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Advanced Mechanized Spacecraft Crack Download Free Pc

Advanced Mechanized Spacecraft Crack Download Free Pc


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About This Game

Advanced Mechanized Spacecraft is physics based action rogue-like/RPG with 3D graphics. In this game you build your own ship, explore huge procedural maps, and battle computer controlled enemy ships entirely made out of components that you can salvage and put on your ship.

At this time the 1st of 3 planned episodes, "The Golden Pyramid Portals" is released.

Ship Building


  • Fully integrated and seamless ship construction, as soon as components are detached from an enemy ship they can be equipped onto yours.
  • Over 80 types of components that can be welded to your ship, including; Shields, Railguns, EMP Launchers, Missile Launchers, Lasers.
  • Multiple configurations for most weapons.
  • Melee weapons, including; Spikes, Pikes, Razor Armour, and Spinning Saws.
  • Articulating pieces like Powered Hinges, Hydraulic Extenders, Sliders, and Chain Links.
  • Modular damage and power system.
  • Sensors that when tripped can activate your weapon & defense systems, cause a set of jaws to close shut, immediately use a special ability, etc.
  • Interactive tutorial to get you started.

Game Modes


  • Roguelike mode: Permadeth, no levelling/XP system, specials are randomly dropped by defeating enemies. All enemies are roughly the same level, bosses are a little stronger. Good ship design in this mode is key.
  • RPG mode: Experience system, specials unlocked by levelling up and defeating bosses. Enemy levels and boss levels increase as you make your way through the game.
  • Ship building mode: Freely build and test ships without any restrictions, outside of your active games. 8 enemies of varying sizes and types are also available to test against in this mode, these enemies can also be found in the wild during a normal game.

Secondary Missions & Space Stations

As well as the primary missions (bosses), there are now secondary missions which can help you level up faster and get higher level and harder to get components as rewards. There are missions available from every space station, and roughly 25 space stations (one in each area) in each game. Missions get replenished as you go through them, and are randomly generated and scaled based on the difficulty of the area you are in. You can either take a set amount of gold for completing a mission, or gamble for a better prize.
  • Cargo missions: Attach cargo containers to your ship, fly them safely to the destination space station to get a reward.
  • Hunt missions: Destroy a certain number of a type of drone ship in the target area to get a reward.
  • Trophy missions: Take a specific type of ship component from an enemy ship in the target area, and return with them to exchange them for a reward.
  • Freight ships: Over 200 freight ships flying around all at once in the map. You can trade with them, and they can be useful in finding space stations you haven't discovered yet. You can also use gold to buy items from Freight ships if you don't have what they're looking for in trade.

Enemies/AI

  • Over 50 AI controlled drone ships to battle and salvage from.
  • Each one is made entirely out of components that can be placed on your ships, and many have special abilities that you can unlock.
  • Enemy ships now have pack dynamics, and each one has a different personality. Sometimes they will fight themselves if one accidentally attacks the other.
  • 7 bosses
  • Shield Generation Stations to destroy to get get access to bosses

Blueprints/Steam Workshop

  • Create and test blueprints outside of a save game, and save them to your library.
  • Download blueprints from the Steam Workshop into your library, and publish your blueprints to the Steam Workshop
  • Import/export blueprints from/to your library and your save game libraries, instantly build blueprints in-game if you have the right materials.

More


  • 18 special abilities to give you an edge, including Torpedo, EMP missile, Shockwave, Singularity.
  • Huge procedural generated maps to explore.
  • 4 page inventory to store extra components and crafting materials.
  • Crafting system, where elements are stored in stacks in your inventory and blueprints are unlocked by melting down components.
  • Space life forms that spawn between battles and like to examine salvage (and you, if you get too close to them).

Music Credits


  • Zamaster - "BSW:R Theme", "Dreamatron", "SpaceBlox"
  • DotStarMoney - 7 tracks
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Title: Advanced Mechanized Spacecraft
Genre: Action, Indie, RPG, Simulation, Early Access
Developer:
Chadams Studios
Publisher:
Chadams Studios
Release Date: 1 Jan, 2018


Minimum:

  • Requires a 64-bit processor and operating system
  • OS: Windows 7
  • Processor: 3.0ghz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GTX 745
  • Storage: 500 MB available space

English




Thumbs up because of the added(on request) Linux build.. It has many mechanism blocks that make game unique. You can assign the keys for each mechanism blocks, weapon and thruster. You probably like this one if you like Reassembly, Terra Tech, Captain Forever, Spaz, Starship Constructer. Playable and challenging, no bug found yet..

But little shallow??!. It has many mechanism blocks that make game unique. You can assign the keys for each mechanism blocks, weapon and thruster. You probably like this one if you like Reassembly, Terra Tech, Captain Forever, Spaz, Starship Constructer. Playable and challenging, no bug found yet..

But little shallow??!. Thumbs up because of the added(on request) Linux build.. I really enjoy the shipbuilding mechanism in this game. However, at this time that is pretty much the entire game. I went out and destroyed a bunch of enemies and installed some missle launcher until a baddy with dual saws killed me. In my mind, the game needs a solid story with some progression (from low-class scout to big bad capital ship) , put together with the excellent ship-building this would be a solid title. Think SPAZ2 with simpler battles and only ship building, pretty awesome potential this one.. I really enjoy the shipbuilding mechanism in this game. However, at this time that is pretty much the entire game. I went out and destroyed a bunch of enemies and installed some missle launcher until a baddy with dual saws killed me. In my mind, the game needs a solid story with some progression (from low-class scout to big bad capital ship) , put together with the excellent ship-building this would be a solid title. Think SPAZ2 with simpler battles and only ship building, pretty awesome potential this one.


MAJOR UPDATE: Secondary Missions/Space Stations, Graphical Improvements, AI Improvements, Optimizations, more:
Glad to finally get this update done and released!

Many thanks to Jolenar for helping me improve the graphics in general, and for doing some game art as well. Also shout out to GentleCrimson and everyone else who helped test this update while it was in development!



Secondary Missions/Space Stations. Ship configuration system overhaul, automatic thruster keybinding button, more.:
All ship configuration items, as well as ship controls display & power usage have been moved into the new "Config Mode".



Now you can have AI decide which controls to bind to what thrusters by entering config mode, selecting all the thrusters on your ship, and clicking "Auto-assign Controls". As well modes (i.e. auto tracking & mouse tracking modes to turn powered hinges into turrets) have been moved into the config mode. The original keybinding mode is still available, however it is now only for rebinding shortcut keys for buttons on the HUD. Multiple components in a category can now have keys and modes set at the same time as well.

The other major change made is starting each game off with a default ship already built. Good enough to get you passed some of the easier enemies, and with a little work some of the harder ones with more powerful weapons to salvage. This will be especially useful for people playing Rogue mode, as you won't have to build a new ship each time you die and are forced to start over.. Graphics, Gameplay, Optimization Update - Late September '18:
First of all, big thanks to Megan for providing me with great feedback and ideas, many of which that went into this update.

I've added a new trailer to the store page, which is also on YouTube here: http://www.youtube.com/watch?v=V-x4_AzxhK0

Here's the list of updates:
  • Heavy optimizations
  • Particle based explosions
  • More balanced RPG mode gameplay
  • More balanced crafting material drops
  • More metallic/shinier looking ship & asteroid rendering
  • Asteroids now fly through target area and only explode if something collides with them
  • Thruster fire does damage and pushes things away
  • ESC Menu now pauses game
  • Hold shift at (almost) any time to enter quick-pick mode, where edge panning is enabled, left click picks up items, and right click melts them.
  • Number of inventory pages now increases with level, up to 8 pages of inventory to store items in.
  • Long charge weapons no easier to see charge state (Railguns, Torpedo/EMP Launchers, Drone Launchers)
  • Inventory Sort button
  • Inventory auto-repairs when at space stations
  • Can set angular range of power hinges/turrets
  • Laser beams now tapered and do more damage up close
  • Bug fixes and more!

Also if you have ideas or feedback, or would simply like to chat about the game, feel free to join the BlockShip Wars: Roguelike Discord Server: https://discord.gg/tGpE6Dn. UI Scalabilty, Sandbox Test Mode Update, and info on what's next:
BlockShip Wars: Roguelike has been in Early Access for nearly a year now, and I think the game has enough core features to go ahead and starting working on the rest of the content.

One episode is complete, two more remain. These are roughly planned out, and most of the work involved is creating new ship components, special abilities and AI ships to fill out these episodes. All of the new components & specials for the second episode are planned out (however there may be additions, removals, and changes), and the plan is to have this 2nd episode in the game by the end of January, and the final episode within a few months of that.

In order to get started on this the first task was to redesign parts of the UI to allow for much larger number of ship components and special abilities, which is the majority of this update, as a result many parts of the UI have been redesigned to scroll, and to allow for better finding of things with a large number of items.

Here are some screenshots of some of the changed UI:

The new component palette in the Ship building mode:



The new crafting window:



Scrolling special abilities/unlock screen window:



And scrolling component lists for the blueprint builder and info section in the blueprint library:



Also in this update a test mode has been added to the free ship building mode, click a button to enter test mode, your current workspace is saved to memory, and you can spawn AI controlled enemy ships (currently 8 to choose from in the mode, and up to 3 at a time) to fight against. Clicking 'Stop Test' will exit out of test mode, despawn any enemy ships and scrap laying around, and return your ship to the state it was before starting the test.



My focus will be completing the content for the next several months, but I will still be releasing updates with bug fixes, smaller features, optimizations, etc. and still would love to hear your feedback.

Also looking forward to seeing and testing out some of your own ship designs in the Steam Workshop!. PATCH: Updated tutorial, mouse controls help, minor fixes:
Just a quick update to help with ease of use (especially for new players), and some minor fixes.

  • Added mouse controls help (can be disabled in new gameplay options menu)
  • The tutorial can now be retaken (via the gameplay options menu)
  • Rotating a piece in build mode is now done with the right mouse button instead of holding ALT
  • Fixes to enemy ships (mainly Goliath)
  • Miscellaneous fixes

As well within the next week or two I will be releasing a free Demo version on Steam, so stay tuned for that if you haven't purchased the game but would like to try it out first.. Improved explosion graphics, better material pickup graphics:
This update was pushed up last night, the changes are:

Juicier explosion & destruction graphics. Name change, all new story, random-access bosses, mini bosses, currency, rendering improvements, more!:


Name and Story. November Update: Blueprint Library, Steam Workshop, Sensors, Space Lifeforms, Pooled HP, UI Overhaul:


This update has been in the works for a couple months, and so there's a lot of new features and changes:

Major Updates. Projectile Juice, Screen shake (optional), Increased max save game slots to 8:
A small update tonight, added some extra graphical "juice" and increased the maximum number of save game slots.

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