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Angle Of Attack Portable Edition


Download ->->->-> DOWNLOAD (Mirror #1)


About This Game

The Terrans have been at war with the Gammulan race for years. In an attempt to change the tide of war and take the battle to the enemy the Terran military body, Galactic C 5d3b920ae0



Title: Angle of Attack
Genre: Action, Simulation
Developer:
3000AD
Publisher:
3000AD
Release Date: 17 Aug, 2009


Minimum:

  • OS: Windows XP or Windows Vista
  • Processor: Dual Core CPU (Intel Pentium 4 3.4Ghz, AMD Athlon 64 X2 3.0GHz or faster
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English



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The worst monetary decision i've ever made. yes, worse than a selfie stick.. The worst monetary decision i've ever made. yes, worse than a selfie stick.. Angle of Attack is yet another variation of Derek Smart's Battlecruiser 3000 "franchise". It started as a comprehensive simulation of a starship command, down to crew and food, and weapons, and trading and planets and fleet that starships moving all around you, doing their own things, and you can help your own side in the war effort. In Angle of Attack, you are down to one planet, with jump gates that takes you to other parts of the planet, and you can attack or defend as you wish against the humankind's nemesis, the Gamulons. In practice, the game essentially has you playing lone wolf attacking things when you can and dying here and there then respawn to do it all over again. There are bazillion different combinations of weapons and crafts, but they don't really feel that different. Flightwise, controls are difficult, as the vehicles transition between VTOL (hover) and high-speed flight almost without warning, and missile avoidance is a matter of luck. You rarely if ever see friendlies and there seem to be no strategy to the miliary, making you feel as if you're just playing in someone else's sandbox. All in all, I should have expected this as MOTS, as that's the same feeling I got from playing BC3K (and its various incarnations, such as "Universal Combat").. The worst monetary decision i've ever made. yes, worse than a selfie stick.. Angle of Attack is yet another variation of Derek Smart's Battlecruiser 3000 "franchise". It started as a comprehensive simulation of a starship command, down to crew and food, and weapons, and trading and planets and fleet that starships moving all around you, doing their own things, and you can help your own side in the war effort. In Angle of Attack, you are down to one planet, with jump gates that takes you to other parts of the planet, and you can attack or defend as you wish against the humankind's nemesis, the Gamulons. In practice, the game essentially has you playing lone wolf attacking things when you can and dying here and there then respawn to do it all over again. There are bazillion different combinations of weapons and crafts, but they don't really feel that different. Flightwise, controls are difficult, as the vehicles transition between VTOL (hover) and high-speed flight almost without warning, and missile avoidance is a matter of luck. You rarely if ever see friendlies and there seem to be no strategy to the miliary, making you feel as if you're just playing in someone else's sandbox. All in all, I should have expected this as MOTS, as that's the same feeling I got from playing BC3K (and its various incarnations, such as "Universal Combat").. Angle of Attack is yet another variation of Derek Smart's Battlecruiser 3000 "franchise". It started as a comprehensive simulation of a starship command, down to crew and food, and weapons, and trading and planets and fleet that starships moving all around you, doing their own things, and you can help your own side in the war effort. In Angle of Attack, you are down to one planet, with jump gates that takes you to other parts of the planet, and you can attack or defend as you wish against the humankind's nemesis, the Gamulons. In practice, the game essentially has you playing lone wolf attacking things when you can and dying here and there then respawn to do it all over again. There are bazillion different combinations of weapons and crafts, but they don't really feel that different. Flightwise, controls are difficult, as the vehicles transition between VTOL (hover) and high-speed flight almost without warning, and missile avoidance is a matter of luck. You rarely if ever see friendlies and there seem to be no strategy to the miliary, making you feel as if you're just playing in someone else's sandbox. All in all, I should have expected this as MOTS, as that's the same feeling I got from playing BC3K (and its various incarnations, such as "Universal Combat").



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