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Cold Waters Free Download Key Serial Number

Cold Waters Free Download Key Serial Number


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About This Game

After tracking a Soviet landing force bound for Iceland it is time to plan your attack. Do you silently close in to torpedo the landing ships and escape during the resulting chaos? Or strike with long-range missiles but risk counterattack from the enemy escorts? Have you detected them all, could another submarine be out there listening for you? Has the hunter become the hunted? Will you survive the Cold Waters?

Inspired by the 1988 classic “Red Storm Rising”, command a nuclear submarine in a desperate attempt to prevent “mutually assured destruction” when the Cold War gets hot and WWIII begins.

You will be tasked with intercepting convoys, amphibious landings, insertion missions and battling it out with enemy warships, submarines and aircraft. Thankfully, an arsenal of wire-guided torpedoes, anti-ship and cruise missiles and the occasional SEAL team are on board to keep the Iron Curtain at bay.

Major Features:
- Real-time naval combat
- Over 40 classes of ships and submarines all meticulously researched
- Dynamic Campaign where your performance matters
- Realistic sonar model
- Authentic Soviet combat tactics 7ad7b8b382



Title: Cold Waters
Genre: Indie, Simulation, Strategy
Developer:
Killerfish Games
Publisher:
Killerfish Games
Release Date: 5 Jun, 2017


Minimum:

  • OS: XP
  • Processor: Intel Atom
  • Memory: 2 GB RAM
  • DirectX: Version 9.0c
  • Storage: 2 GB available space

English



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Never have I had a game where a whale took a torpedo to save my life. 10/10 RIP Mr. Whale press F to pay respects. As a former submariner I'm impressed with this game. Cold War submarines can be a difficult task to tackle, twice as hard when you model the USN. It's not what you would consider a hardcore sim and in that sense can appeal to a broader audience. The developers decision to allow modding to their game is a huge plus, and the mods are flowing out already. There are a couple of things that bother me, but I also understand limitations of the game engine along with having to use open source intel for their information. Bottom line, even at $40 USD (which IMHO is reasonable given some of the stuff that comes out at $60 USD and is garbage) the game is well worth it.. This game is simply awesome. If you've ever enjoyed playing a submarine game, I can't imagine that you wouldn't like this one. The tactics the AI will use against you are based on real world Soviet tactics. (I'm not sure about the Chinese, but from what I understand the Soviet campaign is very realistic.)

Some people would find the learning curve on this game a bit steep perhaps. However, if you have a basic understanding of the way sound works in water, it isn't bad at all. There are some VERY good videos on the web. If you're in doubt or struggling, watch some of them. Jive Turkey on the 'tube will have you dodging torpedoes, taking out targets, and living to fight another day in no time.

The development team is small, but the support they give is amazing. I've emailed support about a couple of issues, and they've posted a patch correcting them the within hours, not days or weeks. They really care. They have also added an entire campaign months after the initial release for free. Many (most?) other companies would have charged extra for it.

I could go on, but I'll sum it up to keep it somewhat brief. I can't highly enough recommend this game.. Bottom line up front: "Cold Waters" is the hot running spiritual successor to Clancy's 688i. Caveats: I am a diggity a**hole who could stare at these rendered boats slicing through the depths for an hour.

But it's not Dangerous Waters, in the sense that you move about the boat and take control over the various watch stations such as sonar waterfall displays, fire control plot or TMA, the radar scope and so on. You are the submarine commander, and the aforementioned stations are somewhat condensed into a 3D representation of your boat, the enemy, weapons, etc. Using this 3D model and a tactical map, you attempt to accomplish various missions doled out by HQ or random enctounters in two dynamic campaigns, or single missions.

That said, the game does not scrimp on acoustic properties of sea water; depth is modeled and there are layers and ducts you can use to your advantage. Towed arrays are modeled and can improve your solutions, but are not actually rendered in game and are invisible. One campaign takes place in 1984 with the 688 Los Angeles class available, another takes place in 1968.

The $40 price tag seems appropriate for this title. NATO ships are not modeled aside from your boat, and the missions take place on a somewhat limited theater from England to Murmansk.

I had to turn it down to easy to survive much less win one of the campaigns finally, so you will be challenged. I have not yet tried the game on elite; on normal difficulty I was routinely blasted out of the water.

The game is moddable, and some mods exist for 688 Flight II and III with VLS, improved sensors, and improved anechoic coating. Another mod lets you play Russian boats, including the incredibly fast (and noisy) Alfa.

I highly recommend this title; it should be the next addition to collectors of serious simulation games, and on the easiest settings, it is also accessible to nubs and non-quals.

I also recommend this thorough review from Neal Stevens at subsim.com,
http://www.subsim.com/ssr/cold_waters/review_cold_waters.php. A post WW2 submarine game many of us have been waiting for! The game is simpler than 688i, Silent Hunter, Dangerous Waters, or Command Modern Air Naval Operations. I think it manages a good balance between fun and realism.

Gameplay
-The game plays out as a small scale tactical game. The player assumes command of an individual SUB and seeks to engage maritime and land targets. Movement like rudder, diveplanes, and ballast are controlled by the WASD keys. Some skill is needed to set the diveplanes and ballast to make desired depth and course corrections. Be careful to level out or else you'll broach the surface!! The weapons are all modelled true to life. Wire guided torpedoes can take human inputs or they can find targets of their own. Cruise missiles launch themselves out of the water then skim at high speeds over the ocean. Weapon employment is very easy and is as simple as setting a waypoint for the missile to go on the 2D map. Damage control and reloading are also very simple and similiar to Silent Hunter. The player assigns damage control to various comparments.

The game also has an added component of sound modelling and sound signatures. The crew automatically identifies targets as the submarine moves closer to the target but the player can manually identify targets by matching frequency bands to known frequencies of Soviet ships. Much like you would on a real submarine! The manual explains underwater acoustics fairly well and water temperature, pressure, and wave bending are all explained and modelled. May be the most detailed I've seen underwater acoustics modelled in any game.

The game comes packed with around 7 tutorial missions, single player missions, and dynamic campaigns. The tutorials are text based and allow you to go at your own pace as you process the information at your own speed. The game is missing multiplayer but the devs have stated they may implement it at a later date.

Graphics
-The graphics are quite good and comparable to Silent Hunter 4 or 5. The waves reflect and behave realistically, explosions are bright and contrast water, smoke belches and looks black and menancing against the horizon. The unit detail is very nice and you can make out individual bolts, lifeboats, guns, and other details on the ships. It's a joy to zoom in and see the detail of all of these Cold War era units.

Audio
-The audio is very very nice. The music sounds like something out of a Tom Clancy film or game. Serious with a tone of grandeur. The active sonar pings are very eerie and atmospheric. Explosions, gunfire, and missile motors all feel very impactful and appropriate. Kudos to the devs on their audio. One thing the game is desperately missing is crew voiceovers. Crucial information like depth passing and speed changes are all shown as text. Crew voiceovers would be much more immersive.

Criticisms
-The UI could use some improvement and hotkeys are desperately needed at the time of this games release. Many of the buttons lack labels and could use further explanation as to what they mean. It's tiring to go back and forth between the in game reference material and playing the game.

-The WASD navigation could throw some people off. Some people are micromanagers while others may prefer to set a waypoint and have the sub automatically navigate there (which is something you can't do right now). Personally I like the WASD navigation as it imitates what an Officer of the Deck or Commanding Officer would have to do. That is giving orders to the helmsmen to make bearing, depth, and speed changes.

-Lack of multiplayer is a bit glaring. In this day and age people like to play games with friends and a game that's missing multiplayer stands out. I'm really hoping the devs add this in as it would greatly enhance the game.

Score

8.5/10

The game is very fun and enjoyable and a much needed and welcome throwback to naval sims of old. The game has some UI issues and is missing multiplayer but those issues can be improved on in the future. I think this game scratches the itch that people have for something that's more complex than a Jane's videogame and is less complex than something like Command Modern Air Naval Operations. The devs are EXTREMELY responsive and I believe they'll give this game support for years to come. The game will feature moddability and I'm excited to see what the community can produce. Games like these often hit their golden years way after they were released.



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