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Chime Sharp Torrent Download [key Serial Number]

Chime Sharp Torrent Download [key Serial Number]


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About This Game

Chime was a much-loved music puzzle game on Xbox Live Arcade, PC and PS3. What happens if you file away the rusty edges?
New music + new modes + new visuals = CHIME SHARP.

Place pieces, paint the board, make music. Chime Sharp is an sequel to 2009's Chime, a music puzzle game with an addictive, ambient heartbeat. You tessellate shapes to cover a grid, while a beatline reads those shapes as notes. As you cover the board the music builds to a beautiful crescendo of your own design. The only way to discover Chime is to play it, but if you want a glimpse, consider what it might feel like to cross Tetris, a music sequencer and a hypnotic dream about your favourite pop song.

Chime Sharp takes Chime's classic dynamic and updates it for 2015. The core rules are the same but the aesthetic is clean and modern and the game's soundtrack has been completely refreshed. With fifteen new levels, experimental modes, new-era connectivity and sharper ways to play, Chime's finally back -- and it wants to be your new favourite mixtape. 1075eedd30



Title: Chime Sharp
Genre: Casual
Developer:
Ste Curran, Twistplay
Publisher:
Chilled Mouse
Release Date: 19 Jul, 2016



English



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Plays as good as the first one, unfortunately I don't like the songs so...well...
Still can recommend the game itself.. The original Chime is a relaxing puzzler with an interactive music experience. Each song provides a different experience, and the variety that the music provides is a big reason why Chime is so enjoyable.

Chime Sharp provides the same type of gameplay with 15 new songs to play, but for no good reason at all the developer has decided to lock 10 of the songs behind a challenge wall. Rather than let you experience all of the songs while you practice and learn to get better at the puzzles, you are stuck repeating the same 5 songs over and over again while you try to prove to the game that you are worthy of moving on to a new song. If you are not particularly great at puzzle games, you could be locked out of 2\/3 of the songs indefinitely.

I am writing this review after the developer has patched the game to make it easier, but the unnecessary blockade still exists and it still may be an impassable wall for some people. Even if you are reasonably good at puzzle games, you might simply not feel inclined to push for that magic unlock number on every song. You will undoubtedly find some songs more enjoyable than others, but the game does not give you a choice and requires you play every song thoroughly before you can advance to new ones. It's not even clear to me what the requirement is to unlock songs; they say 60% coverage in "standard mode" but I have done this and I still only have access to the first 5 songs, so it's either bugged or it's something harder than that.

So on top of this unnecessary skill wall there may be some bugs. And in my opinion the music in Chime Sharp is not as good as the music in the original Chime (at least the music that I could access).

I believe fans of Chime will find this sequel disappointing.. Chime was essentially a perfect puzzle game, and now there's MORE chime! So \u2665\u2665\u2665\u2665ing buy it right now ok

Also it has a Kavinsky song. Nice game! It's best summed up as "Tetris in zero gravity". It's a bit of an oversimplification, but it's workable. Not going to lie, though, in comparison to Chime Superdeluxe, the track lineup is sort of weak. While SD had big-name electronica producers (Fred Deakin of Lemon Jelly, one half of Orbital, Sabrepulse, Moby) bringing some fantastic tracks in, Sharp is mostly made out of indie composers. The most notable names here are Chipzel and Chvrches, and I'll be honest I'm not even sure about Chvrches. None of the tracks here are bad in any way, but they're often kind of mediocre and fail to match Superdeluxes' fantastic lineup. In additon the gameplay has changed up a bit: Now, there's only 3-minute Standard mode, and 3 new gamemodes. Sharp is the most notable gamemode, as it sticks with this game's theme of trimming edges and minimalizing. There's no time limit in Sharp, but every Fragment you leave counts down your lifemeter. It sounds easier than Standard, but Sharp has every ability to kick your puzzle-lovin' behind. There's also Strike mode, which has a non-extending minute-and-a-half timer, and a quicker timeline. It's kind of weak compared to Sharp, honestly, but a welcome addition. The third mode is Challenge, which I haven't gotten to yet because 3-minute Standard is HAAAAARD, so i'll leave that up to somebody with actual skill to look at. Overall it's got a lot of fun additions, although it's sometimes a bit weak in parts.. It's like Lumines, only with a time limit of 2 minutes to see how much area you can cover with your fusion-making skills. Rad game.. I bought this game on a recommendation. I was not sure what to expect. I have thoroughly enjoyed putting several hours into this game. It's a very relaxing experience especially with headphones on, but I find the game just as enjoyable without sound. It has a nice bit of challenge and different modes that add to the experience.. Hmmm....I dont think i like it. The puzzles dont interact with the music like they did in Chime.
Seems like the subtle sound effects that do happen are generic and global. At least it sounded like it to me.

Also, the music itself is not very compeling. I do not see what is so great about this version. I kind of think im getting mad about it sucking LOL...Its like Chimes little brother and his stupid friends tried to follow but didnt get what it was all about, thus degrading the whole genre.

I'll catch\u2665\u2665\u2665\u2665\u2665\u2665im sure cause someones friend has a song on here and they are for real and who am I to say anything. Fine, I just have different roots.

If the game was only 9.99 I'd be fine with the amateur music.

The puzzles piece sets are too large..making puzzles seem even more generic and unfocused.

The background visuals are nice but not enough to carry the games price tag.

Not worth 15, music does not sooth nor enduce theta state. It really misses the mark...disappointed.
. I bought this game on a recommendation. I was not sure what to expect. I have thoroughly enjoyed putting several hours into this game. It's a very relaxing experience especially with headphones on, but I find the game just as enjoyable without sound. It has a nice bit of challenge and different modes that add to the experience.. Hmmm....I dont think i like it. The puzzles dont interact with the music like they did in Chime.
Seems like the subtle sound effects that do happen are generic and global. At least it sounded like it to me.

Also, the music itself is not very compeling. I do not see what is so great about this version. I kind of think im getting mad about it sucking LOL...Its like Chimes little brother and his stupid friends tried to follow but didnt get what it was all about, thus degrading the whole genre.

I'll catch\u2665\u2665\u2665\u2665\u2665\u2665im sure cause someones friend has a song on here and they are for real and who am I to say anything. Fine, I just have different roots.

If the game was only 9.99 I'd be fine with the amateur music.

The puzzles piece sets are too large..making puzzles seem even more generic and unfocused.

The background visuals are nice but not enough to carry the games price tag.

Not worth 15, music does not sooth nor enduce theta state. It really misses the mark...disappointed.



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