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Title: Chambered
Genre: Action, Indie
Developer:
SegFault Games
Publisher:
SegFault Games
Release Date: 19 Jul, 2017
Minimum:
English
The game itself is good, but the movement is kind of finicky at times. So basically, you can move by touching the trackpad and run by pressing and holding it. You can do this with both trackpads, but some actions with the gun also use the pressing action.
This lead to some movement when I didn't want to, and could be a problem sometimes. Otherwise, pretty good.. Id rate this game about 4\/5.
Gameplay is fun and each match lasts a good 5-10 mins. Its more of a run and gun style game, and theres a good variety of levels with the level design being based around a training simulator so the maps are not visually anything to shout about - although the layouts are decent. The AI are also "decent" and the unlocks keep the replayability to a higher level.
The campaign takes about 1.5 hours (according to my playtime) and the ending is pretty neat. Iv already achieved top rank though and am about 25% through the unlocks.
Reason im rating 4\/5 is there are some minor polishes this game needs - such as the ability to make custom matches, or change the grind (i.e. have the player select if they want to grind for hours for unlocks - i think you unlock things way too fast in this game which dumbs down the sense of achievement.
That being said, its a good game that you can use to practice your shooting skills against AI in a casual arcade setting before going into something more serious.
Pricing is good for the amount of playtime\/content and reflects that it is a small dev "team", but its definately a product to be proud of releasing and worth a buy. Im mainly posting this review to support VR Devs like this who dont rush to release VR titles early, and actually get the game to a higher standard before releasing.. Chambered is basically a team-deathmatch game without the multiplayer part (there are only bots). All fights take place on various different maps in a simulated environment and hence justify the abstract visuals (just blocks and simple shapes). However after you have qualified in the simulated environment a final "real" world level can be accessed (I try not to spoil it for you so I don't give more details).
The game follows a well thought-out plot and thus constructs a very plausible explaination for the offered gameplay, graphics and mechanics. I really enjoyed playing the arenas and getting better to prepare for the final level. There are many weapons which all have a different feel than other weapons in VR games (that aim to represent real world guns), but for me that is okay. Each weapon can have multiple attachments\/upgrades which need to be unlocked by achiving kills with already unlocked attachments. This adds motivation to replaying already finished maps. There are many different maps and some of them you enjoy and want to play again while others can be forgotten once you finished them. But since all maps are nicely done I'm sure the ones I didn't like can be enjoyed by others with different taste and play style.
In summary I'm quite impressed how nicely all components of this game fit together and add up to a complete game! Given that the whole game was developed by a single person and it is sold at a very fair price with even a demo available (which I tried before purchase), I have to recommend it to everybody interested in this type of game!
. This is a no for me, I couldn't stand the gun play for than the 10 mins I was in it. I like the concept of this game, but if the guns feel fake or are very clunky to use it's no good for me. If you perfer your vr guns the way they are in games like H3VR and Onward...you might one to pass on this one.. This game is a lot of fun and definitely worth the price! The mechanics are good and the graphics are as well, esp for the guns. I like that there are 13 weapons and a ton of attachments and camos to unlock. Hopefully the developer adds PvP in the future as an option. A problem I did have was when i held my left vive controller really close to me sometimes it made me move, no clue why this is. I made sure I wasn't touching the touchpad.
Here is a video of gameplay:
www.youtube.com\/watch?v=ifIrxobeT_w\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=ifIrxobeT_w<\/a>. Id rate this game about 4\/5.
Gameplay is fun and each match lasts a good 5-10 mins. Its more of a run and gun style game, and theres a good variety of levels with the level design being based around a training simulator so the maps are not visually anything to shout about - although the layouts are decent. The AI are also "decent" and the unlocks keep the replayability to a higher level.
The campaign takes about 1.5 hours (according to my playtime) and the ending is pretty neat. Iv already achieved top rank though and am about 25% through the unlocks.
Reason im rating 4\/5 is there are some minor polishes this game needs - such as the ability to make custom matches, or change the grind (i.e. have the player select if they want to grind for hours for unlocks - i think you unlock things way too fast in this game which dumbs down the sense of achievement.
That being said, its a good game that you can use to practice your shooting skills against AI in a casual arcade setting before going into something more serious.
Pricing is good for the amount of playtime\/content and reflects that it is a small dev "team", but its definately a product to be proud of releasing and worth a buy. Im mainly posting this review to support VR Devs like this who dont rush to release VR titles early, and actually get the game to a higher standard before releasing.. Wow, Great Game for the Price! Very Fun Shooting Game with Full Touch Pad Movement!.The More you Play The Better it Gets...Good Stuff!
PROS:
- Price! Note: Purchased while on sale, I'd Still Pay Full Price!
- Graphics are Crisp & Clear...
- Fast Action Gameplay! Very Fun!
- Not Hard.. but, Not Easy either, Just Right!
- Cool Environments...
CONS:
- Controls work well but, have a learning curve..."Touch Pad Movement is Very Touchy"
. Props to the developer for:
1) Releasing a full game, and not going the Early Access route.
2) Making it last longer than an hour
Already worth the price, even better than SOME GAMES (coughsuperhotvrcough)
Okay so actually, it lasted 90 minutes.
Here's the gist: You're a trainee on a ship, and you go in this CHAMBER to train, but then your ship is attacked and you're locked inside the CHAMBER and forced to train until you "graduate" before you can let yourself out.
The "training missions" are basically a bunch of arenas where you have to kill 30-50 enemies in a variety of different scenarios. Sometimes you'll have AI teammates, and it'll be like a TDM. Sometimes you'll be locked in a room with windows while weak enemies with pistols swarm you, and you'll only have one life.
But it's mostly just the TDM thing.
Every so often you'll get a killstreak, which either slows down time, gives you a crossbow grenade launcher, or a turret.
So after you do a bunch of those and level up to 17, you can finally leave the CHAMBER, go through about three hallways, kill some of the REAL enemies, press a button, and then the game is over.
But you can still go back and level up all the weapons (through use), get a three-star rank on all the arenas, and unlock all the attachments and paints. I probably won't, but I appreciate the effort a lot more than SOME GAMES.
It's pretty simple, and not that great, but that's what you'd expect from a dev team of 1, using a bunch of pre-made assets and the free version of Unity.. The game itself is good, but the movement is kind of finicky at times. So basically, you can move by touching the trackpad and run by pressing and holding it. You can do this with both trackpads, but some actions with the gun also use the pressing action.
This lead to some movement when I didn't want to, and could be a problem sometimes. Otherwise, pretty good.. Really fun game with a interesting story.Praise Jesus!
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