Higgs Tours - Ocho Rios Jamaica
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Title: Asteria
Genre: Action, Adventure, Indie
Developer:
Legend Studio
Publisher:
Legend Studio
Release Date: 3 Jul, 2014
English
This game supposed to mix sandbox gameplay , boss dungeons and item crafting all in one, kinda like a mix of Metroid and Terraria, the first thing I must highlight is that it completely failed being a sandbox and item crafting game.
The base building choices are extremely linear and oversimplified at first I had fun designing it but about at the half of the game I just created a large cave near boss dungeon portals placing all crafting stations near it like in a cave.
as for item crafting, only interesting choice lays in weapons, there are many with many different styles and tiers, but from the 7-9 weapon types I think only about 4-5 are considerable. Only fun part in this game is a few early boss dungeons and boss fights. I mean it seriously, but considering how 90% of your game will be about finding boss dungeon entrances I wouldn't pay 5$ for it.
As for multiplayer, you'd think they atleast include the server executable in the game's folder but no you has to download that seperately from the game's website (Which is I think down for a while)
Pros :
\u2022 Boss fights are actually fun except the final boss
\u2022 A few enemies are actually interesting, the graphics looks unique
Cons :
\u2022 Extremely linear crafting (from about the first quarter of the game you'll have the same crafting options just in different tiers)
\u2022 The sandbox element is supposedly there but you won't feel anything from it (You could build a very simple base from many material but only so you could store your items in chests and place your crafting stations , exploring is way too linear to feel like a sandbox)
\u2022 While the first two or three boss dungeons are fun after the fourth one it turns plain annoying and cheap, I'd say don't even attempt the cave one without multiplayer, it's near impossible alone in the spike pitfall part.
\u2022 The idea of finding boss dungeons sounds fun at starts it becomes annoying very fast, and the end of it I was fairly sure it was more about extending the gameplay so they could say longer experience but it was not fun at all at the end.
\u2022 Coop multiplayer is very glitchy at many point, there is supposedly an official game server but it didn't worked back then when I started playing and it haven't been fixed still, you can run your own server with the server executable but you need to download it seperately from their website (which is down for a while now... this may had changed but last time I checked the server executable werent't included in the game files). This game supposed to mix sandbox gameplay , boss dungeons and item crafting all in one, kinda like a mix of Metroid and Terraria, the first thing I must highlight is that it completely failed being a sandbox and item crafting game.
The base building choices are extremely linear and oversimplified at first I had fun designing it but about at the half of the game I just created a large cave near boss dungeon portals placing all crafting stations near it like in a cave.
as for item crafting, only interesting choice lays in weapons, there are many with many different styles and tiers, but from the 7-9 weapon types I think only about 4-5 are considerable. Only fun part in this game is a few early boss dungeons and boss fights. I mean it seriously, but considering how 90% of your game will be about finding boss dungeon entrances I wouldn't pay 5$ for it.
As for multiplayer, you'd think they atleast include the server executable in the game's folder but no you has to download that seperately from the game's website (Which is I think down for a while)
Pros :
\u2022 Boss fights are actually fun except the final boss
\u2022 A few enemies are actually interesting, the graphics looks unique
Cons :
\u2022 Extremely linear crafting (from about the first quarter of the game you'll have the same crafting options just in different tiers)
\u2022 The sandbox element is supposedly there but you won't feel anything from it (You could build a very simple base from many material but only so you could store your items in chests and place your crafting stations , exploring is way too linear to feel like a sandbox)
\u2022 While the first two or three boss dungeons are fun after the fourth one it turns plain annoying and cheap, I'd say don't even attempt the cave one without multiplayer, it's near impossible alone in the spike pitfall part.
\u2022 The idea of finding boss dungeons sounds fun at starts it becomes annoying very fast, and the end of it I was fairly sure it was more about extending the gameplay so they could say longer experience but it was not fun at all at the end.
\u2022 Coop multiplayer is very glitchy at many point, there is supposedly an official game server but it didn't worked back then when I started playing and it haven't been fixed still, you can run your own server with the server executable but you need to download it seperately from their website (which is down for a while now... this may had changed but last time I checked the server executable werent't included in the game files)
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