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COLINA: Legacy Crack Code Activation


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About This Game

Grandma's House Awaits...

COLINA: Legacy is an indie horror game with puzzle elements. Control Alex as he struggles to grasp what has happened when a visit to his grandmother's house becomes a vacation of terror.


Psychological horror finds a new home when the young Alex wakes to find himself alone and in need of escape. He’ll have to use his wits to get through the terrifying situations set before him, or lose more than just his mind.

Features:


  • Escape Room of Terror – The design of COLINA: Legacy was approached with escape rooms in mind. Challenging puzzles await Alex as he explores his grandmother's house, but the puzzles aren't the only thing that awaits him on his journey.


  • Return to Old-School Survival Horror – From the third person camera, to the flash light as your one true weapon, COLINA: Legacy pays homage to the great survival horror games of the past while making a place for itself in the genre.

  • Stunning Visuals and Sound - While COLINA: Legacy may have been developed by a very small team, the visuals and audio stand out in league with larger games. COLINA: Legacy is a game to be experienced!
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Title: COLINA: Legacy
Genre: Action, Adventure, Indie
Developer:
Chance6 Studios, LLC
Publisher:
Chance6 Studios, LLC
Release Date: 13 Sep, 2018


Minimum:

  • OS: Windowns 7 or higher
  • Processor: Intel Inside Core i3 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 capable GPU with 2GB VRAM (nVidia GeForce GTX 750ti or AMD equivalent)
  • DirectX: Version 11
  • Storage: 13 GB available space

English,Swedish,French,Japanese,Korean,Polish,Russian,Simplified Chinese



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Was a little disappointed by how short this game was and the overall lack of horror. The scariest part of the whole thing is the first time you see that ghost puppet lady, but after she shows up a few times you get used to her. The other enemies were just kind of there, and you either had to avoid them or kill them, which wasn't difficult either. Then there's all this mythology that kind of gets forced on you, but isn't necessary to learn in order to beat the game. It would have been nice to have some clues or something in the notes that you find so that there's an actual reason to read them.

I would have definitely thrown in some more jump-scares, or replaced the crawler guys who shoot acid with something a little more menacing. I also would have made the glyphs have more uses, because you only really use one or two of them most of the time, and other ones you just use once or twice just to solve a puzzle.

Also, it's just strange to collect the orb shards just to find out that they had no actual use in the game, they just earn you an achievement on steam, kind of a let down.

I mean, I know I only paid $10 for this game, but i was pretty unimpressed, especially after the demo making the game look so promising. It turned out this game isn't much of a horror\/survival\/psychological horror game, just a puzzle game with a couple spooky puppets. Would rate a 4\/10. Liked the idea with how you use the flashlight to use your powers and such.
Thou for me the game had no scare or horror aspect at all.
Find some stuff for a puzzle and solve it and move on.
I just found it to be quite dull. Not to talk about the horrible "combat" you have to do later in the game.
Wish there had been some atmospheric music in the background.
I just can't recommend it as I found it lacking.


Galimulator 4.2 BETA update:
If you're feeling brave and ready to experience new bugs before anyone else does (and hints of features hiding somewhere in the background), feel free to give the "Public beta" channel a try - and give the new update a try!

Here's a brief changelog:

  • Religions in the game! See the rise and fall of faiths! Will the Rationis Lumine come to terms with the followers of Pingoism?
  • Emperor mode improvements, including:
    • Direct diplomatic window where you can propose peace / alliances etc
    • War room - where you can see ongoing wars and allocate generals to fronts
    • An option to "step" forward time in smaller increment
  • A help screen with all the shortcuts in the game (check it out!)
  • Fullscreen mode
  • Webbed starlanes
  • Shortcut for "Escape" button to close current window
  • Setting to disable ALL WILL BE ASHES (ok you guys finally get what you want!)
  • Setting to disable Conspiracies (they are a bit underwhelming right now anyway)
  • Death match mode - create lists of empires to pre-put in the game
  • Fix to show auras when stars are disabled (e.g. show wealth on earth maps)
  • A button to make ships fleet commanders
  • A big Giant Wheel

Join the discord server or post comments here to report bugs. Happy testing!. Galimulator 4.2 update!:
If you're new to Galimulator, you should know that it is a game that is regularly (for the three years at last) getting new features, and being updated every couple of months. Updates and new features are always completely free, of course. Here's the latest batch of new things:

  • Religions in the game! See the rise and fall of faiths! Will the Rationis Lumine come to terms with the followers of Pingoism?
  • Emperor mode improvements, including:
    • Direct diplomatic window where you can propose peace / alliances etc
    • War room - where you can see ongoing wars and allocate generals to fronts
    • An option to "step" forward time in smaller increment
  • A help screen with all the shortcuts in the game (check it out!)
  • Fullscreen mode
  • Webbed starlanes
  • Shortcut for "Escape" button to close current window
  • Setting to disable ALL WILL BE ASHES (ok you guys finally get what you want!)
  • Setting to disable Conspiracies (they are a bit underwhelming right now anyway)
  • Death match mode - create lists of empires to pre-put in the game
  • Fix to show auras when stars are disabled (e.g. show wealth on earth maps)
  • A button to make ships fleet commanders
  • A big Giant Wheel

Join the discord server or post comments here to report bugs. Happy testing!

Oh, and in the next version, looks like there will be ... planets!. Pricing issues resolved!:
It now looks like the pricing issues have been resolved, and Galimulator is finally available to buy globally! Thanks for your patience! :steamhappy:. Galimulator 4.4 is out!:
So finally after a long and difficult to justify wait - it's time to upgrade the beta to an official release!

There are no changes since the beta release, so if you are already using the beta, this means nothing new for you.

But still here's the changelog:

  • Much improved top list - change the number of entries, which data to include and how to sort it
  • (Minimal) game start menu, so it doesn't automatically load your gigantic autosave when you launch the game
  • Hexagonal and square star placement option on all galaxies, as well as special square and hex galaxy shapes
  • Paint religion influence across the galaxy (sometimes gods need a helping hand getting their point across)
  • New monster
  • Made ALL WILL BE ASHES a bit more devastating again
  • Plot armor person special added to keep your darlings alive as long as you like (don't blame me if they get into some weird stuff)
  • Lots of other small fixes


Have fun, and see you in the next update, which will include some more modding abilities, dual galaxies at once just to cherry-pick a few things.. Galimulator 4.4 (X-Mas update) BETA is out!:
Honorable friends and mentions,

It's time for another Galimulator update!

This time Santa is plotting to take over the galaxy, or at least ride across it in modulated sine-waves with his reindeer up front. Snowflakes will accompany his progress - in "Let it snow!" mode!

Here's a changelog of the more meaty stuff:

  • Much improved top list - change the number of entries, which data to include and how to sort it
  • (Minimal) game start menu, so it doesn't automatically load your gigantic autosave when you launch the game
  • Hexagonal and square star placement option on all galaxies, as well as special square and hex galaxy shapes
  • Paint religion influence across the galaxy (sometimes gods need a helping hand getting their point across)
  • New monster
  • Made ALL WILL BE ASHES a bit more devastating again
  • Plot armor person special added to keep your darlings alive as long as you like (don't blame me if they get into some weird stuff)
  • Lots of other small fixes

So sign up for the beta, try it out, and let me know if it works (either here or on the Discord), and also let me know if you're feeling jolly enough!. Galimulator 4.3 update!:
So finally! The 4.3 update is out of beta, time to everyone enjoy it, hopefully.

Some bad news: This update will not be compatible with your existing saves. If you think that's bad, imagine how they people living in those old galaxies feel, they will spent the rest of existence in permanent stasis. Though I guess they will never know it. In fact, maybe it will happen to you right ... now? ... No guess not.

  • Instead of random rebellions, they are now caused by factions which rise up in space before forming their own empires. Fight them in various ways, or liberate them, your call.
  • Planets! You can now see the planets in the systems. It's just for aesthetics, but will help those of you looking for some more immersion opportunities
  • You can search through the scenarios :steamhappy:
  • New empire specials and monsters
  • Some revamped UI
  • Allied ships now also help support during ground combat
  • Assign fleets to fight on different fronts

As usual, ping me on Discord or wherever if you have problems:
https://discord.gg/XVumtY7

Have fun everyone!


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