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CRUSH Keygen For Windows 10


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About This Game

Set way in the future. CRUSH is the "Greatest Intergalactic Gun Show!" in the universe. Hundreds will die for the entertainment of the crowd as you compete for glory and prizes!

Do you have what it takes to annihilate your enemies in this fast paced twin stick shooter? LIVE! DIE! CRUSH!

  • Fight your way through hundreds of psychotic enemies who only want one thing... your death.
  • Survive by collecting weapons and power ups.
  • Take on the arena alone or with a friend.
  • The latest in beautiful pixel graphic hardware.
  • Easy to learn, hard to master bullet hell gameplay.
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Title: CRUSH
Genre: Early Access
Developer:
Salt & Pixel
Publisher:
Salt & Pixel
Release Date: 31 May, 2018



English




Even though it's still an early product, I say it's the best next game for Smash T.V tribute games so far. Defenitly worth $4.99 of my time.. +1 Dev is very honest.


Edit: Dev fixed the Store Page, all is good - leaving this up to show how s\/he handled the situation, in a good way: here's hoping that when it hits 1.0 it's good!

~

Old review, prior to Store page fix:

This is a *very* rough build \/ EA alpha stage project, with the dev obviously tinkering around (removing ~80% of items last patch to sort basic core elements out) and is NOT a 1.0 gold release. Nowhere close. It's also a pity, because Dev didn't realize that their store front wasn't stating EA:

SO: DO NOT BUY IF YOU EXPECT A FULL GAME \/ NOT INTERESTED IN SUPPORTING EA INDY GAMES. 100% DO NOT BUY \/ COMPLAIN IF THAT'S YOUR EXPECTATION.

However, Dev was:

a) Monitoring forums and noticed this within ~1 hr (always a good sign)

b) Immediately told me to refund as s\/he recognized the error

c) Couldn't sort it with Steam, but immediately pushed an update text stating the error.

d) Stated s\/he's a solo dev working on it for 1 1\/2 yrs (and obviously learning their craft while doing so)

So - atm, it's a very very bare bones Smash TV clone with a some issues, not much content (you'll finish the 1st arena in ~30mins or so) **but** with a lot of promise.


Advice to Dev: nail the SP content \/ structure before even attempting the MP code: MP code is a heinous task, you need to sort the base core mechanics out first.


$5 to support an obviously honest & first time dev? Sure, we'll do that. Just don't buy if you're not into that kind of thing.. Even though it's still an early product, I say it's the best next game for Smash T.V tribute games so far. Defenitly worth $4.99 of my time.. 07\/23\/18
As of right now I don't know if it's developers' intention but this game was to underdeveloped for me, a basic twin stick shooter that you can finish in 30 minutes or so. I might come back to it when it's complete but as of right now it is not even worth the $5 I put into it.. I like the direction this is going. It seems like a revamp of the cult-classic "Smash TV". At the momemt though becasue it's early access there are a lot of bugs and video\/aspect ratio issues as well as some stages\/rooms spawning items and pick-ups in non-accessable areas. With some polish though i can see this game being a smash hit.. I like the direction this is going. It seems like a revamp of the cult-classic "Smash TV". At the momemt though becasue it's early access there are a lot of bugs and video\/aspect ratio issues as well as some stages\/rooms spawning items and pick-ups in non-accessable areas. With some polish though i can see this game being a smash hit.. The absolute bare bones of an experience are here.

The shooting is alright. There are "power-up" weapons with limited ammo you pick up. They are okay, maybe even kinda cool. The movement feels slow, but that's mostly an issue when you are running around cleared rooms etc. During combat it works.

As you clear rooms, more enemies start appearing. A bit too many actually. You can get into a situation where there is a horde after you and unless you get lucky with a weapon drop, you're going to take a hit (because you can't kill them fast enough and there is no way to kite them).

That's it. The only additional mechanic is picking money to buy a chest for an item. I don't know the extent, but in my last run I got two chests. One had a map...the other just had blue tokens (that I believe are used to power items, that I didn't have). After you beat the boss, you get whisked to...a coming soon screen.

There isn't enough here, what is here is kinda boring, and there are bugs. Many of them are just visual, but they are distracting. Come on dev, I believe in you.


Linux Version GO!:
We have released the Linux version of The 39 Steps on Steam. We have also updated PC and Mac version inline with this - eliminating the resolution dialogue at the start for a more seamless experience.

Thanks everyone,

Simon @ TheStoryMechanics. Steam Trading Cards Now Available!:
We are pleased to announce that The 39 Steps now features Steam Trading Cards. The set brings 5 cards, 3 backgrounds, and 5 emoticons. We hope you enjoy them. Thanks for your continued support.. New from the developer: Beckett:
The latest game from 39 Steps creator Simon Meek is now on Steam

http://store.steampowered.com/app/588230/Beckett/

Beckett is a surreal-noir by The Secret Experiment - an original story that Rolling Stone describes as "Part Detective Story, Part Dadaist Nightmare... A rare example of total and genuine auteurism in the games world”. Hope you like it. Thanks again for all your support..

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