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Dance Magic Download] [torrent Full]


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About This Game

What if dancing could save the world? In Dance Magic, it can.

What if scientists invented a brand new form of biological energy able to convert dancing moves to real power? Then the fate of the whole human race would depend on the most skilled dancer’s will.
Do not let this energy be used for destruction!
Join the battle to stop those who try to use Dance Magic against humanity! Take part in the most important dance-off ever. You and your friends can save the planet, and the human race!

Key Features:


  • 7 diverse dance styles
  • Several thrilling locations
  • Rich character customization system
  • Incldues more than 30 musical tracks
  • Different playing modes including campaign, free dance, and playing with friends
  • Variety of difficulty settings
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Title: Dance Magic
Genre: Action, Casual, Indie
Developer:
Targem Games
Publisher:
Targem Games
Release Date: 15 Feb, 2016


Minimum:

  • OS: Windows XP SP3
  • Processor: 2.0 Ghz Intel Pentium-4 / AMD Athlon II
  • Memory: 1 GB RAM
  • Graphics: 256 MB NVidia / AMD Radeon / Intel (HD 3000, HD 4000) with support for Pixel Shader 3.0 (AMD Radeon X1000 not supported)
  • Storage: 1 GB available space

English,French,Italian,German,Japanese,Russian



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Lets Dance Baby. At the point of writing this review, I have clocked 55 minutes into the game.

Now, let's talk about the game. I bought this game at the price of a special promotion, probably some launch discount of something. Frankly speaking, I enjoyed what I paid for and I'm not even done with the single player mode yet. There are some things in game that can be better improved on, or simply if it was different. But that's just my two-cents that you should hold an objective view to.

First off, music. It's a vital part of any music genre game and here's the verdict. What comes with the game are great and there's a few genres of it to fit the theme of the characters implemented. They sound great, and fluid. No stutter or rubbish. Now that's brilliant in my view. And if you prefer a little extra, you get to play your own songs you already own in your computer by dragging into a game specific folder, and calibrate the bpm(beats-per-minute) yourself in-game. I played Alexandra Stan's Mr. Saxo Beat for custom and it was a smooth process of preparation and play all the way to end with no faults on my loaded music after import. So music is a pass in my point.

Next, we have graphics. Runs well on my computer with fluidity and and no tearing or stuttering. It's colourful and attractive, and fits the overall theme conveyed by the game. Character textures are great, so there's no accidental intersection of the 3D models, or at least I don't really have time to look at the models while attempting to keep with what's happening. I have no complaints and don't really have much take on this, but it's still a pass in my view.

Then, we have the all important gameplay. I have a complaint or two, but it's nothing major. Or could be, but here's my take. It's relatively simple and easy to catch on, and the tutorials are short and sweet. Tthat's a plus. Now what's interesting and different about this game is that, you may compare Dance Magic to other music dance battle games like Bust-A-Groove, Audition, whatever. It's almost similar. But here, you don't just enter keys as quickly as you can to match the keys that grow increassingly long in length to finish within a beat. The keys are provided for you, and they're always there and same, but you must follow the beat of the flashing metronome or you'll strike a miss before you even know what's happening. It's fresh, and I like it. Although, I would consider it a plus if keys actually do change after every completion of a set. As per things are now, I could memorise the keys, close my eyes and follow the beats and still win because there's not much of a challenge, however enjoyable it still is.

There are two modes in the game. Battle and freestyle. Oh, how interesting isn't it. But really, it is. They're two completely different modes of gameplay. Battle would be close to the gameplay mechanic I have described above, and freestyle is more like the DDR(Dance Dance Revolution) kind of gameplay, except directional arrows don't float up or anywhere. It simply stays there. And since I'm on point with the freestyle, let me start from here. I have a major complaint about this mode, but some would think otherwise. Freestyle mode sets a pink window with the directional keys for tapping at the precise beat of the song as a single glowing blue bar repeatedly flows down and back from top again, signalling the time to hit your keys. The window is locked to the left of your screen. That's fine. You get to enjoy the view of your dancer and the vivid backgrounds. Unfortunately, my complaint is that sometimes the flashing of lights or even a whole screen full of confettis can distract you. Maybe I'm just more easily distracted. Fine. But sometimes these distractions affect so that I can't focus on where the blue glowing bar is because there's too much going on in the screen at that moment. Fine, maybe it's just me.

And here's about the battle mode. It's basically what you know about music dance battle games like the earlier examples I've aforementioned. But here's what makes Dance Magic stands out. Like I said, this isn't a test of your godspeed fingers. It's about recognising beats and with that, you battle out with your opponents with moves of attacks, defenses, and interruptions. These are fresh concepts, and I like them. There are specialty moves that deal extra damage or buffs you. They may also be a great way to boost combo meter, and only considerable if they are defense and interruptions. They can rack up combos easily and help break opponent shields to get attacks through. Combos can also help you deal extra damage, but attack specialties themselves can sometimes K.O. your opponent faster than racking combos and dishing damage. But that's sometimes. There's no timer if you don't press a key and that means no miss. So watch what's happening on screen, but be smart with the real time battle. So back on point with the mechanic, I've also mentioned earlier it's not anymore challenging with the same set of keys, lest the increase of bpm on difficulty. But if I've to make a choice, I prefer this mode over the freestyle.

Narrations are all over the game, which isn't that bad, but it isn't always great. In battle modes, I have found that with my focus everywhere when things get messy, they help you by letting you know what is happening at the moment. When you're missing, stunned, ready to stun or when you're doing fine, the narration can be all over but may help. When it comes to freestyle, I have no clue what it serves for. It's distracting, and sometimes narrated at a point it disrupts your rhythm and voila, I missed. I don't need a person to tell me I'm a legend or amazing or that my mom would be proud of me the whole time I'm trying to focus on where my glowing blue bar is to prevent a miss. So there, it's not that bad, but I wasn't a fan. At least his voice wasn't hard on my ears. A-ok. Perfects, greats and misses could have had different sound effects too.

You're probably wondering by now, "When are you going to talk about the multiplayer?" Well, here's your answer. I never got down to experience it because no servers were ever found for me. It's relatively sparse, considering the game is new and on assumption that not a lot of people own it. Here's hoping I'll find a friend or two to play with me so I can earn me some achievements along the way. But here's the good news. You can play multiplayer for both battle and freestyle. So take your pick guys, and get on those leaderboards when you find an opponent to play with.

Lastly, you're going to question about individuality in the game. Sure, customisations are minimal and most-importantly-not-ugly, and are readily available with no garbage micro-transactions. I sincerely hope there would be more than what's readily available in the future, but I have a good feeling that may come with micro-transactions. I mean, as much as we like an all-in-one package or freebies, you can't always expect a developer to dish out more than you're paying for. It's not always fair. But that's beside the point. One complaint I have, however minor, it would be extremely pleasing to eye if the developers could give each shop item their own skin icon instead of using the default skin icon for every single item listing. It's somewhat troublesome to click on every single item to see it dressed on your character in the shop, no matter the name of the item on list. It makes shopping easier, really.

So, I mean, all in all, it's not a bad game but may not be everyone's jam. It wasn't what I thought it was, but still enough fun to keep me going. I had secretly harboured the wish and desired that freestyle was closer to the battle mode, and similar to games like Bust-A-Groove or Audition instead of the DDR style, but here's what makes it unique as Dance Magic. There can be improvements, maybe new characters or songs, but for whatever it was priced and offered in game at release? Sure. I'll recommend it.. Dance Magic:
~~~~~~~~~~~

There will be a K.O on the dance floor without a doubt! Will it be you or your opponent! It comes down to who can get the best move to stun the other. Are you the greatest dancer? Well, it\u2019s time to demonstrate your talent and while you\u2019re at it save the world!

Dance Magic is an action \/ dance game where you play one of seven dancers available to you (actually three at the start and four to unlock). Each dancer has his\/her own style of dancing, depending on whether you like a bit of a Spanish move, break dancing, groovy disco dancing and or something else. Essentially, what you will need to do is to beat your opponent by synchronising your moves with the rhythm of a song (over 30 tracks in this game). It is all about timing and it can be tricky at times. Have you ever heard the phrase he\/she has two left feet? If so, you might be one of them! The game will give you several modes to play; tournament, battle (skirmish, multiplayer) and freestyle. In the tournament, when you beat an opponent, you will be rewarded with money.

With this money, you will be able to unlock a stacks of items for each of the dancers. If you like customization, you will be well served here. . . Fabulous! You will be able to change clothes, hair-dos, jewellery and more. If you like customising characters, you will love this feature, its great fun!

Very nice graphics and the game runs very well. The controls are responsive and easy to master.

Positives:
~~~~~~~~

-\tSeveral dance styles
-\tGreat character customization
-\tGreat Soundtrack
-\tTrading cards and achievements

Negatives:
~~~~~~~~

-\tRepetitive

Dance Magic is all about getting into the rhythm, it is just magic!

7.5\/10

Key provided by developer\/publisher for review purposes. Any opinions expressed are entirely my own!

MORE THE_CPT_FROGGY REVIEWS HERE<\/b><\/a>

FOLLOW THE CPT FROGGY CURATOR PAGE HERE<\/b><\/a>
. At the point of writing this review, I have clocked 55 minutes into the game.

Now, let's talk about the game. I bought this game at the price of a special promotion, probably some launch discount of something. Frankly speaking, I enjoyed what I paid for and I'm not even done with the single player mode yet. There are some things in game that can be better improved on, or simply if it was different. But that's just my two-cents that you should hold an objective view to.

First off, music. It's a vital part of any music genre game and here's the verdict. What comes with the game are great and there's a few genres of it to fit the theme of the characters implemented. They sound great, and fluid. No stutter or rubbish. Now that's brilliant in my view. And if you prefer a little extra, you get to play your own songs you already own in your computer by dragging into a game specific folder, and calibrate the bpm(beats-per-minute) yourself in-game. I played Alexandra Stan's Mr. Saxo Beat for custom and it was a smooth process of preparation and play all the way to end with no faults on my loaded music after import. So music is a pass in my point.

Next, we have graphics. Runs well on my computer with fluidity and and no tearing or stuttering. It's colourful and attractive, and fits the overall theme conveyed by the game. Character textures are great, so there's no accidental intersection of the 3D models, or at least I don't really have time to look at the models while attempting to keep with what's happening. I have no complaints and don't really have much take on this, but it's still a pass in my view.

Then, we have the all important gameplay. I have a complaint or two, but it's nothing major. Or could be, but here's my take. It's relatively simple and easy to catch on, and the tutorials are short and sweet. Tthat's a plus. Now what's interesting and different about this game is that, you may compare Dance Magic to other music dance battle games like Bust-A-Groove, Audition, whatever. It's almost similar. But here, you don't just enter keys as quickly as you can to match the keys that grow increassingly long in length to finish within a beat. The keys are provided for you, and they're always there and same, but you must follow the beat of the flashing metronome or you'll strike a miss before you even know what's happening. It's fresh, and I like it. Although, I would consider it a plus if keys actually do change after every completion of a set. As per things are now, I could memorise the keys, close my eyes and follow the beats and still win because there's not much of a challenge, however enjoyable it still is.

There are two modes in the game. Battle and freestyle. Oh, how interesting isn't it. But really, it is. They're two completely different modes of gameplay. Battle would be close to the gameplay mechanic I have described above, and freestyle is more like the DDR(Dance Dance Revolution) kind of gameplay, except directional arrows don't float up or anywhere. It simply stays there. And since I'm on point with the freestyle, let me start from here. I have a major complaint about this mode, but some would think otherwise. Freestyle mode sets a pink window with the directional keys for tapping at the precise beat of the song as a single glowing blue bar repeatedly flows down and back from top again, signalling the time to hit your keys. The window is locked to the left of your screen. That's fine. You get to enjoy the view of your dancer and the vivid backgrounds. Unfortunately, my complaint is that sometimes the flashing of lights or even a whole screen full of confettis can distract you. Maybe I'm just more easily distracted. Fine. But sometimes these distractions affect so that I can't focus on where the blue glowing bar is because there's too much going on in the screen at that moment. Fine, maybe it's just me.

And here's about the battle mode. It's basically what you know about music dance battle games like the earlier examples I've aforementioned. But here's what makes Dance Magic stands out. Like I said, this isn't a test of your godspeed fingers. It's about recognising beats and with that, you battle out with your opponents with moves of attacks, defenses, and interruptions. These are fresh concepts, and I like them. There are specialty moves that deal extra damage or buffs you. They may also be a great way to boost combo meter, and only considerable if they are defense and interruptions. They can rack up combos easily and help break opponent shields to get attacks through. Combos can also help you deal extra damage, but attack specialties themselves can sometimes K.O. your opponent faster than racking combos and dishing damage. But that's sometimes. There's no timer if you don't press a key and that means no miss. So watch what's happening on screen, but be smart with the real time battle. So back on point with the mechanic, I've also mentioned earlier it's not anymore challenging with the same set of keys, lest the increase of bpm on difficulty. But if I've to make a choice, I prefer this mode over the freestyle.

Narrations are all over the game, which isn't that bad, but it isn't always great. In battle modes, I have found that with my focus everywhere when things get messy, they help you by letting you know what is happening at the moment. When you're missing, stunned, ready to stun or when you're doing fine, the narration can be all over but may help. When it comes to freestyle, I have no clue what it serves for. It's distracting, and sometimes narrated at a point it disrupts your rhythm and voila, I missed. I don't need a person to tell me I'm a legend or amazing or that my mom would be proud of me the whole time I'm trying to focus on where my glowing blue bar is to prevent a miss. So there, it's not that bad, but I wasn't a fan. At least his voice wasn't hard on my ears. A-ok. Perfects, greats and misses could have had different sound effects too.

You're probably wondering by now, "When are you going to talk about the multiplayer?" Well, here's your answer. I never got down to experience it because no servers were ever found for me. It's relatively sparse, considering the game is new and on assumption that not a lot of people own it. Here's hoping I'll find a friend or two to play with me so I can earn me some achievements along the way. But here's the good news. You can play multiplayer for both battle and freestyle. So take your pick guys, and get on those leaderboards when you find an opponent to play with.

Lastly, you're going to question about individuality in the game. Sure, customisations are minimal and most-importantly-not-ugly, and are readily available with no garbage micro-transactions. I sincerely hope there would be more than what's readily available in the future, but I have a good feeling that may come with micro-transactions. I mean, as much as we like an all-in-one package or freebies, you can't always expect a developer to dish out more than you're paying for. It's not always fair. But that's beside the point. One complaint I have, however minor, it would be extremely pleasing to eye if the developers could give each shop item their own skin icon instead of using the default skin icon for every single item listing. It's somewhat troublesome to click on every single item to see it dressed on your character in the shop, no matter the name of the item on list. It makes shopping easier, really.

So, I mean, all in all, it's not a bad game but may not be everyone's jam. It wasn't what I thought it was, but still enough fun to keep me going. I had secretly harboured the wish and desired that freestyle was closer to the battle mode, and similar to games like Bust-A-Groove or Audition instead of the DDR style, but here's what makes it unique as Dance Magic. There can be improvements, maybe new characters or songs, but for whatever it was priced and offered in game at release? Sure. I'll recommend it.. Pretty good.
Just have a try.



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