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Alien Swarm: Reactive Drop Cracked


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About This Game

Alien Swarm: Reactive Drop extends Alien Swarm, bringing more of everything: maps, aliens, game modes, guns... And most importantly Steam Workshop support.

  • Tactical co-op for up to 8 players with a top-down perspective
  • Steam Workshop support for community maps and challenges
  • New co-operative campaigns
  • Challenges: Modifications of the game, just like Mutations in Left 4 Dead 2
  • PvP: Deathmatch, Gun Game, Instagib, and Team Deathmatch
  • Singleplayer: Play with improved bots on all our official maps
  • New Aliens: HL2 antlion guards and more
  • New Weapons: Desert Eagle, Devastator, and Combat Rifle, with more to come
  • Over 100 Steam achievements
  • Leaderboards: compete with your friends for the fastest mission completion
  • Improved spectating: see hacking minigames and mouse movements in real time
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Title: Alien Swarm: Reactive Drop
Genre: Action, Free to Play
Developer:
Reactive Drop Team
Publisher:
Reactive Drop Team
Release Date: 20 Apr, 2017


Minimum:

  • OS: Windows® XP or above
  • Processor: Pentium 4 3.0GHz
  • Memory: 2 GB RAM
  • Graphics: DirectX 9 compatible video card with 128 MB, Shader model 2.0. ATI X800, NVidia 6600 or better
  • DirectX: Version 9.0
  • Storage: 4 GB available space
  • Sound Card: DirectX 9.0c compatible sound card

English,French,Italian,German,Czech,Danish,Dutch,Finnish,Hungarian,Japanese,Korean,Norwegian,Polish,Portuguese,Romanian,Russian,Simplified Chinese,Swedish,Thai,Traditional Chinese,Turkish,Ukrainian,Vi



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Alien Swarm: Reactive Drop Update Released:

  • Fixed Options-Controller opens Swarmopedia
  • Added rd_commander_cam and rd_stim_cam cvars, thanks to element109
  • Greatly improved Spanish translation, thanks to Switch
  • Updated Russian and Ukrainian translations
. Patch for Networking Bandwidth Rates:
Networking
  • Fix game stutter related to insufficient networking bandwidth rates for 8 slot servers. For 8 slot servers net_splitpacket_maxrate will be automatically increased to 30000(default is 15000). This applies to both listen and dedicated servers. rd_adjust_sv_maxrate 0 can be used to disable the automatic adjustment. Both sv_maxrate and net_splitpacket_maxrate will not be changed if server has higher values set.
. Alien Swarm: Reactive Drop Update - March 14, 2018:

This is mostly a bugfix update. Most notably it fixes an issue with aliens and bot marines attacking the scanner on Hostile Places mission(see picture above), Level One challenge and leaderboards for Bonus Missions.

List of our know issues and feature requests is available here[bitbucket.org]

Change log
  • Fix rd_hp_regen affecting incapacitated marines
  • Fix Bonus Mission 4 and 5 leaderboards are not being populated
  • Reset Bonus Mission 1 leaderboard
  • Add Change Mission button in Singleplayer lobby
  • Fix Steam Overlay issue in lobby. Fixes an issue where if the Steam Overlay is disabled, clicking on any player name and choosing to open his/her profile wouldn't open a window. Fixes getting stuck if trying to open the window when the chat HUD is active.
  • Fix "-rd_max_depth_texture_shadows 8" startup argument not working as expected. "-rd_max_depth_texture_shadows 8" startup argument can now be used to increase the number of high quality shadows drawn on screen at the same time. Useful when rd_flashlightshadows 1
  • Update rd_infinite_ammo. It no longer affects the medguns or fire extinguisher. Use "rd_medgun_infinite_ammo" and "rd_fire_extinguisher_infinite" respectively.
  • Fix weapon insta-reload if dropped. Fixes an issue where if a marine begins reloading a weapon and then drops it, upon picking the weapon back up it will instantly finish reloading.
  • Fix rd_weapons_extra_class_unrestricted working incorrectly
  • Add new VScript functions
    • CBaseEntity
      • StopSound( string soundName ) //Stop sound from entity
    • Global
      • AddThinkToEnt( handle entity, string funcName ) //Adds a late bound think function to the C++ think tables for the obj
      • GetListenServerHost() //Get the host player on a listen server
      • IsDedicatedServer() //Returns true if this is a dedicated server
  • Fix asw_spawn_buzzer description typo
  • Fix asw_buzzer alien_selection.txt KeyValues. Flammable, teslable and other keys now properly work for asw_buzzer definition
  • Fix m_iMaxHealth not set for some aliens. The aliens affected are; asw_harvester, asw_mortarbug, asw_parasite and asw_shieldbug.
  • Add Cvars to set aliens' default health. Added "rd_harvester_health". Added "rd_parasite_defanged_health". Added "rd_parasite_health". Added "rd_shieldbug_health"
  • Fix Level One challenge allows picking any extra item
  • Fix npcs attacking npc_cscanner. NPCs will no longer attack the npc_cscanner on rd-par2hostile_places.
  • Make rd_max_marines non cheat var. It is now possible to host dedicated server with e.g. 4 playable slots and other slots being spectators.
  • Fix cl_selectm can be used to select more than rd_max_marines allows. Players could use cl_selectm console command to select more marines than the current challenge allows. E.g. cl_selectm 0 5 will select Sarge for 5th slot. This didn't work if slot was specified as -1
  • Print a message in chat if rd_max_marines limit is reached. When player tries to select a marine when rd_max_marines is enabled and there are no free slots left a message will be printed in chat saying why player can't select a marine.
  • Add rd_extinguisher_dmg_amount Cvar. If set higher than zero extinguisher projectiles will cause damage to aliens or marines.
  • Fix asw_stim_time_scale. It can now be set above 0.35 without breaking slomo_breath.wav.
  • Fix swarmopedia's materials for boomer and parasite. Previously they were giving red errors in console when Swarmopedia was opened
. Alien Swarm: Reactive Drop Update Released:
  • Fixed grenade launcher's projectile collision with dropped items & equipment. Added rd_grenade_collision_fix cvar. It allows toggle on/off of the collision(default is set to eliminate collision with weapon items)
  • Fixed incapacitated marine can pick up items
  • Fixed the superroll jump hack
  • Fixed crash caused by rd_spawn_medkits being not zero
Big thanks to Draven for the fixes!. Alien Swarm: Reactive Drop Update - May 19, 2019:

An update for Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include:
  • Added Bonus Mission 7, which is the original undivided Area9800 Power Plant mission(thanks to jhheight )
  • Cheat cvars and commands will no longer work in single player mode
  • Grenade Launcher's grenade will now correctly collide with doors
  • Player's status in Steam Friends window will now be shown correctly if player is playing on a dedicated server which has lobbies disabled
  • Dedicated servers will not(by default) check for workshop updates on mission restart(this can be controlled by a cvar)
  • Improved pathing in Sewer Junction. Aliens couldn't follow marines in a few places, hordes failed spawn because of this too.

Changelog. Alien Swarm: Reactive Drop Update - March 8, 2019:

An update to Alien Swarm: Reactive Drop has been released. The update will be applied automatically when you restart Steam. The major changes include:
  • Improved game performance in many maps. Frame rate is more stable now.
  • Added Bonus Mission 6, which is the original undivided version of High Tension mission(thanks to Eerie-Eg)
  • Improved medic bot's healing abilities(thanks to element109)
  • Reworked the starting area of Arctic Infiltration mission


Changelog. Alien Swarm: Reactive Drop Source Code is Now Available!:
We are happy to announce that today we are releasing the source code for Alien Swarm: Reactive Drop!

Having access to the source code you can:
  • Add new weapons, NPCs, fix bugs and generally add new features to the game and submit them as pull requests
  • Create mods. Both server side and client side mods. Or fully standalone mods
Download it from Bitbucket[bitbucket.org]


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