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AdvertCity Download No Survey No Password

AdvertCity Download No Survey No Password


Download ->>->>->> DOWNLOAD (Mirror #1)


About This Game

Broke? Looking to work from THE SKY? Join us in AdvertCity! A huge, procedurally generated place, just waiting to be sold all kinds of junk by YOU!

AdvertCity is a cyberpunk advertising tycoon game. Explore a massive procedural city, and plaster your adverts all over it. Float around cyberspace and post links online. Watch the economy of the city evolve with the effects of your decisions.

FEATURES

  • Massive procedurally generated cities in a procedural landscape.
  • Switch between meatspace and cyberspace at will to get a different perspective.
  • Manage an advertising empire, posting ads online and using physical advertising. Choose your clients and adverts wisely, as you have a reputation to uphold.
  • Influence the economy and growth of the city with your advertising choices.
  • Buy buildings and upgrade your headquarters to expand your influence.
  • Hire employees and unlock new advertising technologies.
  • Take over megacorporations and make the city yours!
  • Simultaneous synchronised soundtracks, an hour-long original music score featuring postrock, jazz and glitch elements.
  • Roguelike single-save system.
  • Beautiful graphics but runs great on older computers - it will even run on that old notebook where nothing else will!
  • Download for Windows, Linux or OS X.

SOUNDTRACK

http://store.steampowered.com/app/366130

TECHNICAL DETAILS

  • Completely custom graphics engine written from scratch for the Cyberpunk Jam.
  • HDR sound, with multi-track synchronous "deck" crossfade capability, and full support for EBU R128 2011.
  • Built with VR support in mind from the start, early prototypes tested on the Oculus Rift.
  • Older machine compatibility - no special shader requirements, runs on Windows XP (or Linux or OS X), no library requirements or .net.

The original build was created in just seven days for the Cyberpunk Jam. After our Alpha build, we launched a successful kickstarter to take the game into Beta and beyond. A year later, the game is finally complete and ready to play!

Development screenshots: https://www.facebook.com/media/set/?set=a.608993889189575.107374183... 6d5b4406ea



Title: AdvertCity
Genre: Indie, Simulation, Strategy
Developer:
VoxelStorm
Publisher:
VoxelStorm
Release Date: 17 Apr, 2015


Minimum:

  • OS: Windows XP SP2 or newer
  • Processor: Anything made since 2004, 32bit
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0, 64MB graphics memory
  • Storage: 150 MB available space

English



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The game designer has had a clever idea, but has completely failed to consider the player experience. The connection between cause and effect is completely hidden and nonsensical. (Why do so many ad campaigns fail? Why do companies get angry with me when I've risked my own money to promote them, and gained them customers?)

For masochists and desperate simulation-seekers only.. You will be dropped into a generated city simulation. No matter how prepered you might be, it will be a shock to your gaming senses. The tutorial will tell you to find your HQ, and it will take you several minutes to find the tiny shelter hidden behind several skyscrapers, on the far side of town. The game mechanics will feel bewildering, but does it mirror the culture shock of newly arriving at a futuristic metropolis?

If this description makes you curious, if you have an interest in techno-futurism, if you are a fan of eighties cyberpunk, then maybe you will enjoy figuring out your way through AvertCity. The game has the pulse of the novels of Gibson and Stevenson, with biting, anti-establishment humor. I recommend it, especially because the developers are so forward thinking with their support for gnu-linux operating systems.

This game has some short-comingings. The interface is a bit obtuse, and the player is largely left to figure out the game-mechanics. I am going to write a player guide after this review to try and help. There could have been more UI testing to improve the interface, like color-coding the corp-buildings. And the game depth is not super-deep, with only some minor twists in the gameplay. I think the game missed an opportunity to put more story-elements into the game, because there are only hints of the stories happening below the skyline.

This game requires a bit of computer resources, despite the store page sysreq info. My 2GHz 2GB desktop cannot run this fast enough to be playable, which is strange because the install size is very small. Maybe changing the option menu would have improved it, but I switched to a more powerful desktop computer. Anyway, I wish there was a demo for you, considering the full-price is a bit more than typical, but I think this is worth a chance if you are into this kind of thing.

I played this game on an ubuntu linux 18.10 computer, with 8GB of memory and a quadcore cpu. This game uses the keyboard and mouse for navigation. My graphics card is a RX550 with radeon mesa graphic drivers. I enjoyed muting the sound and chilling to electronica music, and I was reminded of the Vangles-scored first scene of Blade Runner.. It really depends on what you want out of this kind of game-- and you might still like it if you're one of those people that love clicker or idle games.

I see a lot of people saying it was hard to learn-- and yes, there's barely any tutorial and it's a bit tricky to figure out what exactly you're supposed to do, but more than anything, there's just not anything to actually DO. You're an advertisement company, you can pick what corporations you want to advertise, etc. But then, ALL you do is click on a building, click the type of ad you want to use, and repeat. Over and over again. A thousand times. Doing nothing else. There's no real strategy outside of maybe picking the best corporation to advertise for, and then spamming every building in a 10 mile radius with the same ad and you have to click and select that ad for EVERY SINGLE ONE OF THEM.

This is a cool idea at it's basic level, but the UI is meh at best, the retro feel of the game is kind of fun, but nothing incredible, and you will literally just be clicking the same text box over and over and over and over and over and over and over and over again until you have enough money to upgrade to the next text box then you'll click that one over and over and over and over and over and over and over again.

Just not my cup of tea. Give it a try if you're one of those people that are into all those idling games that are all over the place now.. I picked up AdvertCity on a lark, being on both a cyberpunk and management kick at the time. I knew going in that the learning curve would be steep, and after a few false starts I got the hang of making money and expanding my operation. As I moved my offices into a towering highrise and set my sights on rival corporations under the harsh glow of my neon billboards and blimps, I started to feel like I had divined all the secrets of the game and would soon grow bored. But this was soon followed by a realization the likes of which I have rarely had from a game, one that elevates this title to true brilliance.

AdvertCity sets you up as the CEO and sole employee of Adsplay, a startup advertising company in a procedurally generated metropolis. Every building and resident belongs to one of a dozen or so megacorporations that run the city, and you get to make your bones by advertising for them. Starting out with stacks of fliers and a limited range of influence, you can earn new technologies like posters and billboards from friendly corps, buy new offices to expand your reach, hire employees to improve your ads, and so on. There's also an internet view where you can post all manner of cat pictures and spam ads as well.

Each kind of ad has strengths and weaknesses depending on where in the city it is placed, in what kind of building, and for what corporation. This then becomes your chief concern, puzzling out which ads go where to earn you the most money and rep. And it's quite a puzzle, because there's no guide or tutorial to making a million bucks. The scant tutorial teaches you how the interface works and gets you set up with a loan and running the most basic ads for pocket change. You have to delve into the procedural descriptions of buildings, corporations, and even ad technology to understand how to ply your trade.

Making your fortune as a shameless advertising mogul is only half the game, however. Once your company becomes a major player in the city, you can set your sights on seizing control of the other corporations. This is how the game is won, by eventually absorbing all of your rivals and taking over the entire city. At first glance, this may seem like an impossible task, since you'll be looking for something to do with your first million dollars and the smallest megacorp might cost thirty million to claim. You'll also run into a confounding ceiling on how much money you can make from your ads, as the resources to produce them (employees) start to catch up to the profits you make.

That's where I was when I started to cool on the game, with my sprawling company humming along and a few easy conquests down, but the remaining megacorps far out of my reach. By that point the game had started to feel like a more interactive clicker game, with me just spamming my most expensive ads over and over for the biggest returns, still not enough to topple my foes. I was beginning to think there was no real strategy to the game, just a long grind up to enormous cash totals again and again. And it turns out I was very, very wrong.

In my quest for the fattest bank account, I started running nothing but colossal blimp ads as quickly as I could for one particular megacorp. I was earning plenty of rep with them and money, but not nearly enough to buy them out. I started to notice that the campaigns themselves were going poorly and the megacorp disliked them, even though they were paying me for them. I stopped the campaigns once my income peaked, and on a lark I took a look at the megacorp's info. What had once been a company valued in the tens of millions was now worth a measly half a mil and falling.

That's when it hit me: I was running an ad agency. I could help grow companies with good ads, or I could run them into the ground with bad ones. All that effort I made in the early game to learn what worked and what didn't could now be turned around to destroy the very companies that had helped me grow. The economy in AdvertCity was far, far more detailed and complex than I gave it credit for, and provided a wealth of strategies for hostile takeovers. I could tank a company's profits with poor ads, boost their competitors with good ones, buy out their buildings to starve them of employees, or drain their bank accounts by running an endless stream of extravagant ads for them.

It's a brilliant strategy game hidden beneath a rough, if stylish, exterior. The graphics are simple polygons and wireframe menus but fit the cyberpunk feel to a T, and the heavy, oppressive soundtrack is the icing on the dystopian cake. The interface can sadly be a pain to deal with, sometimes letting you double-click through to the wrong options or stack up notifications to obscure important info. Performance can also suffer once your operation gets enormous, and I had one audio mishap that forced a restart the first time I went bankrupt. These are all minor issues around a far more major one, the learning curve. If you want to reach the genius buried in this game, you have to work for it. You have to take the time to read, experiment, fail, and try again until it clicks, and you have to do that at every stage of the game. It won't be for everyone, but those who do delve deep into AdvertCity will discover one of the most clever and rewarding strategy games I've ever played.



Did you enjoy this review? I certainly hope so, and I certainly hope you'll check out more of them at https:\/\/goldplatedgames.com\/<\/a> or on my curation page<\/a>!. I didn't even last an hour with this game. I can see the appeal for some people, but I really wish I hadn't spent so much on it.
PROS:
- Cyper layout is awesome
- Basic game concept

CONS:
- No proper tutorial? It took me forever to find the headquarters, and then even longer to find a bank to get a loan.
- The controls are tedious

If I had played the game for longer I would proberly have more to s...



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