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Troubleshooter Download Exe File


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About This Game

[Notice] We are focusing to provide new scenario missions and characters.

Offline mode is for users with unstable internet connections. Therefore, some contents are organized differently compared to the online mode.

We have no multiplayer contents yet. But for the safe and pair player information, You need a network connection.

[Notice] Troubleshooter has a regular maintenance and update every week. Please keep in mind that you will not be able to access the game during that time.

  • Duration: 2 hours (Could be decrease or increase depending on the situation.)

About Troubleshooter...

The basic system and interface part (cover, overwatch, rush) of a battle to operate a combat system is similar to 'XCOM'.
However, core battle rules for combat and the growth of characters that affect combat is similar to 'Final Fantasy Tactics'.
Troubleshooter is a RPG game with strategic elements, not strategic games. So we like a more forgiving regarding death.




Troubleshooter is a turn-based RPG with the story of Albus and the events happening around him. The story begins with Albus becoming an official Troubleshooter who then returns to his hometown to begin his journey as he meets new friends and colleagues on the way.



The story of Albus will be updated continuously.

You will experience different events and meet different people and make it through the missions by playing as Albus and controlling his colleagues.

The characters appearing in the missions will have different decisions to make, and this will affect the relationships of the characters within the game to provide a slightly different story depending on the decisions.



The current version contains tutorial, 33 scenario stages and 18 repeatable stages.

There are colleagues who accompanies Albus through the game. You will be able to meet different characters as you play his story. You might meet them during missions and become friends or you can recruit them to make them an official member of the company.

Users may recruit different characters and choose different combinations for each mission to suit their style of play.

The current version allows you to recruit Sion, Irene, Anne, Heixing, Ray and Giselle as your team member. b4d347fde0



Title: Troubleshooter
Genre: Casual, Indie, RPG, Strategy, Early Access
Developer:
Dandylion
Publisher:
Dandylion
Release Date: 30 Dec, 2017


Minimum:

  • OS: 64-bit Windows 7 SP 1, Windows 8.1, Windows 10
  • Processor: Intel Core i3 3220 @ 3.3 GHz, AMD FX 4300 @ 3.8 GHz or higher
  • Memory: 8 GB RAM
  • Graphics: NVIDIA Geforce GTX 650 with 1 GB VRAM or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible using the latest drivers

English,Korean,Simplified Chinese,Japanese




I don't really like playing early access games as I feel like I will burn myself when the full product finally releases, however this game was different for me. I feel like once this game is finally finished feel like it will fill like dlc added into an already amazing game. The story, the characters, the classes, and even the enemies are all enjoyable and to me feels like I could live with just this amount of content as already it is a lot. Their are only few things I would like changed if not no big deal as I have already adjusted to it. I only played on hard so I am unsure how the other difficulties are with this but at some point the enemies become extremely large in numbers and you have to wait for like 10 per 1 turn before someone else can move. This gets worse once they start using frostbite which is arguably a really good item, like I almost wanna say feels mandatory over the wind grenade. For example I think I was doing a white tiger purple map and it took me 2 hours to finish it , I also had to abandon a mission I think twice before. That comes to something else is that you cannot save it like in xcom and redo it there, instead you have to do the whole thing over which I guess it make entertaining at times because the enemies will change spawns or start doing things they weren't doing at first. I guess in some way I am find with this I think this is fun however if this does get changed to having saves anywhere I think that would of saved me at least an hour. :)
tl;dr
this game is very fun and I love pretty much everything about it, there are a few things I would liked to get changed but if it doesn't than I will be fine either way.. Love this game.

+ Every character has a background and a story. Every. You'll even get to know random gang members story.
+ Masteries skill system is actually good when you get familiar with it (and get more or them)
+ Missions are different, each requiring different approach and tactics (though making a tank out of Albus and drawing all fire on him is a good idea in most cases)
+ Tactical combat is good.. Troubleshooter is fun! Anyone familiar with the newer X-Com games will feel immediately at home with its interface and most of the mechanics. But, instead of the bleak, grimdark future of an apocalyptic alien dystopia, you get the bright neon colors of a...cyberpunk dystopia. Also, you're a team of freelance government sanctioned super-cops with the stylistic restraint of mid aughts anime characters. It's bonkers, and amazing.

The hand drawn character art looks fantastic, and perfectly compliments the comic book\/anime style of the setting. The music is fun, in a sort of Cowboy Bebop vein. And, as someone who plays a lot of tactical RPGs, the UX does exactly what I want it to, presenting all of the useful information when I need it and otherwise staying out of the way.

There's a lot of mechanical complexity, from equipment to Masteries (handy passive skills) to research to managing the fatigue of your units and the reputation of your team. All in all, there is a whole lot of very well executed stuff to do. A slight drawback is that some of the tool tips for the more in depth systems are both needlessly wordy and clunkily translated. Fortunately, most of the systems are intuitive enough that it isn't hard to piece together what you need to do.

The combat is challenging enough to be rewarding (on Normal difficulty) without being too painful. The variety of weapons and abilities is solid, and the resource management involved in combat keeps things from getting too easy while still letting you go all out on any given turn in a satisfying way (kicking an enemy out from cover and having another character in overwatch finish them off will never not be fun.)

There are a couple of issues with the game, the biggest of which is easily language. The English translation isn't often glaringly bad, but it's usually a little clunky. Good enough to move the story forward, but it doesn't do an excellent job at conveying any humor or emotion in a scene. The other problem with the language is that the enemy characters (most of them, anyway) are street level criminals. The game tries to differentiate them from your team and the civilians in the way they speak and...well, it's jarring. Look, I know that the super controlling police state in this game is going to make a heel turn eventually, but it's not great to spend the first few hours as a "heroic" government agent mowing down characters labeled as "thug" and "hoodlum" who refer to eachother as "dawg" and "G" with extreme prejudice. It's easy to assume this is a localization issue, since the devs aren't working on the game within the same cultural context I'm playing it in.. The game seems a little unpolished and dated. There are strange dialogue at times, making the story telling rather basic. I think the game mechanics can be simplified. I had in mind playing the game, have your own team etc. But there was too too much character craft-skills. The drawing of the characters and the art style of the game looks great, but it doesn't really match the in-game model. I think simplifying the game with just basic skill and level up progression, would be better than the strange- meaningless skill crafting. I think improving dialogue and story telling would also be ideal as well.

As its current state, I cant say I'd recommend it, and I cant say I wont recommend it. Pretty neutral. I think the game has a potential for a lot of improvements from gameplay to story telling. However, it does look a little dated at times. I'll give it a thumbs up, cause the developers seem to care what their players say, and is attentive to feedback.. I love this game, pls add more enemy character bcus its getting boring when the story is very long but the enemy still same.
. I am hooked. Usually, tactical RPGs aren't my type of games, but I am so hooked. I would love to see this game outside of early access. Looking forward to seeing this game develop into something big!. 1. In normal difficulty , every attack you do is always critical, making the game way too easy.
2. The quality of the voice acting REALLY needs improvement
3. A great game but will recommend to buy it on sale

6\/10



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