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Title: Age of Fear 3: The Legend
Genre: Indie, RPG, Strategy
Developer:
Leslaw Sliwko
Publisher:
Age of Fear
Franchise:
Age of Fear
Release Date: 1 Sep, 2017
Minimum:
English
I might not have bothered with a review since I need to be either incredibly impressed or massively wound up by a game to do it, but some dwarves asked me to.
I'm not kidding. I finished the first expansion (which was dirt cheap, short, well made and pretty fun overall) and then my little dwarfy soldiers had a conversation where they talked about how reviews help indie games and asked me to post one. Normally this would really annoy me, but considering how much time I've put into the completely free 'Age of Fear: The Free World' and the fact it genuinely made me laugh I'll go along with the beardy little gits and pen this. I'll do the usual and write sections about the different bits of the game that jump out at me, but I will say that you can stop reading, go download the absolutely free 'Age of Fear: The Free World', play that and decide if you'll like this game based on your experience there. It's free, which I might have mentioned already, has everything but a main story arc and is constantly being updated, which is crazy. Free game, yet still gets big updates? Yeah. Anyways, back to AoF 3.
First thing, the Dev. He might not actually sleep. He might genuinely be some sort of game making artificial intelligence. I found a bug and reported it on the steam forums. Not only did I get an email with an apology, once I send back the save with the bug it was fixed in less than 24 hours via a hotfix. Name one big publisher who would do any of that. Go ahead, I'll wait. (I wont wait, you wont be able to name any.)
Second thing. Graphics. I wont say retro, because they don't have that godawful fake pixelated thing going on, and you can tell what you are looking at easily enough but if you are the sort of person who cares about it, they do look like they could have come from a game from about 15 years ago. I don't consider it a bad thing, it's a nice, clean art style, but then again there are people who send threatening emails to developers if any texture in a game is less than 4 gig in size so your mileage may vary here.
The combat is really nicely done, which considering it's such a big part of the game it should be. It's easy to get the hang of, doesn't take too long and also isn't over in a couple of turns either - it hits that sweet spot where it becomes very easy to convince yourself you have time for one more battle before you need to go back to dealing with real life.
The factions in the game are all really well done, I'll say that. I've been playing as the Dwarves (and I've played as undead, humans and greenskins in Age of Fear: Open World) and they all play differently, something that's tricky to do without making any be useless. Humans are as usual, the generic faction, the greenskins have a lot of weak troops backed up by some monstrous elites and heroes, the dwarves are slow, heavily armoured very tanky, the undead are a relentless tide of slain enemies getting back up again and so on.
TL:DR - It's good, buy it if you like old school squad management type games.. AGE OF FEAR: THE LEGEND + THE ELEMENTALIST
The third game of this turn based, RPG, strategy series with two further campaigns and factions: forest folk and the stubborn dwarves.
The forest folk campaign is pretty good, with a lot of funny moments because one of your heroes is a Dryad, a nature-lover character, while the other is a Drider, an evil unit full of violence. The story is related in a very interesting way: the bad guy reading letters reporting the events. Second best story, just behind Chaos campaign in AOF2.
As it\u2019s usual in this series, the campaign will give you different choices and paths, and your decisions will make either good or evil to win. The units of the factions are unique, (Okey, they are Ents), but most of them are innovative and I had never seen them before.
The Elementalist expansions gives it, yet, another twist, because the loot from that missions can be carried to the main story\u2026 won\u2019t make any spoiler, just a hint: Elementals.
The dwarf campaign is very straight forward, just as the dwarves themselves. The good thing is that they were not put as the heroes of most games, but like violent, drunkard and unfriendly beings what is nice for the change.
The game is ready for a replay as different decisions have different outcomes and the open world has its own stories and secrets.
Another bright thing is that the game is always under changes, adding more locations, rebalancing units, items\u2026 and things like faction base will soon be a reality, which will make the game even better.. Solid game fun playthroughs on the campaigns for this game and the previous 2 games. kind of like playing a persistent game of mordheim or chainmail, or a campaign with levelling for warmahordes. give the free game a try first if you're unsure about spending the money right away.. 10\/10 would play again. Wonderful mechanisms and funny (dwarf) events. Never regret purchasing the game after trying out the free-to-play version
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