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90 Minute Fever - Football (Soccer) Manager MMO Full Crack [torrent Full]

90 Minute Fever - Football (Soccer) Manager MMO Full Crack [torrent Full]


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About This Game

90 Minute Fever is an accessible yet deep skill-based football management MMO. Create and customise your own club, sign players & staff, compete against a community of highly active managers in a persistent online world and build your own legacy!

True MMO
A vibrant and thriving online community with all users in a single, persistent online world. Frequent and meaningful interaction between users, and a robust user-driven economy.

Live Matches Against Real People
Play matches using our live interactive match simulator. Make substitutions and tactical changes during the game and watch how these affect the match. 90MF will put you head to head in a battle of wits against other users to see who has superior tactical nous!

Create Your Own Football Club
Customise your team’s appearance and stand out from the crowd. Design a logo and strip for your team. Build upon an initial squad of players to make you competitive and create the tactics that get the most out of them.

Compete with Experienced Users
In other online football management games you simply cannot hope to compete with experienced users. 90MF is designed so that a new user, with skill and good decision making, can catch up with more experienced managers.

National Teams
As well as the day-to-day job of managing your club side, 90 Minute Fever also offers you the opportunity to take a national side to World Cup glory!

Skill Based Gameplay
Enjoy a fair and competitive game play experience. No possession boosts, no morale boosts, no condition or injury recovery boosts, no boosts of any kind! Additional non-core gameplay unlockable via acquiring a Pro Membership but everything you need in order to compete at the highest level is free!

Message from the Dev Team

"90MF is a proper MMO, with a real online community. It is a competitive skill based game that requires long term planning in order to achieve success. 90 Minute Fever is all about enjoying the experience and fully immersing yourself into the football management world that’s been created for you, rather than subjecting yourself to a mundane daily routine to grind your way up a never-ending pyramid. It is being developed by people who genuinely love football and football management games, and wanted to create a game where people can pit their wits against one another on a fair playing field."

Important note: This is an Early Access title that is still in development. Please be aware that a number of features are currently still being developed and not implemented in the game yet. Before deciding to buy this product we strongly suggest that you read the Early Access Game information on the store page so that you are fully aware of the current state of the game and ensure that it isn't missing any features you consider to be critical in order for you to be able to enjoy a football management game. 7ad7b8b382



Title: 90 Minute Fever - Football (Soccer) Manager MMO
Genre: Massively Multiplayer, Simulation, Sports, Early Access
Developer:
Isokron
Publisher:
Isokron
Release Date: 12 Jul, 2016


Minimum:

  • OS: Windows 7(SP1+)/10
  • Processor: 2.5 GHz Pentium 4 / AMD Athlon 64
  • Memory: 4 GB RAM
  • Graphics: Graphics card with DX10 (shader model 4.0) capabilities
  • DirectX: Version 9.0
  • Network: Broadband Internet connection
  • Storage: 300 MB available space

English



90 minute fever - football (soccer) manager mmo


Best online manage MMO ive played, stat system is reminiscent of the CM/FM series however the tactical debth is not there. The game isnt perfect and is still undergoing development, but if you like FM/CM and you like the idea of a football MMO you should get this game.

For a while the game was running rampant with cheaters but as of 01.08.18 a new transfer system is in place that finally prevents this.. Really enjoy the game and what it has to offer, especially from someone who doesn't have the slightest interest in football what-so-ever! Would & have recommended to others.. Really fun and addictive for about 2 months, then boring. But the best B-Tec `football manager 2019' out there.. If you liked FML then you might like this.

Personally I would wait to try this as it needs more Depth.

Tactics are pretty basic at the moment as is the information available to make decisions during and after games.

Having said that, if you like Footie games and miss FML it might be worth a punt.. I really struggle to understand how people can give positive feedback according to the "potential" of something.

The game is so poor of contents at the moment that there's basically nothing to do but playing boring matches on commentary only.
You have to be honest guys, as EA and paying a monthly fee you should require much more.
Matchdays are commentary only, you can choose how to deploy your players on the pitch but tactically there are FOUR instructions to set only (!!!), you have to imagine how the opponents play because there is no info about their tactic or strategy and a couple of statistics shown on a widget. Results are completely random and you have zero control on anything going on with the match. Things happen just out of the blue and you have to deal with it.
Roles are completely messed up. You'll find that your striker can play DC, DR and AMC, and his attributes are awful in all these roles. Attributes don't seem to have a meaning anyway. Once you finished your match... well there's nothing to do more, really. You can have a nice chat with few people hanging around and have a look a the market, and that's all.

I read many comments about how this is better than FML and how this is so addictive. I wonder if they're playing something different. How can this be compared to any FM is a mistery, and if ever, this game looks so much to FML that at least can be said to be as fun as its big bro.
You don't even have (yet) 2D to watch match highlights, I can accept this in 1992, not in 2016, you have no training system, no coaches system, no facilities improvements, no stadium features, there is not even a proper development of players and if there is one you don't how how it works.
I don't understand how this can be successfull where FML failed.

I want to reconsider 90MF in some months after a lot of work has been made but until that day I would not recomend this game to anyone.. Not worth the money at the moment.
Many features missing, waste of money.
They got a long way to go.. I was one of many who felt a great loss when FMLclosed so when 90 minute fever came along i thought to myself lets give it a go hoping it could replace the void lefy by FML. I have to say i am not disapointed one bit, the game is so playable and thoroughlt enjoyable. The developers are constantly adding new features and are also willing to listen to any ideas we have to offer. they dont just listen though they act on any ideas as well. Although not the finished article yet i honestly believe this will surpass FML eventually. If anyone is in two minds about purchasing the game then all i wil say is give it a go, i dont think many will regret it.
Hopefully see you all in game
Kev
Strummerville FC


90 Minute Fever Podcast Episode 9: In it for the Long Haul:
Video Link Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=1237231535

Video Link YouTube:
https://youtu.be/RtNhav_dWno?list=PLO4WvNC3TJwzFPGOCE7dR67L3afxobsqZ



With Steve and Nick discussing the project situation, infrastructure improvements, recent gameplay changes, upcoming gameplay changes including group phases in cup competitions, various forum threads and much, much more




Other Useful Links:

The past year and the future for 90MF:
http://steamcommunity.com/app/468070/discussions/1/1368380934269799...

Patreon Page and information about the new Match Engine:
https://www.patreon.com/90MinuteFever. 90 Minute Fever Podcast Episode 15: Manager Skills - Future Feature Discussion:
https://youtu.be/IuaXxZVppn4

With Steve and Nick discussing the possibilities for the future implementation of a Manager Skills Feature. They also discuss the beginnings of a new club progression system involving changes to the Shareholder Dividend Payments and more!



Other useful links:


Ideas for Achievements & Manager Skills

https://steamcommunity.com/app/468070/discussions/1/172871139273641...



Upcoming Shareholder Dividends Changes

https://steamcommunity.com/app/468070/discussions/1/172871139273641...
. Live Twitch.tv Stream 30th July @ 20:00 UTC - End of Season Round-Up Quiz:
On the 2nd last night of the season there will be a live Twitch.tv stream:
https://www.twitch.tv/90mf

When: 30th July 20:00 UTC (21:00 UK Time)

Included in the Stream will be an end of season round-up and a quiz.


Note: we'll be doing the live Twitch.tv streams on the 2nd last night of the season from now on as it allows us to do the season finishing more efficiently on the last night of the season.. Update v0.2.0:

Steam Early Access Launch Build. New Match Engine Development Blog #1:
90MF Managers, ahoy!

Our adventure into ‘reopening’ the new Match Engine is well underway now. We’re planning to try and do a quick update every few weeks but we are some way away yet from being able to meaningfully update on things such as what the matches will look like, what the UI will look like, exactly what stats will be shown, exactly what tactical options there will be, exactly how long matches will take, etc. These are all things that we won’t be in a position to be able to start confirming until later on in the development process.

Now that we’ve reopened this piece of work it has become clear that it’s in the project’s best long term interests to rewrite the entirety of the existing codebase for the new match engine from scratch. We always knew this was a possibility, even though we had initially been optimistic a full rewrite may not be necessary, and was one of the key variables in why the original time estimate was given as 3-6 months. This aside, things have been about as smooth as we possibly could have hoped for, we’ve not had much disruption and we’ve yet to encounter any major unexpected problems (hopefully we didn’t just jinx ourselves!).

We’re currently in the middle of rewriting the Physics Engine and work previously done towards the AI from scratch to ensure that it will scale and allow you guys to play a good amount of matches without the associated server costs bankrupting us! This involves doing things like optimising the collision detection, being more selective about the physics we simulate and limiting the calculations for gravity, drag, etc to only impact the things they need to (such as the ball) and use more simplified physics for other objects (such as the referee), and limiting the use of CPU expensive operations (like Sin, Cos, Tan, Asin, Acos, Atan, Sqrt, Pow, Exp, etc) as much as possible - which has been challenging - as the AI is heavily dependent on geometric calculations.

We’ve also recently started the process of rewriting from scratch all of the code associated with infrastructure including being able to run multiple physical instances of match servers, load balancing, client <> match server communications, main game server <> match server communications, security, error handling, etc. We want to not only ensure that the game has the scalability that it needs but also put ourselves in a position to be able to effectively resolve many of the types of nagging bugs and nuances currently associated with the match experience.

Something we’re continuously keeping in mind is ensuring that the underpinning code structure is done in such a way that adding new features and making future improvements to the new match engine will not result in needing to do further complete overhauls of the codebase, thus allowing us to do future updates to it quite fluidly and frequently after the initial release comes.

Whilst there is a truly monumental amount of work involved to get the new match engine into the game - we’re also exceptionally motivated and are revelling in the challenges it brings. We’re making excellent progress and as things stand we believe we’re currently on track to implement the initial version of new match engine within the next 4 months as planned.

That's it for now! Thanks as always for sticking with us!. Update v0.8.1 - Spanish and Bosnian Limited Language Support:
Update v0.8.1 [2019-01-31]
  • Added Bosnian language option*
  • Added Spanish language option*
  • Additions and improvements to the player and staff names library for the following nations: British Virgin Islands, Greece, Iceland, India, North Korea, South Korea, Sri Lanka
  • Interest payments (both credit and debit) remove from the game as a concept
  • Fixed a bug where Projected Points in Qualifying Leagues would not be correct for Qualifying Leagues that had less than 20 teams in them
  • Fixed a bug whereby a user would get a pop-up prompt asking them if they wanted to get a Pro membership if they did not currently have a Pro Membership and ignored (did not respond to) a friendly match request from a user who does have a Pro Membership

* note that at present some parts of the game client do not have localisation support. Most notably the match experience (which will be localised alongside or soon after the new match engine is implemented).


Update v0.8.1a [2019-02-01]
  • Updated default user layout


Update v0.8.1b [2019-02-04]
- Minor updates to Bosnian translations
- Minor updates to Spanish translations. Live Twitch.tv Stream 30th June @ 19:00 UTC - End of Season Round-Up Quiz:
On the last night of the season there will be a live Twitch.tv stream:
https://www.twitch.tv/90mf

When: 30th June 19:00 UTC (20:00 UK Time)

Included in the Stream will be an end of season round-up, a quiz and the monthly Patreon Prize draw for the Sponsor Tier Reward.. 90 Minute Fever Podcast Episode 8: Cheating, The Future of 90MF Q&A and More:
Video Link Steam:
http://steamcommunity.com/sharedfiles/filedetails/?id=1119626477

Video Link YouTube:
http://www.youtube.com/watch?v=xZnExfE7wYA



With Steve and Nick discussing the recent forum threads about Cheating, the recent announcement on the change in Community Helper setup, the end of Third Lanark, Crashing Matches, On-Demand Tournaments update and the Future of 90MF Q&A


Cheating Discussion 1:10

Community Helper Announcement 23:52

End of Third Lanark 28:18

Crashing Matches Update 44:52

On-Demand Tournaments Update 49:12

Future of 90MF Q&A 50:50


Useful Links:

The past year and the future for 90MF:
http://steamcommunity.com/app/468070/discussions/1/1368380934269799...

Community Helper Announcement:
http://steamcommunity.com/app/468070/discussions/1/1470842897553521...

Want to Help?
http://steamcommunity.com/app/468070/discussions/1/1290691937730912...


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