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nobody playing online. Pretty good game. Have played by myself in single player mode, gets difficult after wave 4. Much better to play with freinds. Few bugs here and there but nothing I can't deal with. I'm in early access and they they seem to be listening and addressing any bugs I can find.. nobody playing online. I spent some time playing this in single player, and I kind of dig it. The art style is a mjor strong point. There is the foundation of a really fun game in here.
This game does desperately need some more work though (being early access, I hope it gets it too).
>Rebindable keys are a must. It's rough being forced to play without my usual keybinds.
>I need a tutorial or at least a text blurb to explain things about the game. Such as what kind of HP do the monsters start with? I see HP numbers coming off them when I hit them, but without knowing what their full HP is, it's sort of useless.
>More explaination of the connection between the crytals and what you can do with them.
>The mechanics for switching weapon types in the turrets right now is pretty awkward. Can't I just switch weapon types with a mousescroll instead?
>Getting in the turrets is sometimes a little finnicky. Expand the radius where I can jump into them from maybe?
>More visual weapon differences between the different classes. It's weird to have a "shotgun blast" ability coming out of a bow and arrow.
>Stetch goal of cosmetic upgrades would be nice.. nobody playing online. Such a good game, I really like the variety of abilities for the different classes, though I wish that they were visually more distictive (at least different colors for each class).
One of the most balanced, but challenging defense games I've seen in a long while.
Can't wait to see what the devs add to it!
Containment Corps Update Info
Hey everyone! It’s been a while since our last post, and we’re here to announce update number one! So there are a lot of things we added in the past few months. We’re always open to feedback, so let us know what you all think!.
Containment Corps now partnering with Enjin!:
Nimbus Interactive is incredibly excited to announce we are partnering with blockchain gaming pioneer Enjin to enhance our game. We will be utilizing Enjin's platform and tools to enable in-game items within Containment Corps to be able to be truly owned by the player.
To celebrate this new development, Containment Corps will soon be free to play. This hopefully will enable more players to try out the game and be a part of our growing, innovative community.
To read the full announcement about our Enjin partnership read about it
here[medium.com].
Update 0.1.0:
Hey everyone! We've come out with an update adressing a lot of background issues such as a tons bug fixes and optimizations. Also we added infrastructure for future updates.
One major change is our removal of the game experience system and not locking abiltiies behind experience gain. We want players to be able to use as much functionality in the game as possible and dont want to raise up artificial roadblocks.
We plan to be releasing more updates much more frequently, and have a major announcement planned for early 2019, stay tuned!.
Early Access launch date delay: September 21st:
Hey everyone! We've been really encouraged by the community response to Containment Corps thus far. We were set to release on Early Access tomorrow the 7th but unfortunately have decided to push the release date back until September 21st. This will allow us to solidify some of the new content we've been working on, and allow us to deliver a better more polished experience.
We've also been pleasantly surprised with our marketing presence, and this slight delay will hopefully allow us to grow our community presence even further
Stay tuned for more updates in preparation for our release in two weeks!
Sometimes difficult decisions stare you in the face .
Update 0.1.9:
Enjin integrationFeatures functionality to import Enjin wallet, use your Containment Corps founder's tokens to unlock a new item!
Some UI quality of life changes
New deployable mint item
Minor bug fixes and back-end updates.
We're live... and kicking!:
Containment Corps is finally up and in the world as of today! The whole team is psyched to have finally got things out to the players, but for us, the action doesn't stop there as we've got a lot in store for the coming months.
- Bugs, bugs, bugs, are a top priority since we need to fix the little things and keep any potential game-breaking bugs from breaking things.
- Maps and more maps; tweaks and fixes to the existing maps to make them flow better, and drive the gameplay up a notch, but we also have other maps already under development, which you can see glimpses of in the trailer.
- Game modes and single player are something we'll be playing with over time, we've already started work on a second more mission/goal focused game modes, and making things work well for solo players is something we're looking to introduce, probably not full companion ai for a while, but we're working on it.
- Keybinding(s) and full controller support has been slowly coming together in the background, but unfortunately didn't make it into release, and should be arriving anytime in the next few weeks or so.
- Story and world. Both of these have been on the back seat to getting the core experience of shooting aliens and taking their stuff and are something that's planned to take a bigger role as we work on new maps, game modes, and systems.
- Tutorial, a thing we desperately need and other than bugs is one of the top things our designers are working on in the weeks to come. The tutorial should also hopefully include some story elements that should shed some light onto the player and why they're working for the Containment Corps.
Well,
that's all the news on our general todo list. Since CC is a game and the team is always working to improve things, this list might change some as we rearrange what our top priorities are. We value our players (you all), so hit us up with thoughts, suggestions, or anything else on the Steam community discussion page; we'll try to get back pronto.
Until next time,
The Nimbus Team.
Update 0.1.10:
Update 0.1.10
- Enjin wallet linking now works on all maps (Canyon, Desert, Swamp Defense)
- New players can properly create loadouts when playing for the first time
- Fixed collision issues with enemies running into crystals
- Fixed enemy pathing issues in the Canyon level
- Minor back end fixes
.
Free for All!:
Containment Corps is now
Free to play! With a renewed community following our announcement of our partnership with
Enjin[medium.com] we are elated to bring more people in to play the game and share our creation with the world, free of charge.
We encourage new players to provide feedback and help make Containment Corps continuously improve. To connect with us and read more information, check out our
Discord[discord.gg] channel. Make sure to keep up to date with us on social media and here on Steam. Great new things await!.
Update 0.2.0 - Giveaway plus new multiverse items!:
Update 0.2.0 contains a whole bunch of exciting new content including:
- Chance for FIO Express token giveaway - with linked wallet and stats in-game
- New playable Multiverse items - featuring the new Howling Howlitzer cannon
- Tutorial Re-haul
- UI QOL changes and bug fixes
Read more about the update here [medium.com]
.
0.2.0 Hotfix:
Update 0.2.0 Hotfix
- Fixed wallet linking not working in desert map
- Server browser text no longer overlaps
- Minor UI/back-end fixes
- Controller Bindings should now work properly
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