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Wooden Ocean Xforce


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About This Game

This game is strange, vast, complex, familiar, and when added up, unlike any other RPG you've ever played before. a09c17d780



Title: Wooden Ocean
Genre: Indie, RPG, Early Access
Developer:
Leif Ian Anderson
Publisher:
Self
Release Date: 1 Jun, 2016


Minimum:

  • OS: Windows 7 or Greater
  • Processor: Intel Core 2 1.06Ghz
  • Memory: 1 GB RAM
  • Graphics: Integrated graphics
  • DirectX: Version 9.0
  • Storage: 1 GB available space

English



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I plan on updating this more once I play more of the game, but I wanted to get this down as the game doesn't have many reviews yet.

I'm about 6 hours into the game and it's one of the better JRPGs I've played in the past few years. There is a ton of freedom in building characters and lots of non-linear crawling in which players explore a bleak but interesting world. The art in the game is really nice and emotive, I especially love the monster art which reminds me of the Shin Megami Tensei series.

My only cons so far are minimal, one or two spelling errors (Your instead of you're once or twice), and the game over screen makes you wait a while before you get back into the game, otherwise I highly reccommend that anyone into JRPG's gives this a shot.. Fellow RPGmaker ghettodivers, this is it. This is what you have been waiting for. This is the final evolution of runtime packaged, stock graphics'd, one-man poverty-dev'd games. And it is unexpectedly really, *really* good.

Wooden Ocean's initial impression is not strong, and it certainly has rough spots. At first, it's going to seem like it's slow and clunky and nothing is happening. And all these things will be true. But as the game goes on, a sort of miracle occurs. Out of the weird rpgmaker slog comes some of the best damn writing, and for sure the best damn metaplot, I have ever encountered in title like this.

Wooden Ocean's world is insane. I would be doing you a disservice by trying to describe any of it, but if you like language, and you like in-your-face weirdness, and you like things that keep a serious tone in spite of their deep and abiding inner strange, you're going to enjoy WO a whole bunch.

Gameplay is kind of a mixed bag, since Wooden Ocean is so sprawlingly vast (seriously, do not try to 100% this. You'll just drive yourself crazy) that it would be a nightmare even for a full team to keep everything fine-tuned. Still, there are a lot of cool elements (such as managing your own town) to be pleasantly surprised by, and game balance works on average (and even has a respectably deep combat system--although admittedly it turns to filler once you figure out how to break the game stats), but those aren't really why you're here.

The lore in this thing is like the seeds of a pomegranite: it's worth picking through all that frustrating styrofoamy pith just to get at each bit.

To top it all off, although the core game is finished, the dev is continuing to work on this thing for free, pushing perioding DLC out to the playerbase at no cost. Considering how vanishingly small that playerbase is and how much effort is going into the new content, this is at least as crazy as WO's plot, but it's an unabashedly good-guy-dev thing to do and I'm as happy as I am mystified to see it.

In summary, voyages into the RPGmaker ghetto aren't always rewarding, but if there's even one Wooden Ocean for every eleven or twelve Data Hackers, I will continue to make them.

This game is good, with a lot of caveats. On 50% off sale, it's a very safe buy, but if you value plot over everything and you like your storytelling weird, I'd say go for it at full price.. Fellow RPGmaker ghettodivers, this is it. This is what you have been waiting for. This is the final evolution of runtime packaged, stock graphics'd, one-man poverty-dev'd games. And it is unexpectedly really, *really* good.

Wooden Ocean's initial impression is not strong, and it certainly has rough spots. At first, it's going to seem like it's slow and clunky and nothing is happening. And all these things will be true. But as the game goes on, a sort of miracle occurs. Out of the weird rpgmaker slog comes some of the best damn writing, and for sure the best damn metaplot, I have ever encountered in title like this.

Wooden Ocean's world is insane. I would be doing you a disservice by trying to describe any of it, but if you like language, and you like in-your-face weirdness, and you like things that keep a serious tone in spite of their deep and abiding inner strange, you're going to enjoy WO a whole bunch.

Gameplay is kind of a mixed bag, since Wooden Ocean is so sprawlingly vast (seriously, do not try to 100% this. You'll just drive yourself crazy) that it would be a nightmare even for a full team to keep everything fine-tuned. Still, there are a lot of cool elements (such as managing your own town) to be pleasantly surprised by, and game balance works on average (and even has a respectably deep combat system--although admittedly it turns to filler once you figure out how to break the game stats), but those aren't really why you're here.

The lore in this thing is like the seeds of a pomegranite: it's worth picking through all that frustrating styrofoamy pith just to get at each bit.

To top it all off, although the core game is finished, the dev is continuing to work on this thing for free, pushing perioding DLC out to the playerbase at no cost. Considering how vanishingly small that playerbase is and how much effort is going into the new content, this is at least as crazy as WO's plot, but it's an unabashedly good-guy-dev thing to do and I'm as happy as I am mystified to see it.

In summary, voyages into the RPGmaker ghetto aren't always rewarding, but if there's even one Wooden Ocean for every eleven or twelve Data Hackers, I will continue to make them.

This game is good, with a lot of caveats. On 50% off sale, it's a very safe buy, but if you value plot over everything and you like your storytelling weird, I'd say go for it at full price.. Have played the free version now for 3 days. Its is simply brilliant. So much to do and places to see. I cant believe no one is supporting this game. Today i am purchasing it to give me a wider scope. Cant wait. Do try this game and do not be put off that it is in the night time mode. You will get use to it.
Are there any other games you have done?

In the demo game i am on Level 56. How do you put the saved game into this new purchased game from Steam???. Have played the free version now for 3 days. Its is simply brilliant. So much to do and places to see. I cant believe no one is supporting this game. Today i am purchasing it to give me a wider scope. Cant wait. Do try this game and do not be put off that it is in the night time mode. You will get use to it.
Are there any other games you have done?

In the demo game i am on Level 56. How do you put the saved game into this new purchased game from Steam???. I plan on updating this more once I play more of the game, but I wanted to get this down as the game doesn't have many reviews yet.

I'm about 6 hours into the game and it's one of the better JRPGs I've played in the past few years. There is a ton of freedom in building characters and lots of non-linear crawling in which players explore a bleak but interesting world. The art in the game is really nice and emotive, I especially love the monster art which reminds me of the Shin Megami Tensei series.

My only cons so far are minimal, one or two spelling errors (Your instead of you're once or twice), and the game over screen makes you wait a while before you get back into the game, otherwise I highly reccommend that anyone into JRPG's gives this a shot.


3.1.4 Performance:
10/30/2018
v3.1.4 Performance

Balancing:
Increased nightmare tech rate by 500.
Increased infinite nightmare tech rate by 2000.
Significantly buffed mana drain type spells.
Slighty buffed mana blast, mana missle, etc.
Doubled cost of Hope in your ghost store.
Reduced Overflow from +100% to +80%.
Buffed Lady Green by 10%.
Buffed Sand Crystal by 5%.

Misc:
Closed Yamen Mansion, Frozen Ocean, and AP Island due
to them still being made. (thanks for the feedback)
Removed 3 unused scripts for improved stability and
performance.
Fixed various bugs and minor issues.. 3.3.4 Hotfix:
New Features:
Side Step added to most party members.
Roll added to most party members.

Balancing:
Guard now grants 25% gravity resistance.
Defend now grants 30% gravity resistance.

Misc:
Fixed Temple of Hate.. 3.2 Frozen Ocean:
12/30/2018
v3.2 Frozen Ocean

New Features:
Current health now affects accuracy, evasion, magic evasion, counter,
taunt, and critical chance. (this applies to enemies as well)
Current stamina now affects evasion, magic evasion, and counter.
18 unique accessories added for the previous new dungeons.

Balancing:
Buffed enemy HP by 5-15%.
Buffed enemy defense by 3-9%.
+10% evasion to all party members except golem and ghost ship.
+20% accuracy to all party members except ghost ship. (this
accuracy buff is temporary until weapon accuracy is implemented)
Buffed angry monster from +35% to +50%.
Angry monster now heals 10% hp.
Knockdown now lowers 50% attack and defense instead of 10%.
Knockdown now lowers 75% dexterity instead of 25%.
Knockdown taunt reduced from 75% to 50%.
Tripled the taunt skills of 1h swords and spears.

Misc:
Removed save confirmation script for better stability.
Improved stability for 3d dungeons. (may still be unstable
for slower computers)
Fixed exiting crystal for 3d dungeons.
Fixed Forgotten Horror dungeon.. 3.0.6 Misc:
8/5/2018
v3.0.6 Misc

New Features:
Improved battle backgrounds.
Created battle camera for enemies.

Balancing:
20% easier to run from battle.

Misc:
Fixed Poetry of Paint save.. 3.3.2 Hotfix:
3/23/2019
v3.3.2 Hotfix

Misc:
Fixed construction modifier bug.
Fixed Rooftop Garden passability.
Introduced 4 prototype card graphics.. 3.2.5 Hotfix:
2/22/2019
v3.2.5 Hotfix

New Features:
Put save script back in. (WARNING: Save only in the top slot.
A one slot autosave system may be introduced in order to fix
the save crashing)

Misc:
Removed battle camera for improved stability. (if battles
still crash 1% of the time while loading up, let me know). 3.0.5 Hotfix:
7/29/2018
v3.0.5 Hotfix

New Features:
Autodash. (hold shift to walk)
Yamen Farm can now be destroyed or defended.
2 arena leagues added to Red Temple Arena.
5 new tiers of loot added. (tier 14 and 15 can
only be farmed deep in the Infinite Hotel)
Basic state animations for enemies.
5 mimic chests added to Eastern Ocean.

Balancing:
Increased Poetry of Blood penalties.
Lowered PoB encounter strength by 10-30%.
Buffed Card Ghosts to compensate.
Demon doors 2-7 buffed by 10-60%.
Demon gear buffed accordingly.
Last boss buffed by 10%.
Krakens buffed by 25%.
Krakens now drop realism shards.
Doubled realism shard drop rate in chests.
Doubled card pack drop rate in chests.
Tripled distance rate of Infinite Hotel.

Misc:
Improved bush effect for grass and plants.
Removed all autoshadows.
Fixed bug that crashed Rakenzie card game.
Fixed bug that allowed chapter 2 to be skipped.
Fixed savepoints in Infinite Hotel.
Fixed hallway issue in Infinite Hotel.
Fixed certain enemies from doing incorrect damage.
Created pathway to Poetry of Blood I.
Poet of Blood easier to find in Deep Catacombs.
Removed multiple unused scripts for improved performance.
Improved some misc sprites.


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