed rating I have seen as the game is like mount and blade on the high seas as a pirate in the Warhammer world. Any chance we will get co-op? Well done devs well done.. I definitely recommend this game. There has been no other sailing game that has the magnificence in this. Not even Blood & Gold has the sailing mechanics where you can walk around on the ship and have a good close 3rd person view of you on the ship along with your crew. I love this game and I am looking forward to more updates and maybe campaigns such as high elves, dwarfs and vampires.
I am going to build a fleet consisting three high elf ships, three dwarf ships along side three empire ships. Together, we will show a united front against the forces of Chaos, the Green Skins and the Dark Elves.. Sureddo Review : Man O' War Corsair - Warhammer Naval Battles
OVERALL - 85\/100
+Highly underrated gameplay and mechanics that are extremely fun and easy to grasp. Plays very well with controls and is very easy to get into.
+The life of a ship captain in the Warhammer Fantasy universe is treated very well here. There is a refresjomg breadth of content and mechanic systems to enjoy.
-Graphics leave much to be desired for a game made in 2017. A clear lack of focus and passion is evident in the asset developers.
-Some corners were clearly cut when it comes to depth outside of the core gameplay on open water.
GENERAL SCORES
GAMEPLAY - 95\/100
+Amazingly and deceptively dynamic mission progression.
+Naval combat is very satisfying and easy to utilize.
+The variety and breadth of activities to partake as player is excellent.
-Graphics and audio are not interesting or up to par for a game of its release time which can dampen gameplay experience.
GRAPHICS - 80\/100
+Ship types for Warhammer fantasy factions are varied and fitting for the theme and personality of said factions.
-Graphics for terrain, characters, buildings, water, assets are uninspired and far too generic for a rich and detailed universe like Warhammer fantasy.
-Land is low definition and towns are lacking in expression, sparse, uninteresting.
AUDIO - 50\/100
+ Some of the sound effects during battle do well to bring you into the intensity and fear of the progress of a battle.
- Nothing really stands out in the soundtrack it is utterly average.
GAMEPLAY SPECIFIC SCORES
NAVAL COMBAT - 95\/100
PHYSICAL COMBAT - 70\/100
NAVAL CAREER FACTOR - 90\/100
EXPLORATION FACTOR - 80\/100
DYNAMIC MECHANICS - 95\/100
STATIC MECHANICS - 80\/100
Commentary and opinion on gameplay specific factors coming soon.
RECOMMENDATION LEVEL - I Highly recommend this game as an underrated gem IF you enjoy Warhammer Fantasy and also enjoy naval\/pirate games. The mixed review score it currently has does not do it justice. This game will also work for you very well if you are uninterested in Warhammer Fantasy but enjoy naval\/pirate games. The combat is easy to understand and is not overly complicated at any point while being rewarding and challenging at the same time. If you enjoy Warhammer Fantasy but do NOT enjoy naval\/pirate games this is a hard skip. The depth of lore to uncover in this game is minimal and in that specific case you will not find much value.. The devs have 2 unfinshed products under their belt and now they announced a third game to be made the devs are clearly scammers! STAY CLEAR OF THIS COMPANY
You will find more content in a cellphone game. the graphic are very dated but the ship to ship combat is so perfectly Warhammer. buy for the custom battles.
Update 0.1.1:
Hullo,
Today we have a small update which addresses some early game balance issues, a few bugs and a couple of small usability features.
Changes:
- Crew will perform at-sea repairs on the ship whilst out of combat. Repairing damaged sections back to a percentage of their full strength over time. The amount repaired depends on difficulty level: 10% on Hard, 30% on Normal and 50% on Easy of its max structural integrity. This repair also happens immediately on docking, so don’t worry about waiting outside the port to get free repairs before docking.
- Added a character aim sensitivity slider
- Mouse wheel now controls sharpshooter zoom level
- Temporarily hostile ships (friendlies who you have attacked!) will show as orange instead of red
- Added UI to the world information screen to show when there are pages that can be turned.
- Ship Upgrades can be cancelled for a 100% refund (as long as you haven’t left the refit screen)
- Ship upgrades now give a 50% refund when removed (at any other time)
- Gather cargo quests will now give you a sensible price for your cargo (significantly better than just selling them in your current port)
- Hunt and assassinate quests will give a reward more proportionate to the size of ship encountered.
- Courier quests now give a less painfully difficult enemy for early missions.
- Race quests are no longer quite so lucrative.
- Sailing out of the map bounds now has an informative message.
- Pressing ‘L’ will allow you to holster/draw your gun.
- Repeating Handgun reload time increased
- Added an indicator as to camera direction on the minimap
Bugs and fixes:
- Fixed a bug causing a load game hang in some situations
- First mate will no longer sneakily switch from oars to sailing whilst the captain uses the spyglass.
- Fixed some issues with Lost Treasure of Neue Emskrank quest
- Fixed an bug preventing AI from using the hatches on empire ships
- Fixed a navigation bug which caused crew to get stuck inside walls of Greatships
- Added a failsafe timeout for overwhelming boarding victories that wouldn’t end
- Fixed a bug where two AI ships boarding would never end
- Fixed a bug which caused the sails to clip incorrectly
- Fixed camera positions on Wolfship
- Behemoth will no longer follow you to the ends of the earth (aww, such devotion)
- Sea monsters no longer heal themselves whilst diving in some situations
- Searching and finding nothing no longer takes up the whole screen
- Fixed a bug which caused the captain and first mate to stand waist-deep inside the deck.
- AI no longer fires its guns at sinking targets
- Fixed a bug which caused the captain’s weapon to disappear.
- Fixed some issues with the Raiders of Erengrad quest
- Fixed some issues with the Advisor to the Empire quest
- Fixed a bug where trade ships could spawn on top of you after leaving Erengrad in the tutorial
- Objective markers are no longer so crazily huge when seen through the sniper’s scope
- Audio compression changed for dialogue files to improve initial loading speed
- Improved performance of terrain streaming
- Performance improvements for ship smoke
- Fixed some issues with the Fog of War quest
- Fixed an issue which caused the wave physics and display to go out of sync
Enjoy!. Hotfix 0.2.3:
- Fixed bug which prevented docking/boarding in some situations.
- Fixed bug which prevented loading save games after death in some situations.
- Fixed an issue with Don’t Give up your Dayjob quest, can now complete even if enemy ships are alive.
- First mate will no longer try to navigate into undockable (e.g. plagued or hostile) ports, will stop nearby instead.
- AI will no longer continue to target surrendered enemies. Update 0.9 - Custom Carnage:
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