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Title: Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist
Genre: Action, Indie
Developer:
wefiends, Inc.
Publisher:
wefiends, Inc.
Release Date: 4 Aug, 2015
Minimum:
English
Dandy is an auto-scrolling shooter with rogue-like elements such as random items and perma-death. The game is also available on mobile, that explains the art style and why the enemies look rather bland, but trust me, it is a lot better than it looks. The gameplay is simple, you kill waves of enemies, after some waves you get randomized power-ups and eventually you fight a boss. Enemies: The strongest part about dandy is the enemy design. Most of the enemies have weaknesses that can be exploited to fight them efficiently without losing health. For example some of the enemies require you to stand still or else you can't hurt them, while others force you to move or else they shoot at you. These two enemy types can appear on the same screen and lead to difficult situations. Overcoming these tricky screens with knowledge and skill feels very rewarding. The final boss is annoying, it is a bullet-hell boss and he doesn't fit in the game. The 4th version of the boss has a ridiculous amount of hp and if you don't have good damage items the fight goes 20 minutes or until you die. Controls: I play the game with an xbox-controller, you move up or down (you can't move left or right) with the analog stick and use the a-button for shooting. If you hold down the a-button you character auto-fires. The only problem i have with the controls is that there are items that require you to charge them up, picking up one of these items overrides the ability to auto-fire. I really hope they add an extra button to charge up shots in the future. Items: The item variety is rather small, there are maybe 30-40 items and most of them are just damage upgrades or defensive upgrades in some form, Items that are more special like pierce or the banana boomerang are rare. Some items are overpowered, the peach and the cinnamon both allow you to oneshot pretty much every enemy leading to extremly easy runs. However in general the items aren't very important, even if i get only bad items i can almost always make it to the final boss. Conclusion: Dandy is a fun skill-based game that has well designed enemys and good controls.. This game started pretty good and escalated to great in my book. Every enemy is reactive or proactive such that you'll get a group of enemies where 2 will react if you move, 2 will attack you where you're at after a delay, and some with block shots and you have to access little you want to move and when. So every wave is a risk evalutation, bad execution turns the game into a bullet hell.. You are doing yourself a disservice if you do not pick this game up. It is incredibly polished and a great deal of fun. I booted it up intending to only play for a few minutes and ended up spending nearly an hour on it.. It's a good game, but there are no checkpoints and that drives me INSANE!. You are doing yourself a disservice if you do not pick this game up. It is incredibly polished and a great deal of fun. I booted it up intending to only play for a few minutes and ended up spending nearly an hour on it.. Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist is a game made by WeFiends. Its a SideScrolling, Shoot 'Em Up, Perma Death, Rouge-lite game with a very adorable art style and amazing music. The game takes inspiration from many of the Indie greats, such as Binding of Isaac with its stacking power ups that also mutate the characters appearence as you go on, and Fez with its whimsical/retro soundtrack and colors. The game is simple, but super fun and extremly addictive. The people at WeFiends put so much love and heart into this game its hard not to love it as well. This game even had me smiling while playing it because of how much fun I was having. Dandy is also really difficult, and all the enemies require different tactics to beat them, forcing you to actually think about what way to attack enemies rather than just holding down the shoot button, and I gotta give WeFiends some credit because its really well done and innovative. The art style is possibly the nicest thing to look at ever, and the backgrounds look like they were made by the League of Legend art team! The backgrounds look extremly amazing and detailed, expecally a little later on in the game when Dandy is flying through a beautiful starry night sky. This game also has great music and is one of the few video game soundtracks I could listen to for days. There is an Online Mode that is also very fun and playing with friends (Online or Locally) is always a blast with Dandy. In conclusion, Dandy is cute, crazy and fun with so much heart put into it. Maybe a little simple, but thats ok, because the content that is here is enough to keep you playing for hours. I highly recommend this game to any fans of Indie games (expecally the ones I said above) and artist since this game is a blast to look at (seriously I could just look at this game and have a fun time doing it). This game is a lot like candy itself, and Im totally addicted, WeFiends did an amazing job and I can't wait to see what they have in store in the future.. Prunk saw game called "Dandy" and soon realized it is not same game from Atari in the 1980s. That was a dungeon game. Prunk likes dungeons but this floaty clouds, side-scrolly game is good, too. Just not dark and dungeon-y. So, Prunk play game and Prunk die. Back to beginning. Prunk frustrated but want to get better at game so play again, and again, and again. Prunk keep dying, but keep playing to win, even though no scores - must reach end! No reach end, but game good. Remind Prunk of Centipede or Space Invaders, but sideways. Dandy character floats through kingdom on lollipop with candy cane weapon that shoot at different types of enemies. Candy cane sometimes seem to fire blanks even when it look like direct hits on enemies. This would be less problem if Prunk had battleaxe, but candy cane shooter more appropriate. Learned fast shooting not so great at damage, but Prunk panic and do faster shooting most times. Probably why keep dying. Interesting item boosts at end of phases, like "Ego Boost" -- all that long, floaty black hair on Dandy made Prunk grunt-chuckle. Prunk say: Fun & Entertaining - 5 / 5 grunts Skill Leveling - n/a Action Intensity - 3 / 5 grunts Storyline - 4 / 5 grunts Playability - 4 / 5 grunts Addictive - 4 / 5 grunts OVERALL - 4 out of 5 grunts Now Prunk get back to game and try to reach phase 3, maybe invite other gamer friends to try race feature, maybe.. Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist is a game made by WeFiends. Its a SideScrolling, Shoot 'Em Up, Perma Death, Rouge-lite game with a very adorable art style and amazing music. The game takes inspiration from many of the Indie greats, such as Binding of Isaac with its stacking power ups that also mutate the characters appearence as you go on, and Fez with its whimsical/retro soundtrack and colors. The game is simple, but super fun and extremly addictive. The people at WeFiends put so much love and heart into this game its hard not to love it as well. This game even had me smiling while playing it because of how much fun I was having. Dandy is also really difficult, and all the enemies require different tactics to beat them, forcing you to actually think about what way to attack enemies rather than just holding down the shoot button, and I gotta give WeFiends some credit because its really well done and innovative. The art style is possibly the nicest thing to look at ever, and the backgrounds look like they were made by the League of Legend art team! The backgrounds look extremly amazing and detailed, expecally a little later on in the game when Dandy is flying through a beautiful starry night sky. This game also has great music and is one of the few video game soundtracks I could listen to for days. There is an Online Mode that is also very fun and playing with friends (Online or Locally) is always a blast with Dandy. In conclusion, Dandy is cute, crazy and fun with so much heart put into it. Maybe a little simple, but thats ok, because the content that is here is enough to keep you playing for hours. I highly recommend this game to any fans of Indie games (expecally the ones I said above) and artist since this game is a blast to look at (seriously I could just look at this game and have a fun time doing it). This game is a lot like candy itself, and Im totally addicted, WeFiends did an amazing job and I can't wait to see what they have in store in the future.. I played about 3,5hrs before I wrote this and I'll continue to play more of course. Graphics are fine and very colorful. The variety of different monsters is good. Overall gameplay is good and fluent. You have to think fast at some points in the later game! Could be very frustrating at times but people who play roguelikes are immune to frustrating. I'm not. Fun to play but wears itself down very quickly. Big share of the items are almost just the same as others and the bullet graphics could be a bit different. There's a big variety of power ups but it seems I really can't tell which is which. It's a shame! It's very pricy for what it's worth. I tried multiplayer but there wasn't any players online. This game can't in any turn be compared to The Binding of Isaac. Do not do that! This game has all the potential to be great. Maybe it will be. At this state you should avoid it. It's not worth 9,99u20ac.
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