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Title: Ares Omega
Genre: Action, Indie, RPG
Developer:
Selenion Games
Publisher:
Selenion Games
Release Date: 11 Mar, 2016
English
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This is an ugly top-down shooter that artificially extends playtime by forcing you to grind. Instead of fun combat, solid level design and nice visuals you get grinding. Just awful.. After 2 hours with Ares Omega I felt like i'd experienced everything it had to offer, in fact after an hour i'd felt like this so what is my recommendation for you guys? well, there's nothing here to persuade someone who doesn't already like top down shooter and for those who do enjoy them, well there's nothing about Ares Omega that sets it apart from crowd so i would leave this one alone. I'm sure there are better games, even within the same price range. I only paid just under u00a37 for it and still feel like I didn't quite get my money's worth.. After 2 hours with Ares Omega I felt like i'd experienced everything it had to offer, in fact after an hour i'd felt like this so what is my recommendation for you guys? well, there's nothing here to persuade someone who doesn't already like top down shooter and for those who do enjoy them, well there's nothing about Ares Omega that sets it apart from crowd so i would leave this one alone. I'm sure there are better games, even within the same price range. I only paid just under u00a37 for it and still feel like I didn't quite get my money's worth.. Top down shooter that plays terribly with twin sticks, putting that aside, handles very well with mouse and keyboard. Randomly generate levels, with 9+ level that change the amount of enemies to kill as you go through offering a progressive skill curve, but they game is also based on level ups and spending points in abilities and this also adds in as some parts of the game can not be beaten by skill alone. Example: moving out of the way of the wider projectiles is impossible without certain speed level ups. So if you are happy to join a smashing your head against a wall from time to time until you have enough experience to past then you should like this game. Some pacing issues I found: Shield takes a while to reload outside of battle meaning waiting between rooms for it to reload is artificially making the game seem slower then it should be. Weapons having to "reload" each time you switch also takes away possible skill elements to the game as well. Solid enough nothing genre changing at all. Recommend to people who seen videos of the game play and like it. Looking for the new genre or to be on the start of something "early" then not for you. Rest in video: https://youtu.be/1E04LutoIQo. Top down shooter that plays terribly with twin sticks, putting that aside, handles very well with mouse and keyboard. Randomly generate levels, with 9+ level that change the amount of enemies to kill as you go through offering a progressive skill curve, but they game is also based on level ups and spending points in abilities and this also adds in as some parts of the game can not be beaten by skill alone. Example: moving out of the way of the wider projectiles is impossible without certain speed level ups. So if you are happy to join a smashing your head against a wall from time to time until you have enough experience to past then you should like this game. Some pacing issues I found: Shield takes a while to reload outside of battle meaning waiting between rooms for it to reload is artificially making the game seem slower then it should be. Weapons having to "reload" each time you switch also takes away possible skill elements to the game as well. Solid enough nothing genre changing at all. Recommend to people who seen videos of the game play and like it. Looking for the new genre or to be on the start of something "early" then not for you. Rest in video: https://youtu.be/1E04LutoIQo. What kind of game is this? Not a gem, not by a long shot, but there are some good things here. The sparse tags may be a little misleading, but this is actually a rogue-lite game. Death is basically your save mechanism. You're expected to die and you'll do it a lot, and that's okay. When you die you keep your money and experience gained, so even repeated garbage runs in the first floor aren't really a waste; you can take the time you need to get the hang of it (Not that there's much of a learning curve, more like picking up on the game's little idiosyncracies over a few play sessions) The game employs a perk-tree system spread across three distinct playstyles, namely an assault marine with big guns, a nimbler "assassin" with higher mobility and lighter weapons, and a specialist that uses the game's more unusual weapons more effectively. In terms of the gameplay mechanics, it's not that adventurous but that's probably a good thing. There's at least some fundamental design principles at work here. Once you're in the main part of the game, that's where the issues start to arise. You move at a pace that's slow enough that I'm pretty sure the character's feet are sliding on the floor, which also highlights some less-than-perfect animations. Frankly, not a dealbreaker for what's obviously an indie title who's development staff can likely be counted on one hand. My biggest gripe has to be the frankly broken reload, which is far too slow and seems unresponsive at times, with those times often while you're being sprayed in the face with flames or pelted with enough plasma balls to put this game into bullet-hell territory. Interestingly the slow movement speed and the erratic weapon spread are somewhat intentional, as the perk system does allow you to mitigate the damage and move more quickly with appropriate perk choices. Nothing fixes the reloading mechanic though. The second thing is the weapon system, which divides the game's 50 or so guns across several categories. Weapons in the same category share a common ammo pool, so bringing two pistols or two assault rifles is a mistake; you'll want to diversify. (Amusingly, most of the guns are simply renamed real-world weapons. The starting assault rifle is an AK, for example. The game's more unique weapons are in the special category, including a rather satisfying laser rifle) Where the game shines is once you start getting into it a little, and you start enjoying the destruction on screen. Explosions occur with EVERYTHING, which is itself a hazard and a tactical boon to you if used right. There are few things more satisfying that clearing a room with one well-placed grenade, with said room exploding in a cascade so furious your computer seems to fail to translate that into audio. I'd be lying if I said I wasn't having a little fun playing this game. Overall, none of the problems it has really compromise its core design, so I'd say give it a try if you've got a dollar to spend. If you're into other twin-stick-schmup games like Alien Shooter you'll feel right at home.
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