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Alea Jacta Est Torrent Download


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About This Game

“ALEA JACTA EST” (The Die is Cast) is what Caesar said as he crossed the Rubicon River when he learned that the Senate had removed him from his command. Crossing that s 5d3b920ae0



Title: Alea Jacta Est
Genre: Simulation, Strategy
Developer:
Ageod
Publisher:
Slitherine Ltd.
Release Date: 27 Sep, 2012


Minimum:

  • OS: Windows XP SP2+/Vista/Win7/Win8/Win 10
  • Processor: Pentium IV 1800+ MHz
  • Memory: 1 GB RAM/p>

English,French,German



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I am a fan of historical wargames and obtuse strategic simulations, so I picked this up on sale. Generally speaking it has all of the necessary components for a historical wargame. The battles themselves are quite hands off, the game focuses on the logistics leading up to a battle and then the calculations are made. It seems reasonably well researched, though it's more of a spreadsheet than an immersive experience as a Roman general/politician/powerbroker. However, what leads me to caution others about the game is the extremely poor optimization. The load times are bad, things get kind of choppy and unresponsive, and it just makes the whole experience a drag. You know this game is going to be a time investment to learn, and that poor optimization is going to drag the whole experience down as it aggregates. In this day and age, the discerning wargamer doesn't mind playing a game that could have been made in 1994, but it is expected to run fast and stable. As such, I cannot reccomend this game, unless you are an absolute fanatic of either Roman History or historical wargames. I will happily change my review to a reccommend if they improve the optimization. Until then, stay away, especially at retail price.. Simply a beautiful game. At its heart it is very simple and the age engine itself is Imo much easier to learn than some of the Clausewitz games e.g. HOI3. True the tutorial does not explain enough and formulating strategy is the main difficulty and can be very complex in the generally bigger original scenarios. Some of these are quite formidable multi-front affairs (for these its best to look at the AARs on the ageod forum/youtube). Hence I would advice to get most of the dlc, especially BOR, Spartacus and Parthia. These are smaller, easier to manage affairs generally. (Hannibal is great too, but 2nd Punic war is quite big) (Cantabrian wars is hard). The AI can make mistakes e.g. placing its main army in cities that can fall at a stroke to a successfull siege, and other supply stuff, but overall it is pretty capable and can be a worthy adversary/ and can win sometimes. But what I really enjoy about these strategy games is how much history I have learned from them. Like whether Pompey was right to go to the East and the pros/cons of adapting the corvus boarding devise to the Quinqereme ship. I also love the alternative history (but based on facts) Caesar's revenge scenario against Parthia (easy Roman whitewash :) ). I cannot emphasise how much it has taught me and makes me want to read more.. Alea Jacta Est as an idea for a game is a good one In execution it needs a lot of work The game suffers from slow run time and an annoying habit of crashing and at times the game simply doesn't register my commands and i have to click multiple times before it gets the message (although this cold just be the slow runtime) The gameplay could be interesting if I knew what was going on as the tutorial does a very poor job of explaining how battles work and tells you nothing at all about the units (ie what there stats mean, what different units are good for etc) from what i can gather it seems that armies have a power score based on their units and health (possibly morale too) and this combined with the general and terran will determine the outcome of a battle it feels like a more complex and interesting version of the battle system in crusader kings or EU (which is good cause both those games need a better system for battles) and I feel that if I could just figure out what to do (and have the game run well enough to have the chance to do it) It would be very deep and challenging and a lot of fun. As it stands now I wont recommend this game, give it a few months to sort itself out and wait for another steam sale by then hopefully it will be running well enough to be some real fun.. One of the best wargames I have played. Best played via PBEM. The system isnt too complex but the gameplay is very deep. I have played it way more than the total above. The asynchronos turn resolution is excellent.. Total War: Rome II is fine for the plebeian masses, but for the true Romanophile there is Alea Jacta Est. Not only does it include some of the more popular conflicts such as Caesar's civil war and the slave revolt of Spartacus (DLC), but also has some of lesser known internal struggles like Marius vs. Sulla, and the year of the four emperors (my personal fav).. Edit: Pass this game by, the 30 day turns ruin the game and the only purpose they serve is to artificially help the AI. There needs to be a mod or DLC that changes the turn length to a week or so might make this game believable. Old review - Boring and generally a bad design, but it gets points for trying. There are so few real (non-RTS) based strategy games, you could give this one a try. The game is complex and deep, but, by far, the biggest challenge is overcoming the game design. DO NOT PLAY FOR HISTORICAL ACCURANCY. The names, dates, and locations are accurate, but the game play isnt. Ai runs single units around like mice, 30 day turns are used to help AI seem smarter, senarios are made with pre-planned outcomes (no what-ifs). Some of the senerios play out as if it has scripted AI. If the senario wants the AI to get to a town, your army will stop moving. In my current game my army is plotted with a 28 day move up only moves one zone per turn just so the AI can get ahead. IF my army is limited in some way the game should not display my total move as 28 days. I would have returned this game, but I am over the time limit. I recommend people to play for 30 miuntes and if you have ANY doubts, return it without a second thought Edit #2: Most importantly, the game is unrealistic and feels broken because of the one month turns. You can have an enemy army on the other side of a river and you decide "I will attack". It might take 2 days to cross the river. Once you end turn you will waste 30 days to start the battle. If the enemy retreats one zone, you are 30 days behind. The Ai will detatch units and run them around your flanks and run across a dozen zone before you can even engage one of their units. No general in history stuck to a one month plan no matter what. This alone makes the game unhistoric. In one of my turns I was determined to use all of my 30 days of my turn and I ran my army around in a circle. This was one of my single greatest turns because I caught so many 1 and 2 unit armies that the AI made. It is unbeliveable to think that Caeser would say -"Ok troops we are going to march North for 30 days." Sergent says -"North Sir? The scouts say the enemy might be on our west flank." Caeser replies - "Well we will march for 30 days and see what happens after that." THIS WHOLE GAME IS BUILT AROUND SEEING WHAT HAPPENS AFTER 30 DAYS HAVE PAST. The game does not make it clear what is important and what isnt. And things that are important are not emphasized. The UI is a pain and is not clear. It took a bit of reading in the maual to figure out the "build" button was actually a little Eagle figure that looks like UI artwork, not a button. I just count that the UI has about 56 differnent elements and all of them look like boxes or buttons, execpt two. WHY JUST THOSE TWO? Its like they got toward the end of the design then saw the UI looked ugly without art work, but simultaneously realized they needed two more buttons. Game designers - "Hey lets throw the players a curve ball and make these two artwork pieces actually buttons! PROBLEM SOLVED!" While playing the first campaign after the tutorial, I have got to a point where all of my armies are immobile ("not active" in game terms) and I cant move anything, and the game does not make it clear why. Obviously there is a reason, but darned if I know it. It is bad when I have to fight 6 armies in this campaign and I cant move any of my own. Edit #1: Forgot to mention how hard it is to read the text on some of the windows. Tiny black text on medium gray background. I cant tell if it is the text reading or the game that is giving me a headache.. First and probably last review for a long time. I only comment on this title as I think I paid way too much money for it. As much as I would like to dive into this game and its elaborate back stories, the engine they use is so bloated and unefficient, that on my office PC it is unplayable. Turns take minutes, scrolling is a pain, and using the interface is lagged as hell. Running it from an SSD helps a little, but still unplayable. This on a machine that runs Deus EX HR and Mass Effect 3 just fine. And I think even Arma 3 ran smoother than AJE. Waiting for my Teraflop rig to arrive.. Great game if you enjoy obtuse grand strategy kind of like Paradoxs main games. But it is kind of choppy even on a high end system and crashes within an hour every time. If that ever gets fixed get it but it has been forever. Consider their WW1 game intead.. One of the best wargames I have played. Best played via PBEM. The system isnt too complex but the gameplay is very deep. I have played it way more than the total above. The asynchronos turn resolution is excellent.



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