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Battle Dome Download With Utorrent


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About This Game

Battle Dome is a 5 v 5 competitive SciFi VR shooter (There is a mouse and keyboard mode, but VR is recommended). You must work with your teammates to get to your opponent's base and destroy their core before they destroy yours. You must also spread your team's color (if playing a color map), since you can only teleport onto your teams colored tiles. Battle Dome also features trackpad locomotion, which can be used to any non-color map.

Battle Dome features 23 different weapons and 15 different maps. Some maps also have special rules, including anti-gravity, jet packs, and bot opponents.

Battle Dome has 5 different PvP game modes:
Destroy the Core
Team Deathmatch
Capture the Flag
King of the Kill
You Only Live Once (1 life per round)

There are also 3 different co-op modes (including a horror mode).

Currently, there are 5 gun choices and 3 color gun choices., as well as a shield Battle Dome also features built in voice chat (team and all talk).

Battle dome also features stat tracking and leader boards. Getting enough kills will unlock bronze, silver, and gold weapon (and glove) skins.

Available for Arcades on SpringboardVR 7ad7b8b382



Title: Battle Dome
Genre: Action
Developer:
Bad Bird Studios
Release Date: 8 Jun, 2017



English



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Although it's in an early stage, this guy dev is on to something. It's basically Splatoon + Laser Tag. It uses the teleportation method of locomotion that you're used to, but you can only teleport to spaces that your team has painted with special "paint guns" that you can hold in your off-hand. This makes for a lot of creative play, and map control becomes extremely important.

The developer is very active, dedicated, and works and plays with the community often, especially through the Discord channel and Steam discussion boards. I have had the most fun in VR, so far, in this game despite it's early stages.

Highly recommended. If you'd rather wait for polish, then keep your eye on this one.. Really fun battle simulator, I just wish more people were on. This will be the hardest review I ever write! A tear-jerker is forthcoming!<\/b> I paid for this game at 15$ when I got my Vive last year. This was the first MP shooter many of us played, and we were awestruck the first time we played it VR. I joined the Battle Dome chorizzo party when you could still team kill, and those were the good ol days of this game. My vive still had that plastic smell, and I was freaking out from joy 3 minutes into my first play. It went downhill from there from random updates and features, and a continued lack of polish to the aesthetic finally did get to be too much. The developer needed help, and probably could have found some.

Everything seemed great! The graphics were garbage, but nobody cared, because but the gameplay was fun! I remember playing this game at my old apartment and ducking behind the walls, and shooting the other people, and it was a great multiplayer team battle, even though we were all just blue and red blobs! I loved the teleportation idea it employed at the beginning)<\/u>. You had to shoot goo from these guns to make areas where your team could teleport too and advance along the battlefield, and it added a nice teamplay dynamic. That WAS an excellent idea before it was removed\/relegated. This idea needs to be refactored into a fps\/rts team deathmatch hybrid game. Someone please copy the original Battle Dome essence and actually make this game correctly!<\/i>

Before long, the earnest, lone developer keep adding random features, modes and spread everything out over multiple levels, and had no real direction or vision, and it became a ghost town with nobody playing and a soup of different lobbies. You now locomote in different ways. At one point, non-vr support was going to be added. What?<\/i> You wouldn't believe how many different gun models there are. It certainly makes hanging out in the lobby a bit more interesting. It's actually quite impressive and seems to hint that maybe Mr. Gooseman is just filling up the project with content before some focused Deus Ex Machina of a consolidation that makes it so there will be people playing, but it's out of early access, so I guess not.

I got my $14.99 worth I think. I played it early enough to be fond of it and have some good memories. It's a labor of love, clearly, and the developer is learning alot and getting good at game development, but maybe not game design. Battle Dome's scope became so large that it is some kind of test bed for the developer to make about a half dozen shooter experiences. The zeitgeist is now Pavlov VR, which has players and is five dollars cheaper. Seriously, somebody needs to make a huge, gorgeous map, with support for lots of players, and we shoot teleportation goo, and build structures and shoot guns at each other. That server would always be up.<\/span><\/span> www.youtube.com\/watch?v=xu6bO3r1O-Y\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_1\">https:\/\/www.youtube.com\/watch?v=xu6bO3r1O-Y<\/a>. Literally feels like I'm playing laser tag, but I can be naked in my living room.. Although it's in an early stage, this guy dev is on to something. It's basically Splatoon + Laser Tag. It uses the teleportation method of locomotion that you're used to, but you can only teleport to spaces that your team has painted with special "paint guns" that you can hold in your off-hand. This makes for a lot of creative play, and map control becomes extremely important.

The developer is very active, dedicated, and works and plays with the community often, especially through the Discord channel and Steam discussion boards. I have had the most fun in VR, so far, in this game despite it's early stages.

Highly recommended. If you'd rather wait for polish, then keep your eye on this one.. This will be the hardest review I ever write! A tear-jerker is forthcoming!<\/b> I paid for this game at 15$ when I got my Vive last year. This was the first MP shooter many of us played, and we were awestruck the first time we played it VR. I joined the Battle Dome chorizzo party when you could still team kill, and those were the good ol days of this game. My vive still had that plastic smell, and I was freaking out from joy 3 minutes into my first play. It went downhill from there from random updates and features, and a continued lack of polish to the aesthetic finally did get to be too much. The developer needed help, and probably could have found some.

Everything seemed great! The graphics were garbage, but nobody cared, because but the gameplay was fun! I remember playing this game at my old apartment and ducking behind the walls, and shooting the other people, and it was a great multiplayer team battle, even though we were all just blue and red blobs! I loved the teleportation idea it employed at the beginning)<\/u>. You had to shoot goo from these guns to make areas where your team could teleport too and advance along the battlefield, and it added a nice teamplay dynamic. That WAS an excellent idea before it was removed\/relegated. This idea needs to be refactored into a fps\/rts team deathmatch hybrid game. Someone please copy the original Battle Dome essence and actually make this game correctly!<\/i>

Before long, the earnest, lone developer keep adding random features, modes and spread everything out over multiple levels, and had no real direction or vision, and it became a ghost town with nobody playing and a soup of different lobbies. You now locomote in different ways. At one point, non-vr support was going to be added. What?<\/i> You wouldn't believe how many different gun models there are. It certainly makes hanging out in the lobby a bit more interesting. It's actually quite impressive and seems to hint that maybe Mr. Gooseman is just filling up the project with content before some focused Deus Ex Machina of a consolidation that makes it so there will be people playing, but it's out of early access, so I guess not.

I got my $14.99 worth I think. I played it early enough to be fond of it and have some good memories. It's a labor of love, clearly, and the developer is learning alot and getting good at game development, but maybe not game design. Battle Dome's scope became so large that it is some kind of test bed for the developer to make about a half dozen shooter experiences. The zeitgeist is now Pavlov VR, which has players and is five dollars cheaper. Seriously, somebody needs to make a huge, gorgeous map, with support for lots of players, and we shoot teleportation goo, and build structures and shoot guns at each other. That server would always be up.<\/span><\/span> www.youtube.com\/watch?v=xu6bO3r1O-Y\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_1\">https:\/\/www.youtube.com\/watch?v=xu6bO3r1O-Y<\/a>. Literally feels like I'm playing laser tag, but I can be naked in my living room.. Summer 2016
This game was amazing when it was new and there were lots of people playing. One of the best gaming experiences in my whole life. That's not hyperbole; the online play was honestly the most fun I've had in an online shooter since BF1942\/CoD1\/Wolf:ET. It has...well, it HAD a kind of magic to it that is that rare.

Then the game designer made everything look realistic instead of cartoony\/functional. Kind of ruined the game to be honest. I hope that the designer will roll the game back to the basic graphics, maybe then more people will play again. It played like a strategy shooter before, and now it just seems like the charm is gone.

(I don't know why it says I have only 2.6 hrs on record, I played a lot more than that in the Summer.). it might look crap graphically but my god what you get in gameplay more than makes up for it! if Splatoon and an arena shooter had a lovechild this would be the game that pops out! one of the best multiplayer games ive playe don the vive so far and it has a wide selection of weapons to choose from! if its this good now i cant wait to see it get better with future updates if you have a Vive get this now! worse case scenario and you dont like it then refund it but i garuntee you wont



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