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The Happy Hereafter Free Download


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About This Game


Welcome to The Happy Hereafter, a casual sim in which you guide the newly dead as they build an afterlife for themselves and their fellow lost souls. Possessing uncanny management skills, you'll control a legion of zany characters as they arrive at their eternal destination and settle in. There will be no rest for the wickedly funny as you put them to work building houses, harvesting resources and earning money to build a village to rival Paradise. Explore weird but wonderful landscapes, discover cleverly hidden secrets, and complete dozens of challenging missions in your quest to create a little slice of Heaven in the underworld!

  • Six locations
  • Over 100 missions
  • Dozens of wacky characters
  • Comic book style story scenes
  • Learn-as-you-play tutorial
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Title: The Happy Hereafter
Genre: Casual, Strategy
Developer:
Alawar, Mirball Games
Publisher:
Buka Entertainment
Release Date: 2 Oct, 2013


Minimum:

  • OS: Windows XP/Vista/7/8
  • Processor: 1.6 GHz
  • Memory: 512 MB RAM
  • Graphics: 256 MB
  • DirectX: Version 9.0c
  • Storage: 800 MB available space

English,Russian,German,Korean,Polish,Czech



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Its a happy little undead jaunt. I've played it through twice, around Halloween. Its a linear city builder\/resource manager with G rated "undeads." I will probably play through it again next October, or when my daughter is old enough to have an interest. The art style and music track are good and will have some staying power over the years. Its going to be a while before this one looks "vintage."

Its very casual-you cannot lose. It technically only has one "level" \/quest line, so it only takes a couple hours to work through. A couple of the quests aren't worded correctly. They ask you to sell lunches, but the mean dinners, and they ask you to sell wood, but they mean planks.

Recommended for young gamers, new gamers, 10 minute gamers, casual gamers, people who like to "game" while folding laundry or are otherwise distracted and gamers who like "cute" undead\/halloweeny things. All "events" pause the game, so if you wander off while letting your citizens gather stones and the flying pigs invade...they won't eat you out of house and home before you get back.. Maybe I've just gotten too strategic with games similar to this, after playing others like FarmVille (don't judge) and Virtual Villagers, but I definitely think this was too short-lived. From what I've read, others agree, too.

I think the characters are adorable, the missions straightforward and the overall concept really entertaining. It truly is a lot of fun, just don't expect for it to last too long. I know that I really wasn't expecting to get the "The End" screen when I did.

Despite the two or three mini-bugs I encountered, I would definitely recommend this.. This game was a disappointment for me. Not because the game is bad, it's not great, it is a fun casual strategy game, but it was a disappointment because it was a downgrade from a previous Alawar\/Buka Entertainment game.

The Promised Land is a previous game from Alawar\/Buka that was released in 2012, it was a game that I really enjoyed for what it was. With this game I was hoping for more of the same but maybe a bit bigger of a scale or maybe with some more depth. The Happy Hereafter however seems to be a downgrade on The Promised Land rather than improving on the formula that made me a fan . For this review I'll touch on a few of the points that I felt really soured me on this game compared to the one that made me buy this game.

So the game is about starting off a colony, managing the workers that you have to finish tasks given to you so you can upgrade your buildings and continue progressing. Right off the start the worker system showed a big downgrade from the previous game. The workers are all generic and it doesn't matter what each one is doing, in The Promised Land, each character had a description, stats and preferred job(as well as disliked job). Each worker in The Happy Hereafter is interchangeable, it doesn't matter what job each is doing and you can just throw them wherever and it doesn't make much difference. In The Promised Land you had to plan out where each new worker went and what the best fit was to maximize their ability to collect resources and perform the best for your colony. Each worker in The Promised Land could also gain experience making them better at certain tasks which again added depth in worker placement. Workers could also be stationed in one area and they would continually work that area and if they ran out of resources they would patiently wait till resources spawned again. In The Happy Hereafter if a worker tries to collect resources from a depleted area they will just wander back to town and if you didn't notice it (there is a pumpkin head character they hide behind) then you have an idle working doing nothing. And lastly on the workers, You can not assign more than one worker to collect resources from an area other than the very last resource you can collect, it really prevents you from progressing and puts you in a situation you don't need as many workers as you could have space for as most of them will stand around doing nothing.

There isn't really as much story as The Promised Land either, there wasn't much in The Promised Land either to be fair but again something lacking in this title.

Art is great in both games, again not much of difference or upgrade, but it's not terrible and is nice to look at. It was pretty good in their previous game so why mess with it.

There is also random enemies that will try to pillage your storage area. These are more annoying then fun to deal with. They are also incredibly easy to deal with and pose no real threat, a couple of clicks and your back to the game.

The resources in the game for building and upgrading as well seem to be poorly balanced. I had max workers on all areas to collect as much wood as possible and I was still constantly running out of wood, while having large stock piles of food, stone and gold (as well as other resources). This could have been an easy fix by allowing more than one worker to collect resources from the mill, instead I had to constantly micromanage the workers to have one collecting while another was delivering. As much as that might seem like it ads some difficulty or complexity, for me it just seemed tedious and takes away from the fun of these types of games.

To sum it all up, The Promised Land is 3$ more on steam, but you'll get a lot more out of that game compared to this one. If you are looking for a short, casual, indie resource collection, strategy game, I would suggest The Promised Land over this game. If you already have The Promised Land and you are looking for something very similar or better, skip this game entirely as I just didn't find it be near the quality or fun that The Promised Land was.


. An easy, very casual resource management game with no time limits. Basically the player builds a city for their zombies friends by setting the zombies to work, gathering food, farming, cutting wood, quarrying stone, and collecting gems and money. The point is upgrade everything, when everything is upgraded the game "ends". There are a few quests that need to be done such as helping a witch or growing a tree. It is a bit involved since to make money one needs to use the laboratory, workshop, and kitchen. And while managing all that the main warehouse gets attacked periodically by flying pigs, shining knights and grim reapers who steal the food. The player must defend the main warehouse by clicking on the thieves until all have been defeated. (Flying red pigs with a black mane that remind me of Monty Python's flying pigs.)

Best thing about this game besides the lack of any time limits, is that it is more or less an open type world where the player controls who and what is being done. Plus the town square can be built however the player choses by buying street lamps, paving stones, fountain, and benches.

A simple easy game for when one wants a break from time\/resource management games with timed linear fixed campaign levels.. I really enjoyed this game until it bugged out toward the end. Any character doing any gatherering just kept working at the node over and over and never delivered anything to the warehouse unless manually moved to it and then moved back to work the node...every. single. time. I couldn't finish the game because it's really not worth playing in that condition; it's tedious, boring and incredibly irritating. If the bug were to be fixed (which, according to the sources I've checked, it's been in existence and been reported for two years so I doubt it ever will be) I'd highly recommend as a cute, relaxing game, but until that happens, it's just enormously disappointing.. Nice little casual builder\/sim for when you're in the mood for an easier game. It is polished, and I encountered no bugs. Even if you consider yourself a hardcore gamer, sometimes you just want something easy you can do while also doing something else, like catching up on your TV backlog.. Maybe I've just gotten too strategic with games similar to this, after playing others like FarmVille (don't judge) and Virtual Villagers, but I definitely think this was too short-lived. From what I've read, others agree, too.

I think the characters are adorable, the missions straightforward and the overall concept really entertaining. It truly is a lot of fun, just don't expect for it to last too long. I know that I really wasn't expecting to get the "The End" screen when I did.

Despite the two or three mini-bugs I encountered, I would definitely recommend this.. Let's keep this simple: This is a resource management game on training wheels. For a younger audience, this could potentially be recommended, with caveats - but that doesn't make it a good game in the genre.

Developer Alawar and publisher Buka Entertainment are well known amongst casual gamers. Farm Frenzy and Treasures of Montezuma are two of the most well known series they've worked on, and the rest of their respective lists of mostly mediocre yet decent enough games are pretty long. They also collaborated on The Promised Land, another resource management game, but one I actually enjoyed; it was *heavily* reminiscent of Virtual Villagers, and even without ever managing to come close to the fun mechanics and attention to detail that made Last Day of Work's game a hit, it provided a few hours of entertainment.

The Happy Herefter feels like a game that attempts to capitalize on the moderate success of The Promised Land, and fails. There is nothing innovative about the resource collecting, building, crafting, quest fullfilling treadmill the game puts you on, and there is also no attempt at permitting the player any input or attempt at strategy. You follow the cues, you fullfill one (re)quest after an other, everything with an arrow pointing at things just in case you missed them. Except when you do miss them, because quests are worded awkwardly or mechanics are insufficiently explained. Certain mechanics also feel too much like busywork to be fun, like resources that deplete very fast but only for a few seconds - long enough for your toons to wander aimlessly around not knowing what to do and needing to be dragged back. There is a distinct lack of polish here, in the copywriting, in the UI, and in the mechanics, to the extent where it feels like no one really playtested this game.

So if you have younger kids, and if you are willing to sit around for a few hours helping them when they get stuck because something is worded wrong\/awkwardly or a mechanic is badly explained, then this might be a fun game for them. It's utterly linear, impossible to go wrong, somewhat cute, with a silly story, and not too long. If on the other hand you're an adult casual gamer, might I suggest The Promised Land? Exactly in the same vein, just better executed and more polished.



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