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Wills And Wonders Activation Keygen


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About This Game

Wills and Wonders is a turn based strategy game in a fantasy setting. Wills and Wonders brings you on an adventure through Earth's mythology as you embark on quests to capture creatures, find skills, and recruit new leaders. Build armies, take land, and assert your dominance over all of Midgard.

You will choose one of five nations starting with a powerful ruler in a single territory. Attempt quests from that territory to capture new creatures for your army as well as finding new leaders to wield them. Use up to three of these leaders’ armies at one time to attack adjacent territories in turn based combat.


- Pick your own adventure quests
- Combat oriented quests
- Capture creatures, upgrade them, name them, and use them in battle
- Hexagonal movement
- Asynchronous movement and actions
- 21 different party leaders
- 24 different creatures
- Over 70 different abilities
- Epic battles on huge maps of up to 42 units at once(not including summoned creatures)
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Title: Wills and Wonders
Genre: Adventure, Casual, Indie, RPG, Strategy, Early Access
Developer:
On The Wall Entertainment
Publisher:
On The Wall Entertainment
Release Date: 22 Aug, 2016


Minimum:

  • OS: XP
  • Processor: Dual Core 2.2 GHz
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 550 Ti
  • DirectX: Version 8.0
  • Storage: 1 GB available space
  • Additional Notes: Touchscreen approved.

English



wills and wonders. wills and wonders game


Wills and Wonders is an absolutely fantastic game and an especially unique title for alpha. I highly recommend Wills and Wonders for its intriguing grand progression, satisfying combat, and impending graphics and interface overhaul.. Very addictive game. Developer responds to questions in a timely manner. Would recommend to anyone who likes strategy games or is looking for something new to play that won't break the bank like a freemium.
GG 5 stars. Wills and Wonders is an absolutely fantastic game and an especially unique title for alpha. I highly recommend Wills and Wonders for its intriguing grand progression, satisfying combat, and impending graphics and interface overhaul.. Edit: Haven't seen any more updates or communication from the developer since I first wrote this review. I would not recommend the game as it is now, assuming no further updates. I will leave my original thoughts up, however.

I enjoyed this game very much, for many of the same reasons that other reviewers have stated: the variety of heros\/creatures and their abilities is great, especially when combined with solid turn-based combat featuring smart AI and roomy maps that let you outplay your opponent. If you're just looking to kill some time on a fun little turn-based strategy game with some decent depth, this game could a good choice. There are some problems, however.

Most importantly, development seems to be glacially slow, despite the fact that the dev had been fairly active on the forums. This is just speculation, but based on their responses, funding for the game seems to be rather low, and that combined with how long it has been since the last update leads me to believe that further updates are not going to be seen in the near future. This wouldn't be a problem if the game was already finished and polished, but it isn't.

A couple things bug me quite a bit, mainly the fact that you have to pick each class and buy each of their abilities before you can see what they do- you can't make a decision based on what you know, but rather based on what you can guess or what you have learned from taking it in the past (if you can remember such an occurence). Also, the way that towns level up makes leveling your heroes awkward, since you want your stronger heroes out front conquering new lands, but the new lands will be at a very low level, whereas the towns in the back where you want your weaker heroes to level safely will be much higher level and their quests will be very difficult for your weaker heroes to complete. The quests themselves do not have that much variety- there are like 3-4 types of quests, the main differences being which units are in the quests (determined by the location of the town) and the levels of those units (determined by the level of the town).

These issues aren't gamebreaking by any means, but they are enough to dampen my enjoyment of it and they have made the game stale for me after a relatively short period of time. If development begins to ramp up again and this game gets some quality of life changes that give us (the players) more information on the units and abilities along with more varied quests\/combat environments, I could definitely see myself coming back to it, however. Alternative game modes such as a Campaign, co-op\/hotseat\/any form of multiplayer would also tempt me back if I managed to get a friend into the game. I have mixed feelings about this game, but I did get quite a few hours of enjoyment out of it in the end, so I will give it a tentative reccommendation.. Edit: Haven't seen any more updates or communication from the developer since I first wrote this review. I would not recommend the game as it is now, assuming no further updates. I will leave my original thoughts up, however.

I enjoyed this game very much, for many of the same reasons that other reviewers have stated: the variety of heros\/creatures and their abilities is great, especially when combined with solid turn-based combat featuring smart AI and roomy maps that let you outplay your opponent. If you're just looking to kill some time on a fun little turn-based strategy game with some decent depth, this game could a good choice. There are some problems, however.

Most importantly, development seems to be glacially slow, despite the fact that the dev had been fairly active on the forums. This is just speculation, but based on their responses, funding for the game seems to be rather low, and that combined with how long it has been since the last update leads me to believe that further updates are not going to be seen in the near future. This wouldn't be a problem if the game was already finished and polished, but it isn't.

A couple things bug me quite a bit, mainly the fact that you have to pick each class and buy each of their abilities before you can see what they do- you can't make a decision based on what you know, but rather based on what you can guess or what you have learned from taking it in the past (if you can remember such an occurence). Also, the way that towns level up makes leveling your heroes awkward, since you want your stronger heroes out front conquering new lands, but the new lands will be at a very low level, whereas the towns in the back where you want your weaker heroes to level safely will be much higher level and their quests will be very difficult for your weaker heroes to complete. The quests themselves do not have that much variety- there are like 3-4 types of quests, the main differences being which units are in the quests (determined by the location of the town) and the levels of those units (determined by the level of the town).

These issues aren't gamebreaking by any means, but they are enough to dampen my enjoyment of it and they have made the game stale for me after a relatively short period of time. If development begins to ramp up again and this game gets some quality of life changes that give us (the players) more information on the units and abilities along with more varied quests\/combat environments, I could definitely see myself coming back to it, however. Alternative game modes such as a Campaign, co-op\/hotseat\/any form of multiplayer would also tempt me back if I managed to get a friend into the game. I have mixed feelings about this game, but I did get quite a few hours of enjoyment out of it in the end, so I will give it a tentative reccommendation.



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