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Title: Al Emmo and the Lost Dutchman's Mine
Genre: Adventure, Indie
Developer:
Himalaya Studios
Publisher:
Himalaya Studios
Release Date: 5 Sep, 2006
English
Good gameplay! Although, I wanna punch Al Emmo in the face. A lot.. This is the only game I know where the game within a game is the game itself!
Al Emmo and the Lost Dutchman's Mine is not my favourite Adventure Game. The story lacks the weight that would drive a more serious plot; there's no underlying urgency or driving force. As a result, I felt like I could stop at any time.
With that said, I enjoyed the humor and the story quite a bit, more than enough to see the game through to the end. I also enjoyed the growth of the protagonist from a shallow and pitiable (but likable) character into a much stronger and more complex individual.
There are also other things I liked about the game. The puzzles are solid, challenging and enjoyable. The artwork is simply stunning. The supporting characters are fun and interesting. The music, while not particularly memorable, complemented the settings perfectly.
Overall, the only element I felt that had weakness was the story. Al Emmo would have benefited from having a darker undertone clearly woven into the story right from the beginning. This element would have contrasted the humor and ultimately strengthened it. In addition, the urgency that a darker element could provide would have given the story a drive that it lacked.
However, if you can get past this point, you'll find Al Emmo and the Lost Dutchman's Mine to be a fun, humorous adventure, and an overall decent game.. horrid gameplay dont buy it. Like many other reviewers, I picked up this game because I enjoyed Himalaya Studios' other adventure games (which are free to download) and wanted to support them. Though I don't like Al Emmo as much as their free games, it's still pretty good quality and is decently long by adventure game standards.
The gameplay is what you'd expect from a Sierra-style adventure game. You walk around a large world full of many different areas, collect items, talk to people, and solve puzzles. The game isn't as hard as the early 90s Sierra games (constant death won't be an issue) but some of the puzzles weren't explained quite well enough for me to figure them out. I might just be bad at puzzles, though, and your mileage may vary. The interface left a little to be desired-- to cycle through the different mouse icons, you have to right click, and with the amount of icons there are, this gets annoying quickly. I would've liked the ability to use the scroll wheel to cycle through them, but it's not too bad. I also wish the game better explained its controls-- you can double-click to make Al Emmo run, but I didn't know that until the last few minutes of the game.
The graphics are a bit of a mixed bag in my opinion. Character animations are made using pre-rendered 3D models, which don't look too great. On the other hand, the 2D assets are all quite good. The area backgrounds and comic-book style cutscenes in particular stand out as exceedingly beautiful. These were all clearly meticulously crafted and it's really amazing and fun to walk through the game's many areas. It's a little disappointing that they aren't a higher resolution, but with the game's budget, and the fact that it was made with the AGS engine in 2006, I can understand why the decision was made.
The writing is also a mixed bag for me. Though the voices are pretty great, the writing is a little spotty. Sometimes the dialogue comes off as awkward or unrealistic; if you've played Himalaya Studios' free King's Quest 2 remake, it's pretty similar to that level of quality. The script is, of course, intended to be mostly comedic with some light story to keep the game moving along. The game's comedy relies a lot on sexual humor, which isn't really my style, but that's a matter of personal taste. A lot of the humor also breaks the fourth wall, which can be funny, but also sometimes gets a bit too heavy handed and ends up being awkward.
I've been saying a lot of negative, but there's a lot to love about the game too! Beyond the beautiful graphics, the game is meticulously detailed. Since you can click just about anywhere, everything can be interacted with, and there are some fun (and funny) combinations to find if you try to put your hands (or your items) in unorthodox places. There are a lot of unique animations to find as well! Trying to click on everything is a must in this type of game. Hours of fun can be had seeing all the game has to offer!
Overall, Al Emmo is a decent-to-good game. It's not the best when it comes to this style of adventure game, but it's certainly worth the price. If you enjoy Himalaya Studios' free games, I'd highly recommend this.. Al Emmo and the Lost Dutchman\u2019s Mine is a reminder that while games come in many forms nowadays, there\u2019s nothing quite as satisfying as a classic adventure.
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