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Assault Android Cactus+ Torrent Download

Assault Android Cactus Torrent Download


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About This Game

When you're running on battery, make every second count!

Assault Android Cactus+ is an arcade style twin stick shooter set in a vivid sci fi universe. Junior Constable Cactus is outside her pay grade when she responds to a distress call and ends up stranded on a crippled space freighter under attack by its own robot workers.

Utilising a draining battery mechanic in place of lives, Assault Android Cactus challenges you to think fast and keep the bullets flying, blending the gameplay of western styled arena shooters with aspects of Japanese style bullet hell as you charge head first through transforming stages, massive boss battles and an eclectic cast of characters on the way to saving the day.

Key Features
  • 9 playable androids, each with a distinct play style and personality
  • 25 stage campaign spread across five areas of the ship, face down giant bosses, earn characters and uncover the story of the Genki Star
  • An all new Campaign+ mode with remixed stages for a fresh challenge
  • Dive into the Infinity Drive to test your skill and endurance or challenge the Daily Drive to pit your wits against the community
  • Supports keyboard or joypad and 1 to 4 players with local co-op
  • Unlock game modifying EX options, Codex entries, artwork and more for wrecking robots
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Title: Assault Android Cactus+
Genre: Action, Indie
Developer:
Witch Beam
Publisher:
Witch Beam
Release Date: 23 Sep, 2015


Minimum:

  • OS: Windows Vista
  • Processor: Core 2 Duo
  • Memory: 2 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 11
  • Storage: 2 GB available space

English,French,Italian,German,Japanese



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\u2605\u2605\u2605 - [3\/5] - Good<\/b>

Assault Android Catus is a twin-stick shooter where you play as an adorable android who destroys waves of robot enemies and five bosses. The entire story is told with two goofy cutscenes and around fifteen dialogue boxes. Thus, there is just enough of a story to allow for the game to have a goal. Due to this, the gameplay composes the vast majority of the three-hour campaign experience.

In an arcade-like style, you play short, high-intensity levels in which you blast away hundreds of robots. Most of these levels have a unique twist to them, such as rotating floors and moving platforms. Additionally, after completing a set of levels and their final boss you will move onto another set which will have a different aesthetic design. The constant variety in level design, aesthetic, and rapid completion of the levels keep the game consistently engaging. The cherry on top of the great gameplay loop is the energizing soundtrack. Each level is accompanied by a unique song which enhances the excitement and fits the themes and aesthetic design of the game perfectly. There is also a solid amount of worthwhile replayability and additional challenge in the new game plus mode that has fully redesigned enemy waves.

Overall, Assault Android Cactus is a narratively goofy game that has nailed a solid gameplay loop which is greatly enhanced by its invigorating soundtrack.. \u2605\u2605\u2605 - [3\/5] - Good<\/b>

Assault Android Catus is a twin-stick shooter where you play as an adorable android who destroys waves of robot enemies and five bosses. The entire story is told with two goofy cutscenes and around fifteen dialogue boxes. Thus, there is just enough of a story to allow for the game to have a goal. Due to this, the gameplay composes the vast majority of the three-hour campaign experience.

In an arcade-like style, you play short, high-intensity levels in which you blast away hundreds of robots. Most of these levels have a unique twist to them, such as rotating floors and moving platforms. Additionally, after completing a set of levels and their final boss you will move onto another set which will have a different aesthetic design. The constant variety in level design, aesthetic, and rapid completion of the levels keep the game consistently engaging. The cherry on top of the great gameplay loop is the energizing soundtrack. Each level is accompanied by a unique song which enhances the excitement and fits the themes and aesthetic design of the game perfectly. There is also a solid amount of worthwhile replayability and additional challenge in the new game plus mode that has fully redesigned enemy waves.

Overall, Assault Android Cactus is a narratively goofy game that has nailed a solid gameplay loop which is greatly enhanced by its invigorating soundtrack.. I am not an arcade guy. The destruction feeling was great. I loved the ultimately high tempo and time limit instead of health-bar is an incredible idea. The last boss... Endless tries and finally worth the challenge. Congratulations Aussie mates, waiting for the sequel already .)). I am not an arcade guy. The destruction feeling was great. I loved the ultimately high tempo and time limit instead of health-bar is an incredible idea. The last boss... Endless tries and finally worth the challenge. Congratulations Aussie mates, waiting for the sequel already .))


Update 0.8.5:
What news:
- Changed interface design
- Removed the display of hands in the car
- Fixed bug shooting robots at death
- Added more convenient tips
- Fixed a bug due to which sometimes it was impossible to shoot a weapon
- Fixed a bug that caused the gun to be displayed when it was raised.
- Fixed the first monster stuck in the elevator
- Now elevator cables can break
And many other useful changes.. Update 0.7:


What's new:

- Removed the bug with a mansion, sometimes the robots approached the mansion and attacked through the wall.

- Damage of crocodiles changed from 10% to 6%

- Speed of crocodiles reduced from 600 to 550

- Reduced the zone of visibility and audibility of the crocodile

- Reduced visibility and audibility zone of robots

- Reduced damage to robots from 10% to 6%

- Removed a bug with inscriptions, while saving / loading near the exit from the mansion

- Changed the menu interface

- Changed interface of the gadget

- Changed interface inventory

- Added hint in the basement. Update 0.1:
What's new:

- new special effects

- time dilation (decisive blow)

- Bug with elevator is removed;

- Added a new monster in the house;

- added new sounds;

- fixed some errors in the history;

- more cartridge;

- Correct, interaction;

- study of location;

- a new event in the house, and not only in it;

- development of AI;

- Added notification in the form of sounds about the minimum number of indicators;

- balanced indicators, health, food, water, etc .;

- fixes of shortcomings;

- corrected post processing;

- Correcting the animation of crows;
 
And much more.. Update 0.8:


What news:
- Added new models
- Added new animations
- Added setting the sensitivity of the mouse
- Added sound settings
- Added weapon shotgun for character
- Added sound for shotgun
- Added sound to the machine
- Added stunning the first mutant with an ax to the head
- Added weapon machine for character
- Added new item, shotgun cartridges
- Added a new item, cartridges for the machine
- Added 2 puzzles
- Added several saves
- Now robots can throw grenades
- At robots the recharge is added
- Increased the firing range of robots
- Increased the damage of robots from 6% to 8%
- Increased crocodile damage from 6% to 8%
- Increased mine damage from 15% to 40%
- Fixed bug with robots when they didn’t attack, problem fixed
- Fixed a bug with inventory
- Fixed dup patrons, master keys
- Optimization improved by 5%
- Fixed a bug with disabling the mouse during game loading
- Fixed a bug in the basement with breaking boards
- Removed shooting from the cabinet
- Added ax
- Changed the way the walls in the basement are destroyed
- Added track
- Added many new effects. Update 0.6:


What's new:

- The game is optimized for 30%

- Added new enemy dwarf

- Added a new enemy geek of the slurry

- Location expanded

- Now you can not see the end of the map

- Added continuation of the plot

- Added an ally, a person

- Locker is fixed, quick entry, quick exit

- Fixed damage on the first monster in the house, it was not possible to shoot the head before

- Reduced the health of the first monster

- It became darker in the basement

- AI on the street became more aggressive

- Added new AI animations to the robot, also its behavior became realistic

- Added new sounds

- The gate in the basement is easier to open

- Fixed a collision in some places

- The number of provisions scattered across the map has been optimized

- On the map appeared boxes that need to be hacked

- Fixed localization of languages

- Fixed bug with elevator

- Corrected the bug with inventory

- Added new special effects for AI

- Added scenery to the circle of the house

And many other positive changes!

Due to the technical situation, the backups have been removed, and in the subsequent updates your gameplay will not be affected.
We apologize for any inconvenience.

Have a good game!


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