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Age Of Gladiators II: Death League Hack

Age Of Gladiators II: Death League Hack


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About This Game

Age of Gladiators II: Death League is a single-player strategy game set in 3000AD; a violent and unpredictable future where the gladiatorial games have sur 5d3b920ae0



Title: Age of Gladiators II: Death League
Genre: Indie, RPG, Simulation, Sports, Strategy
Developer:
Creative Storm Entertainment
Publisher:
Creative Storm Entertainment
Release


Minimum:

  • OS: Windows Vista / 7 / 8 / 10
  • Processor: Dual-core 1.8GHz or equivalent processor
  • Memory: 4


English,Russian



age of gladiators ii death league review. age of gladiators 2 death league guide. age of gladiators death league. age of gladiators ii death league


I reviewed the first Age of Gladiators, so I thought I would do the same for the sequel. First off - it's in space. I big change, definitely, but one that grew on me. The first one was unique for applying a management sim format to the Roman gladiator concept, and this one adds to the unexpected by blasting that combination into a sci-fi space setting. Definitely not a retread. One of the major benefits of this is the variety of species that you can use as fighters, who have different skill sets related to their biology. I think these differences could maybe be expanded (gladiator officials make it clear that only creatures with a basically human shape can participate in league fights), but there's enough there to keep it interesting. Using cybernetics to repair injured fighters, long range weapons like laser rifles, and cloning dead fighters whose genetics had them winning straight through until they got unexpectedly killed are all components of the gameplay that I certainly haven't seen in a game of this kind. Bottom line: it's an original take, like the first game in the series, but more so. It's fun to play, not too difficult and not too easy. While some of the sci-fi possibilities could be more fully explored, it's a really strong game and a welcome new spin on the gladiator management sim established by its predecessor.. A Good game if you enjoy management games. The combat is sadly simplistic and the game overall is severely lacking in polish. If they keep working on it could be a very good game.. To be honest I wasn't expecting much. I've played other gladiator games and so far they've ranged from disappointing to just so-so. This one, however, turned out to be pretty darn fun. It's not a complicated game; the most complex parts are the numbers juggling like you'd see in a straight-up regular sports game. The combat is turn based and very straight forward, with a lot of rock/paper/scissors situations where you find yourself debating between raw damage/protection versus saving room for the game's assortment of power-up gear than can turn the battle when played right or lose it when played wrong. It has a bit of XCOM style base-building, though nowhere near as complex, and you'll be constantly wishing that next room would hurry the heck up because you will need all of them sooner than you'd like. This makes strategizing your base development a high priority, as whatever you don't pick today is going be out of reach for an uncomfortably long time. Yet this all just adds to fun of the challenge: Keeping your team alive and your budget afloat long enough to finally start honing that edge that will make you & your team truly competitive. A mixture of different races take the place of traditional classes, each with their own fixed special powers that make them all interesting. Of course it's all not all glitter. As of this writing the game has barely been out for a week, so there are bugs and a lot of things that can use more polish - in some places, a lot more polish. That being said, however, the developer has shown a shockingly high amount of interest in their product, often leading to multiple patches and updates per day. Think of that the next time you're looking at those month-long periods of nothing getting fixed that is the halmark of half the crap on Steam. And in this today's market, finding a complete game (technically a sports game, no less) that isn't destined to become nothing more than a shop-front for DLC and microtransactions is enough to make me give them kudos on general principle. Again, this isn't a "OMG5Starz" masterpiece, but it is definately far better than I was expecting considering the realitively light $20 price tag. So it's worth the money, provided that you're into this genre of course. If it ever goes on sale I'd even reccomend it to people who aren't into this genre as a good, respectable intro to it. There could be more bells & whistles, there could be more polish (and from what I've seen that's probably in the works already), but it does what it says on the tin. The core of this game is pretty solid and does it's job quite admirably. Anything the developer adds later (from this writing) is all just bonus points that will likely make it worth even more than what they're actually charging.. Not as good as the first game. Feels like early access. Seems other games get developed instead constantly from sales instead of issues and features getting ironed out in current installments as promised. Overall consumer attitude toward company has turned to 'cautious'.. Not as good as the first game. The roman gladiator theme fits more and the UI feels better. Combat system is kinda meh.



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