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Shroud Of The Avatar: Forsaken Virtues Portable

Shroud Of The Avatar: Forsaken Virtues Portable


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

WHAT IS SHROUD OF THE AVATAR?




Title: Shroud of the Avatar: Forsaken Virtues
Genre: Free to Play, Massively Multiplayer, RPG
Developer:
Portalarium
Publisher:
Portalarium
Release Date: 27 Mar, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7 64 bit or newer
  • Processor: Quad Core 2.4 GHz o


    English,Russian



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    There was a "Free house" thing advertised so I decided to dust off the game and give it another try. First thing I did was shoot some animals with my bow and a few zombies until I was overloaded with loot. Then I ran around for an hour trying to find someone who would buy my stuff. Town after town was empty except for vendors sitting on the ground with no interest in buying anything from me. I pressed on and after an hour and 45 minutes I found a robot sales trainer thing and sold my loot for about 250 gold. Combat was not very fun. I had to get real close to shoot my bow and run back words to kite stuff. Pretty much hit "1" to do move, hit "3" to heal, hit "2" for second bow move and mash they one that was ready. The big travel map made exploring kind of pointless. I would find an "adventure areas" but when I went in them there was not much of an adventure, just mindless things to shoot my bow at. No one to save, nothing interesting to find although there was a shelf in a tent with some empty jars I stumbled across. That was pretty exciting. I jumped off a small rock and died. That was the funnest part of my playing session. I just kept thinking, "why aren't I in heaven where I don't have to play this game anymore?" There were tons of player towns but I am not sure what their purpose was. Just the odd vendor sitting on the ground looking depressed and not interested in buying anything. I saw maybe 8 other players but they just ran by me.maybe looking for vendors who would buy their junk like me. AND I could not figure out how to find or place the free home they were offering. After about 5 minutes of trying to figure it out I decided that the game is not for me. Not sure who it is for, but maybe there is fun stuff in there somewhere. It was better then last time I tried it but pretty much every other MMORPG I have played is better. well not pretty much. Every MMORPG I have played is better then this. But it is free although every free MMORPG is still better including Runescape, Ultima Online and Everquest. I would rate this game 4 out of 10.. This is a must play for RPG/ MMORPG fans. It starts off a little slow, but once you start to figure things out, you will find a world full of exciting new things to find around every corner. This is also one of the few MMOs out there that require you to actually put some thought into it. The community is also quite nice and events are held on the regular. My only complaint is the performance, but that'll soon hopefully be fixed with the upgrade to Unity. Highly recommend.. I've played this game on and off since persistence, coming back most recently a few months ago. (Edit - I use the stand alone launcher most of the time so the time on steam is actually a small % of my total playtime). Even in the last few months I was off playing other things the game is a lot more playable with many quality of life fixes and features added, and whilst not amazing performance, its been much improved recently and is perfectly playable on a mid range gaming system (they are not kidding about the SSD bit btw). Housing is now attainable for free within a few hours of starting the game and doesn't require any RL cash spent on it. The in game store sells cosmetic items, fancier housing decorations over the in game craftable ones and a small number of convenience items - they are very strict on not selling 'power' and the game really isn't p2w. The quest system is probably its shakiest feature - they tried to use a 'type in text' type interface which really didn't work out. They've improved it somewhat and are intending to rework the system significantly but if you get stuck ask in game for help! The mixed nature of the reviews demonstrates one truth about this game, namely that it is a niche game that won't appeal to everyone. What it isn't : A quests-on-rails themepark or a massively group focused / raiding / battle royale game. Not somewhere where you will be handed everything on a plate from the start. What it is : A good place to 'hang out' with a mature and helpful playerbase, somewhere you have to be able to make your own goals, one of the best (if not the best) player housing systems I've played with. And a game that you will need to invest time into getting the most out of. There's a fairly steep learning curve in getting the most out of the unusual combat system - take the time to learn how to get the most out of it (there's a ton of guides out there and people in game are always willing to help) and players who've done so are significantly more effective than those who haven't. (tip - those who've played a handful of hours and downvoted the game haven't done this :) ) Anyway - for what its worth I enjoy my time in this game.. Absolutely tragic ,dont waste your time on it even for free. Optimisation just don't exist game runs terribly even on good machines. Quests bugged like hell ,and i talk about things really easy to fix , like quest markers not dissapearing after you finish quest ,some quests just impossible to finish cause certain dialog options wont work,or you can't deliver quest items needed for progress etc. Totally screwed resource balance,ie you need cut big tree to make a whistle .wchich makes game too grindy. Screwed difficulty balance ,on easy quests you will be forced to run thru areas with mobs wchich are alot levels higher than you. Totally screwed info in journal about quest difficulties heer is short example: There ar esieges done by NPC armies i got quest to kill siege leader ,quest is marked as "it will be almost impossible for you to complete",while i also got quest about killing all leaders of those sieges,and marked."this quest will be easy for you " ROFL. Its how it looks like ,its just one example and theer are tons of those ,you also can't get idea how hard things will be when you pick quest ,whats better you cannot just delete quest you decided you wont do , you just can hide it from hud ,but it will stay in your journal,and its marker will be shown on compass missleading you about where you should go ,totally screwed game ,i can't believe its firmed by same team wchich made ultima .. Ehh. And I'm a fan, but as a game it's just work. And in an MMO I know there is work to do for a character to progress, and thats not the work I'm talking about. It just feels like work to be in this game. Want to run over there? Ok lets go.yep, here we go, ok finally moving, ok here's where I want to stop.whoa downshift downshift.ok good we stopped, now lets turn around and go to where I wanted to go.


    Patch notes for version 65 : Fixed bug where general store would be empty sometimes when it shouldn't be Fixed imp/shrine/well/elevator exploit where they could be used multiple times Fixed several achievements being awarded when joining other peoples' games Added button for selling 10 ore at a time to the ore trader Liches should no longer be able to teleport through walls and get stuck If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 63". Patch notes for version 74 : Fix for missing Archives button Fixed unreachable rooms in Archives Fixed "gather your party before venturing forth" on multiplayer to singleplayer disconnect Fixed issue where Markhams 5 set bonus would give 5% instead of 0.5% Fixed chat line delay bug Show NG+ value for goldgain in character sheet. Heroes of Hammerwatch Patch notes for version 96 : More variation and a lot of tweaks done to the Arena Added switches to the arena Fixed Warden's destructible corpse You can now destroy the Crustworm's corpse to avoid getting stuck behind it Fixed some mini map inconsistency Fixed an empty room bug in Upper Pyramid Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon) Added new sounds The game can now handle much higher character levels New design for character color picking Fixed some crashes. Patch notes for version 59 : Gameplay: Lowered tax rates Removed experience loss from death Full heal and potion refill when entering mines Fixed bug where the wrong character titles got applied Tooltips added for showing tax rate and gold gain Technical: Fix for certain rejoining issues Can't accept invites when not connected to network Fix Steam Controller still being used which could cause crashes on startup If you are having problems with this version of the game you can go back to the previous version by going in to properties on Heroes of Hammerwatch, go in to the Betas tab and pick "version 57". Pyramid of Prophecy, DLC early next year! : TLDR, screenshots below all this text: Annoucement. Patch notes for version 89 : Another fix for Battlements not always being beatable Fixed wrong title given on beating Thundersnow Only save fountain effects for server Added ability to unpack mods in mod packager Added "extract base resources" button to packager Packager now refreshes after packing or unpacking mods Fix resource mods not being marked as Workshop items


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