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Title: Caveblazers - Arena Mode
Genre: Action, Adventure, Indie
Developer:
Deadpan Games
Publisher:
The Yogscast
Release Date: 15 Dec, 2017
English
Yeah its fun, but can I win, no. Love the maps. Get this DLC if you thought fighting the exploding blue guys was fun.
Because they added enemies even more annoying.. Before I start: Potential spoiler alert here. If you're checking out this review at all, chances are you're already familiar with the main game (it's an expansion, after all). So I might mention some spoilery things here.
And honestly, if you arent that familiar with the main game yet, well... the first thing you should probably know is that this expansion is very clearly geared towards experienced players. You are going to die. Alot. And that's if you already know what you're doing and have alot of hours in the game. The main game is already pretty brutal... many players just die over and over again in the initial cave level, or at the first boss. Arena mode is far more brutal.
The idea is pretty simple: You VS boatloads of enemies in an ever-changing, single-screen arena. An arena run is divided into "waves". Each wave is actually made up of more than one group of monsters. Defeat one group, and the next group appears. Take too long to defeat a group, and the next group STILL appears... this means you have to stay aggressive (which is a good idea in Caveblazers anyway). After you've defeated 3 or so groups, the wave ends. Between waves, you are given STUFF to choose from. Melee weapons and ranged weapons will first be offered to you... pick exactly one. And then, you'll get a choice of some blessings... again, pick one. Healing items can also appear here. When you're done choosing, BAM, the arena transforms, and the next wave begins.
The combat is the usual. Caveblazers has always had absolutely fantastic combat, and it is of course no different here. And of course, how you build up your character will determine just what you can do during combat. This is where the arena mode starts to differ from the main game. Firstly, there's the new card mechanic. Before entering into the portal to begin an arena run, you can select from a variety of cards with different effects. You can take exactly 5 cards in with you. And yes, you can choose more than one of the same card (if you have more than one) as their effects stack, allowing for all sorts of screwball combinations. There are many types of cards, so you have alot of options here to try out crazy build ideas. Whether you want to min-max the hell out of things, or try really loopy builds for fun (5 cheese cards, for instance... stab an enemy so hard that your own head explodes... what a great plan), it's up to you. You get cards in packs of 3, which you'll receive upon levelling up, similar to how you level-up in the main game after each run. You can also buy cards individually. Also, you choose a magic item to take into the run with you.... you do not find those in the run like you would in the main game.
All of that means that you're effectively choosing a theme for your build BEFORE going into the run. It's a unique way of mitigating the RNG that is inherant in this, and actually works out pretty well. One odd thing though is that you have no inventory here. None. You've got your weapons, a magic item, and your blessings, and that's it. No inventory full of gizmos, no rings to equip.... those things dont factor into this mode.
Of course, none of this ends up mattering too much if you get splattered. And you WILL get splattered. All of the game's toughest monsters are here. All of them. There are certain foes even that hardly ever show up in the main game (such as the big purple slime dude) that'll show up here to ruin your existence. What's more, even the monsters from the Shrouded Land show up here. This was a nice bonus to me... one thing I have not done in the main game is go to the Shrouded Land, and that's because the 5-relic run is FREAKING AWFUL, and frankly, I dont want to do it. Silly reason? Bah, I dont care. That was never any fun to me. So it's nice to see these monsters here, giving them a chance to shine outside of an ultra-rare area that hardly anyone ever goes to. And they do shine, adding to the variety nicely here. In addition, there are a pile of new monsters that only appear in the arena. This seemed a bit off at first to me... why not add them to the main mode too? You'll understand when you see what they do. The new monsters would be SERIOUSLY broken in the main mode, but they work just fine here. They're pretty brutal though.
And that's the thing about this: It's all brutal. Those really difficult monsters from the Shrouded Lands? Yeah, they arent just going to show up 20 waves in. They'll show up on like, wave 3 or something. Big dangerous things appear right from the start, and the lunacy only gets nastier from there. The difficulty goes up FAST, meaning that most runs will end up being short. You'll have to deal with many enemies at once, whether it's the usual orcs, the Thwomps from the Shrouded Lands, or the Stupid Irritating Teleport Jerks that are new with this expansion.
The good thing is, the game never has any "cheap" moments here. While Caveblazers has always had... er... balance issues, to put it lightly, the actual combat has always been entirely fair, and that carries over here. You'll die, and it will be because you werent good enough to go any further, or because you made bad choices.
Oh, and the music for this mode is bloody incredible.
All in all, you're getting a pretty amazing amount of content here (did I mention there's a bunch of new items and blessings, too?) for hardly any price at all. If you like this game, this mode will keep you coming back, and it can be a nice alternative to the bloody long runs in the main mode. I'm quite surprised at how much I've ended up liking this one.. Good addition to the game! Definitely worth the money.. Worth buying if you enjoy the base game.
Its also a great pack if you need to learn how to beat certain enemies mid-late game.. Already liking this just as much as the main game, could pass as a seperate game... But either way, it's definitely worth way more than the developer's "cheap-as-chips<\/i>" $2 that it goes for. Great way to just dive into a battle with a friend and keep on playing, unpacking those fancy card packs, and buying stuff at the shop.. Arena Expansion gives you opportunity to fight with waves of monsters on closed caverns.
Before you enter arena you can customize your hero with magic items or cards. Cards can be obtained from cards packs which you receive after arena runs. After clearing every wave you can select new perk or weapon.
In my opinion it's definetely worth to buy it. For small ammount of money you'll recive a lot of hours of challenging fun.
. Good addition to the game! Definitely worth the money.. Absolutely worth it. If you love Caveblazers, might as well grab this for 2 bucks. It's fun, varied, and challenging, and even has its own set of unlocks and stuff to give it some progression. It's also a great way to practice combat against all sorts of enemies, without risking a lengthy main-game run. Buy it.. Already liking this just as much as the main game, could pass as a seperate game... But either way, it's definitely worth way more than the developer's "cheap-as-chips<\/i>" $2 that it goes for. Great way to just dive into a battle with a friend and keep on playing, unpacking those fancy card packs, and buying stuff at the shop.
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