Higgs Tours - Ocho Rios Jamaica
Contact us at 876-850-1396 or nhigs57@yahoo.com
Title: Always The Same Blue Sky...
Genre: Adventure, Casual, Indie
Developer:
NeoNight
Publisher:
NeoNight
Release Date: 21 May, 2015
English,German,Japanese,Simplified Chinese,Russian
Bought this mainly because of the promise of "breathtaking artwork and an addictive soundtrack", I figured that, as a person who adores VNs, and it being only \u00a31.69 at the moment, I had nothing to lose...
...yeah, I was wrong.
Don't get me wrong, the story is okay (although honestly I was more interested by the "hidden" side-story) and the artwork and soundtrack are also okay, but that's it. Just okay. Nothing special, nothing that made me feel like this was different to other VNs I've played. I feel like maybe this VN would be better suited to someone relatively new to VNs. The dialogue, at times, also felt too poetic, like it was forcibly trying to be captivating. Instead, I just quickly got tired of it.
Despite giving this a negative overall review, I would recommend it to people new to VNs.. Great Visual Novel by Crimson Night and published by Flying Interactive, on steam. This Visual Novel was very short but very enjoyable with choices with 2 endings 1 being a bad ending and the other being a good end. Another Visual Novel with easy achievements.. Was not a fan of this game it reminded me a lot of Voices from the Sea which is a free to play game here on steam and a lot better.. Extremely short, but interesting. I do like how the story surprised me a bit. I thought it was just going to be a slice-of-life story, but the ending(s) changed that. I do wish it had been longer and that the choices didn't just lead to two different endings (a good and a bad one). Overall, it was enjoyable but could've been better.
The artwork was very pretty.
I recommend it as long as you're okay with short VNs.. Always The Same Blue Sky is a difficult game to say whether I recommend it or not, since it does have good and bad qualities in almost equal measure. Let's start off with the positives - the visuals are are quite pretty, some of the plot elements introduced are truly intriguing, and the music is decent. However, where this game fails is in the execution of the story. While I appreciate it being advertised as a story that gets right to the point and ranks a 0 on the pretension meter, I believe that it this same attitude that hurts the overall experience. Yes, it is nice to cut out the excess nonsense filler the plagues many games like this, but so much has been cut away that only a bare-bones structure remains. A little extra time to bond with our solitary (!) love interest would have been nice, with the added bonus of a little extra depth and get a sense of who she truly is.
Personal taste for fluff aside, what isn't cut out of the game is severely underdeveloped. Crucial twists and plot points are touched upon exactly once and then never brought up again (glass dolphin, anyone?) Also hurting the game is the use of the dual endings. Unless you answer the choices in a very specific way, you get the bad ending. Just wow. No gray area at all, eh? I don't know if all VNs work this way or not (I've only played a couple before this), but it drives me crazy when games stack the odds against the player of getting a satisfying ending. It doesn't help that some of the choices are absolutely ridiculous (announce your name proudly or shyly? Really?) and give you little to no feedback on how each choice changes the way Kira feels about you.
Finally, the writing. Oh boy, the writing. It isn't something I'd exactly call terrible, but I'd place it somewhere between "Internet fanfic written at 3 AM after one too many glasses of wine" and "$5 paperback romance novel gathering dust at Wal-Mart." I've always said that a thesaurus is every writer's best friend, but this game's authors suffer from going a touch overboard with it. A little rosiness in the narrative and dialogue is nice, but it would benefit greatly from a little conciseness as well.
In terms of my recommendation, what it all comes down to are two questions: Would I play this game again? Would I recommend this to anyone else? In short, no and no. I wrapped the story twice in 50 minutes and got 2\/3 of the achievements doing so. With one love interest and only two endings, I see no point in playing this game again. I would suggest this game to hardcore visual novel fans, and even then only in passing.
Always The Same Blue Sky escapes my thumbs-up, but only just. Honestly, there are worse ways you could spend three bucks and an hour.. Always the Same Blue Sky is a short game, but this is not a mark against it; it tells its story in a succinct and satisfying way that certainly doesn't drag on. I would recommend this game primarily if you are interested in a visual novel that lets you role-play the main character a bit; there are many opportunities to decide how you want to handle a situation, even if these don't always wind up too differently from one another. Although I put in multiple playthroughs, I believe it would be best enjoyed with a single straight playthrough and no going back for achievement hunting.
This is largely because the game is a lot more linear than it lets on - there are a refreshing amount of decisions, but all of these simply add points to the summation of a single "good" or "bad" ending with a complete lack of actual branching paths. I will admit that the story itself took some very welcome unexpected turns, especially after starting with the painfully boilerplate trope of the protagonist sleeping in on their first day of classes only to meet the girl of their dreams. There are a handful of cringey lines of dialogue to be sure, but for the most part the writing did not get in the way of the story.
I played through this game 4 times in total but there were only two endings (general idea but no spoilers):
- "Honest" playthrough, making decisions as I felt them to be in character
- "Reverse" run, same as before but with all of the opposite decicions to see how it affected my outcome
- "Good" ending, following a guide to get one of the last two achievements for answering the questions 100% consistently in a certain direction
- "Bad" ending, following a guide to get one of the last two achievements for answering the questions 100% consistently in the opposite direction
And to be clear, those last two runs were entirely my own fault, self-inflicted for the sake of achievements. I have to believe I would have enjoyed the game more without replaying it so many times, if only to let myself believe it had more depth than it actually does. After getting middling results on my first two playthroughs (and to be fair, there is some particularly arbitrary logic for either path, such as expecting you to ignore a sound effect you can clearly hear) I had really expected a more illuminating ending for maxing out the morality system one way or the other, but the game does not deliver. That said, I do appreciate the game (which lasts 30-40 minutes on first play) being easily re-run in 5-10 minutes for those of us who do go back to try alternate routes. It also features a save system courtesy of the Ren'Py engine, but the game was short enough that I never felt compelled to use it.
If you can resist the urge to replay for completion and just enjoy this as a one-off narrative experience, I think you might be pleasantly surprised by Always the Same Blue Sky; and if not, it's still a worthwhile experience, even with some shortcomings.. As someone who's played a lot of VNs, Always The Same Blue Sky did not win me over. Large spoilers ahead, so be warned.
- The language came across as overly poetic to the point of being purple prose. For example, we get lines such as "The precious fabric was a rich shade of turquoise which transformed the glaring sun into a thousand stars." There's nothing wrong with clever metaphor, but it should be handled carefully, not swung around willy-nilly like a sledgehammer.
- A great example of what the game does wrong comes in how it describes Kira, the heroine. You get a whole paragraph about how unbelievably perfect she is, from her 'porcelain face' all the way down to her 'piercing apple-green eyes, which penetrated through all pretense'. Firstly a character with no obvious imperfections is boring; secondly, it violates 'Show, Don't Tell' pretty horrendously.
- Rather than a coherent story, the game seems to just be a collection of disconnected scenes scrambled together without much in the way of pretense. One minute you're sharing milkshakes with Kira by the seaside, the next you're talking with her about the selfishness of mankind. None of these transitions feel natural at all, and the supposed drama that emerges from them turns into overly-drawn angst. (Oh, hey, my girlfriend's on the roof of the school crying to herself! Better walk away and do absolutely nothing to help because somehow I know I'm not supposed to!)
- Speaking of story, it feels like huge chunks of plot are missing. There are several topics that are vaguely touched upon but never see any sort of payoff. For instance, during the opening sequence, the protagonist takes a pill of some sort before rushing to school. Is this an indication of illness? It's never brought up again. Likewise there's a bizarre subplot about owls in the Mediterranean which again leads nowhere. And sometimes things just...happen, without any real context (OK, so we're being moved off the island...why, exactly?)
- Finally the ending comes out of nowhere and makes very little sense. So it turns out Kira's some sort of sea spirit who's been killing people every month to maintain her human form. After a VERY heavy-handed moral about the destructive nature of humanity she's sucked up by the sea again, and we get a short epilogue of how the sea will always be with us and so Kira's never gone or whatever. DID YOU MISS THE PART WHERE SHE WAS A SERIAL KILLER, GAME?<\/span><\/span>
Perhaps the frustrating part of all this is that there is plenty to salvage. The art is excellent for the asking price, with a plethora of backgrounds and CGs, and the game does a few neat things with Ren'py you don't see often (blinking characters, walking animations, etc.) The music was forgettable, but I didn't mind it in particular. It's just that the terrible writing sinks the whole package and makes me feel like I wasted my money on it.
In short, Always The Same Blue Sky is wonderful to look at, but absolutely miserable to play. Those hoping for a quick VN fix should look elsewhere. Consider the freeware game Voices From The Sea instead.. Consider this a thumbs halfway recommendation. Do look into the game if you're interested, but if the descriptive text above doesn't draw you in, the actual game is unlikely to change that.
Terrible sales copy aside, Always The Same Blue Sky does in fact present nicely detailed art and a fitting soundtrack, both of which are used to good effect. It's easy to see the effort put into making things look and sound good, and Crimson Night\u2019s team clearly have a good eye for what works, particularly with animations. But where Always The Same Blue Sky falls down is where a lot of first productions do: on the story.
While the narration has some charm and wit, it's very much held back by trying to be as flowery as possible, often to the point where it's hard to know what it's describing anymore. Between a few straightforward lines or simple descriptions, the narration tends to go into purple prose overdrive about the simplest of things. It's hard to know what's important between it. In another visual novel this might be forgiven, but it's already a great struggle to understand what Always The Same Blue Sky wants to say.
It could be apt to describe this game as a collection of vignettes, but thinking about it that way doesn't quite make the story any more satisfying. The glimpses into the setting and Kira seem too insignificant, the ending that joins them a bit confusing, the mystery behind mostly everything a bit too out of reach. Is it simply a story to make you think about humanity's destructive nature? Is it more a way to capture a certain feeling? Or are we supposed to think about or feel something else? It feels like there's more to what we're given; that, like the hidden story on the title screen, there's things left to discover that can help you piece it all together. But all of that seems to remain out of reach, so what's left is a very short collection of moments connected somehow that lead to an ending that might make you think about whatever you think the game\u2019s getting at.
Clearing the game once allows you to play through it again with more options, but being meek or assertive doesn't really reveal anything more about what's going on. You can also see an alternate ending where it seems the game really is all about your outlook on the world, but who really knows?
In all, even though it looks and sounds well-produced and has hints of a good mystery\/psychological story, Always The Same Blue Sky is as it's shallowly described on the store page and that's probably the most disappointing thing it could be.. This game left enough of an impression on me to want to review it. That's not to say it's good or amazing, but to say that I think it's worth the play for what it is.
It presents itself very well with charming art and an equally charming soundtrack, the writing isn't going to blow you away but it wont leave you disappointed either.
The reason I have difficulty saying this is a good game is that the writing leaves a lot to be desired and in a VN, writing should be your star point above all else. The story feels like I was being rushed through it, it didn't take its time building the characters and that makes it hard to feel much for them. Not to mention the endings feel a bit lacking in impact, mostly due to the issue of pacing. That's not to say this game didn't do things right, despite the flaws in the writing I chose to play through it again to see what I had missed and how the alternate ending would play out, meaning I liked the overall story enough to read through it without just giving up on the game. In fact I really liked the short bonus story because its pacing felt right and had all the charm I was looking for without any real issues in it.
All in all I'd say this game is worth the price of admission and I really hope to see more from the people involved here, because I think with experience under their belt from this and hopefully taking criticisms in to account, they could come up with something amazing for their next project should they decide to do one.. Ok, I really enjoyed this VN. It's quite short but I thought it was sweet.
The soundtrack is amazing plus the art is lovely!
8\/10.
Organic Panic crack download skidrow
Run Rabbit Run directx 9 download
The Princess, the Stray Cat, and Matters of the Heart download lice...
Audials Tunebite 12 - Upgrade to Platinum download for pc [Xforce]
Crazy Sapper 3D download link
Make America Great Again [Torrent]
BattleRush - Imperial Japanese Army DLC update 8 download
Milanoir - Original Soundtrack full crack [key serial]
Treasure Hunter Simulator Activation Code [Patch]
Download Lovecraft's Untold Stories + OST .rar
Views: 0
Tags:
Welcome to
Higgs Tours - Ocho Rios Jamaica
© 2024 Created by Noel Higgins. Powered by
You need to be a member of Higgs Tours - Ocho Rios Jamaica to add comments!
Join Higgs Tours - Ocho Rios Jamaica