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About This Game

Close Order is an arcade shooter with one simple goal: become a badass armada! It's not about you. It's about other ships around you known as minions that exponentially increase your firepower!

Defeat enemies for parts. Combine those parts into minions. Move them around your armada however you please. Become badass!

Play through a short, episodic narrative in Story mode to discover the fate of humanity, or boot up Survival mode for fast-paced action!

Features



  • Grow from a single ship into a massive armada!
  • Plays like a shooter, feels like arcade, acts like tower defense, relies on strategy, and is always distinctly bullet hell!
  • Experience the remnants of the galaxy post-Earth in Story mode.
  • Tackle the story your way: missions are set up in an episodic fashion through interconnected hub worlds.
  • Not in it for the story? No problem! Boot up Survival mode where you start with nothing and must grow your armada in order to survive.
  • Duke it out in Simple Survival, where levels have pre-made waves of progressively stronger enemies.
  • Too easy? Take it one step further with Custom Chaos, a customizable version of Simple Survival that allows you to choose the level you'd like to play, the type and difficulty of enemies, and the amount of enemies you wish to face.


Whether you want a powerful story or a badass gameplay experience, Close Order has it all! 1075eedd30



Title: Close Order
Genre: Action, Indie
Developer:
Raconteur Games
Publisher:
Raconteur Games
Release Date: 21 Jan, 2016



English



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Fun idea but the UI is broken. The level select is unintuitive and right clicking while dragging a ship causes the game to bug out.. I purchased this game very soon after its release. It looked from the videos and screenshots like a fun action shooter game. I unfortunatley turned out to be wrong. After booting up the game, I played a quick tutuorial mission, in which I discovered the fidley controls, vague objectives, and confusing camera angles.

Moving around feels floaty, and it is near impossible to have any sort of percession while moving. You can either sit still and take massive amounts of damage while you fire, or spray and pray, missing every shot. The menu is also very fidley and sensetive. Trying to select a new minion to purchase requires you to move your mouse very slowly, and you often fly past the option you want to it just doesn't select when you do eventually reach it.

In the tutorial, I was shown several ships to defeat. I defeated them all (with some effort) and was taken into the first mission. I was then given nearly no direction whatsoever. I floated off into the endless world with no idea where I was going. An "endless" world may sound exciting, but it is just a black background with a few stars permanently sitting in the distance. I eventually doubled back and spoted a hard to see asteroid belt that I needed to follow. This style covers half of the game, and could possibly be a fun challenge, if the other half wasn't just going to white dots on your map, getting some text, and going to a new white dot. Both types of gameplay are extremely tedious, and the battles take up very little of the actual gameplay.

This game looked very promising. But after playing it for a short while I realized it needed a lot of work to become what I would consider a good game. The many glitches (a few of which are gamebreaking), unpolished controls and menus, and the overall fidley gameplay make this game one I would certainly not recommend.. It's a fun little arcade game with a interesting dose of creativity. Not really a "binge game" but something best played in short bursts like wating for a download or a study break.. Update to Review:
The developers have shown true commitment to their customers and their own vision. The game has grown and now shines. It's not for everyone and the core concept might be alien to casual gamers but for those who are looking for something original and challenging will find warm & fuzzy feelings with Close Order. As an indie developer and a proponent of innovation in gaming I fully support this team. For $5 I think this is a great deal.

ORIGINAL REVIEW BELOW:
I am recommending to purchase the game only for those with patience and an interest in actually contributing to the development of a game. This game needs a lot of help from the community as the developer is capable but apparently inexperienced with game design. NOTED IMPROVEMENTS: tutorial is great now, the UI is improved and polished, the few bugs I encountered originally are all gone, the difficulty curve seems to have been smoothed out as well. Exceptional improvement IMHO. Well done Raconteur Games!

There are core design decisions in place that are interesting and could prove to be really fun with a lot of polish and refinement. Missions are currently disjointed and transitions are abrupt and break the fourth wall. Your "minions"(fleet) disappear suddenly and without reason or even explosive effect in one mission. If you skipped the conversation, as many shooter fans do, it is confusing. I kept spending my amassed fortune replacing those ships only to have them suddenly dissapear again. 3 times I did this until broke and finally understood that this mission forces you to go alone. Unfortunately this is the sort of unrefined gameplay I was mentioning. An experienced developer would know to remove player's ability to spend on new ships and when they attempt to do so, place an explanatory message on screen. It takes 10 minutes to code but without user feedback and direction, it will never happen.

The game is less than $5 and has tons of potential but don't buy it expecting others to fix it for you. It has a small user population and the forum is empty right now. Buy it and help out or stay clear until reviews at "final release".. The game is fun, and it's core mechanics easy to understand and implement. The story is simple, and I enjoyed the character's knowledge of how ludicrous what they were doing was. It was an interesting take on expected game mechanics (no one questions how 1 man in black ops can accomplish all the tasks he does, it's unrealistic but just accepted by the gamer) but the characters are almost self aware of this without having to do a Deadpool style of 4th wall breaking. An example of this was in the first story mission your briefing tells you that you are to escort a ship and that there will be people trying to attack the escort, and one of the crew members states something to the extent of, "A military mission when we're just explorers and have no idea how to fight? Let's dive in head first!." Subtle humor that I enjoyed. Humor aside you're always just in that believability spectrum, never too far serious or ludicrous. The author knew what kind of experience he wanted to give and he presented it well. This game's story will not lead you into a deeper understanding of humanity or anything like that, but it will give you enough to keep your attention to present to you an enjoyable time.

Visually it's a treat, I don't mean it's NEXT GENERATION GRAPHICS, but it's colorfull vistas and elements of the world backup the style the game is presenting.

I do wish that the way you upgraded your ship\/fleet was more progression based, or unlockable I suppose. Not having practically all ship variants right of the start, and getting certain upgrades or new abilities after beating a level would of been nice. Not to say there isn't any progression, but it seems a bit underdeveloped in my humble opinion.

Unfortunately there are some bugs that will hinder your enjoyment of the game. A short gameplay session occurs before what is supposed to be the intro cutscene, and that gameplay segment is a tutorial that you must repeat after the cutscene. The one that caused me the most trouble is the bugged music. While the music itself is great and fitting, you have no ocntrol over the volume. You can try to turn in down using the enraging cursor that is used in menus, using buggy volume sliders, but even if you manage to get the volume to where you want it (which is unlikely since the first slider barley works, the second even less so, and the third is unusable) after a loading screen the volume goes back to max and if you try to change it after that the music will briefly go to the volume you stay and then quickly rise back to max. I point this out because it made it impossible to make a video of this game because the music was always overpowering my voice.

Bugs aside I recommend the game, and look forward to see what come out of the game creator next.. Lots of bugs. For example, when I started a new game there were no graphics, only a few words. I tried all sorted of graphical combinations and no luck. I then continued a game and it worked. Another bug is that some ships in the formation weren't there, but I couldn't replace them or remove them or anything. Oh, and I couldn't get back to the crossroads (essentially the menu) at the end of a mission.

It doesn't support anything above 1600 res, and you can't change the music and sound independently.

I wanted to like this as it's a pretty decent idea, but I can't recommend it.. It's quite fun, very very simple but fun to play which is the important bit.. Well. To be honest. It's a fun game.
Is there room to improve? Yes
In the end, Close Order is a success as a game. It's fun
I r8 7\/7. It's gr8 m8. Would bang again.. a promising game but unfortunatly buggy and not very polished. the premise is a bullet hell\/third person fleet shooter. you start as a single ship and buy more and chose their fomration while trying to sirvive. unfortunatly the cutscenes leave artifacts as they progress, when dialogue or text happens it takes a significant portion of the screen starting at the lower left and makes it black. when you buy ships the game pauses and for some reason the only was to unpause the game is to bring up the pause menu. game play is best with a controller but trying to do anything in the menues is imposible due to the exreme sentivity setting that you can't change.



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