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Between Me And The Night Activation Code [key Serial Number]

Between Me And The Night Activation Code [key Serial Number]


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About This Game

‘Between Me and The Night' is a surrealist action adventure game that walks the thin path between sanity and madness. Take on the role of a young boy and explore and interact with the mysterious house in which he lives. Solve puzzles around the house to reveal new places, help you overcome the shadows of the night and discover the strange world beyond it's walls. b4d347fde0



Title: Between Me and The Night
Genre: Action, Adventure, Indie
Developer:
RainDance LX
Release Date: 22 Jan, 2016



English,French,German,Portuguese,Russian,Italian




Between Me and the Night originally drew me in based purely not only its presentation, but the general consensus of the games rating.

Things this game has going for it:

- Atmosphere; whether you're tiptoeing through the brooding halls of the school, moping from a bad set of luck in the apartment, or curiously exploring your childhood home, this game at least gets its atmospheres done well with good sound design and art style.

- Art Style; nice clear cut lines with waves and strokes overall forming a nice image. A nice colour palette compliments the games implied points.

- Soundtrack; whilst very limited, the soundtrack plays where it matters most, and is generally welcomed during the seldom times it does play, be it the chilling pieces during encounters, or even the sombre main menu.

Things the game doesn't have going for it:

- Gameplay; heavily leaning on point and click adventure with some puzzle elements, there were multiple occasions where I became frustrated with the overwhelming array of useable items, most it seems which have no value or use at all other than to persuade the player to experiment. The school section is the largest offender by far here. Some of the puzzles are logical, whilst at other times I disappointedly had to refer to a guide. There are times too when you must avoid particular 'enemies', which soon become more of a hassle then a genuine threat. The forced combat levels are a chore; combat is seriously lacking, and there's almost no actual need to block any incoming strikes (I took about 10 direct hits and my character didn't die, and in the nature of this game, I'd say that's enough to kill the character.). They are completely straightforward and seem to only serve as symbolism as maybe personal growth.

- Game length; Following everything to the letter, you can have this game done in an hour, maybe a bit more. $15 is a steep asking price for something with not a whole lot of content to offer. Especially when most of your play time comes from trying to find a use for every single item you are capable of picking up.

- Plot; I'll be straightforward here, the plot is nothing short of vague and perhaps pretentious. From my understanding this is supposed to represent the developers personal experiences, hinted at by means I won't discuss. Without knowing this however, the game tries to communicate to you a greater sense of value, and I think it fails in a sense because of the very nature of its gameplay. One goes looking for significance in places it does not exist.

Overall Verdict:

I can only honestly recommend this game at a heavy discount. Whilst I can appreciate the effort and intentions behind this game, I unfortunately cannot recommend playing it. Between the mix of frustrating gameplay elements, confusing, almost non-existant plot, and very inflated sense of self impression, I can only say this game is a rather bold attempt to make a game with required deeper sense of understanding, but it falls short with frustrating gameplay, short game length, and when considering everything... a very demanding price.. Great ambient, art and soundscapes. Classic point-and-click\/adventure mechanics with a twist of mystery. Some details need ironing out and bugs need fixing, but I'm positive the final product will deliver. Although short, this early access shows great promise, and I'm eager to play the rest.. This game's idea was great yet, i understand that it's still in its develpoing stage, some bugs occassionally occur and I need to keep restarting certain stage, esp. in the kid's father's room, once I clicked on the statue, something gone wrong i couldnt even pick the key up in the woddern car ......Hope the team can see this message QAQ..... really depressing but good story. got stuck once in the beginning but the rest rolled on by just fine.
. I like this game.

The positives are:
The backstory is very deep and introspective and looks at the sturggles a person faces over a lifetime.
The scenery is absolutely GORGEOUS.

The drawbacks are:
Despite being $15, it was (relatively) short with only three main levels. I did end up spending 6 hours on it, but mainly because I spent a solid two hours trying to solve one puzzle.
There are still some glitches in the game. Sometimes animations or pictures would screw up (eg NPCs disappearing, animations being triggered inconsistently, my sprite disappearing when attacked at an unusal time, an inventory item containing the wrong image for the object). Sometimes I would have difficulty walking up or down stairs in the knight's world. They updated the game since I first started playing so some of these may be fixed already.
I WISH there was a way to save the damn game between chapters. It autosaves when you progress but if you're stuck on a puzzle (like I was) you have to re-do all previous progress the next time you load the game (though to be fair, once you know them you can redo it pretty quickly...). Very interesting concerpt, and certain parts of the game are actually quite touching and emotional, but there's a frustrating item management system, and way too many items that do absolutely nothing. The puzzles aren't realy intuitive enought to say that this makes you think logically, and overall the game was ruined by a frustrating item system and convoluted storyline, at least for me.. I genuinely tried to play this game, but the overall gameplay doesnt seem worth to me. The "puzzles" are basically a loot for certain objects, and unfortunately the house is literally filled with any kind of things you can pick (and drop anywhere). Lack of voiced dialogues also doesnt make it as immersive as it could be. The puzzles themself at times are quite odd, which might be fine but also make for some frustration.. A little clunky and buggy. But nonetheless a great little game experience. If you like games like Life Is Strange or Oxenfree, you would probably like this one too. I need to mention that this game has a message, not every gamer would like.
Great, short game that leave marks.. I tried Between Me and The Night out of curiosity and it completely absorved me to the point where I just had to get to the end of it.

The puzzles are quite challenging since the clues are little to none, but in the end it brings a greater sense of acomplishment when you finally get to move on to the next one.

The mini-games are a must! I found myself trying them again and again since they brought along the good old memories from the 80s 8-bit platforms (ZX Spectrum anyone?)

. I played it for the last four hours and it's AMAZING! I love it even though I confused me sometimes and I did get scared quite a lot. I love it!



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