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Dark Forester Full Version Free


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About This Game

Feel like a lord. Build and decorate your own forest. Place guardians, own heroes, lay traps and protect livestock from enemy hordes in this new, hardcore RPG strategy, Dar 5d3b920ae0



Title: Dark Forester
Genre: Indie, Massively Multiplayer, RPG, Strategy
Developer:
Morozov Sergey
Publisher:
Morozov Sergey
Release Date: 27 Jul, 2018


Minimum:

  • OS: Windows
  • Processor: Intel® Core™ i7-4790K
  • Memory: 16 GB RAM
  • Graphi

English,Russian



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For now the game is very buggy. but it has alot of potential and im not recommending it for now but deffinetly a game to look into in the future once it has been developed more.. Do not buy this piece of crap game. It is awful. Not worth 25 cents. One of the worst made games I have played.. This is an Early Access Review-For one guy to make this I have to give him credit, he has not given up. This new update has improved the game so much, still alot to work on but I must say I am having fun with it. There are problems, but the good outweigh the bad and it has amazing potential to be a fantastic game. I like to level up my home and myself, to fight off the creatures that come out of the woods. The tutorial is helpful, and its coming along nicely for an early access project. Do not expect super smooth gameplay at this point, but the developer is hard at work and is hands on. I would love to see this game keep updating, I know I will keep playing it.. First time in hundreds of Steam purchases that I've requested a refund. and it really is that bad . The UI is terrible, there's no tutorial, just a 9-step panel of quick tips on the UI which were clearly built with the help of Google Translate from Russian, making it very difficult to understand, character controls are terrible -- requiring you to click and drag defensive units during live combat, which also simultaneously forces your main unit to move (and get stuck moving), and a load of other technical issues that were already touched on by other reviewers. If there's anything fun about this game, it's lost in frustration long before I could get to it. Stay clear of this one.. OK, perhaps, i should say, that my review is not so fair and i explain later why! Don't be confused with my English, i'm German spoken person and i apologize for arising mistakes. About the game: You are playing for the Goblin character and trying to create safe forest. You character is something like a mage; he can summon some buildings, creatures and can also cast a few spells. By enemies invasion i played most of the time in Ego-shooter mode. In god-mode/RPG view you have really great futures to build unique forest. There are so many things which you can summon, and i actually think this is just the beginning. The idea and the concept of the game is very interesting. To be honest i'm not a gamer anymore and pretty old for this stuff-:) And now is the reason, why for some people this review is not so fair and why, maybe this is the fairest review of all-:) I worked with this developer almost for a year for one company in Germany. And, i can say what he is trying to achieve alone is amazing. This is really so freaking crazy to develop Dark Forester without any investments. At all he is the true indie developer and i hope he has enough motivation to bring it on. Bug: there are some issue with the music if you are scrolling the camera and in Ego Shooter view sound is too loud. And i actually would recommend some descriptions or an explanation for the left panel, because i thought there are drag and drop function. This is not obvious to click on the icon and then on the battle field.. everything feels unfinished and of poor quality. nice idea, badly executed.. It's basicly base building plus an MMO plus an RPG except the base is a forest. Devoted developer which is more than can be said about most stuff these days. slow but steady progress. Have had a lot of fun with it. Game has finally been over-hauled and brought to full released. Amazingly immersive world and quite a unique little game. Have yet to get tired or bored with it and the game has gotten better and better over time with the Developer's hard work and dedication to seeing it reach it's full potential. Can't go wrong with this little gem if you are into it's genre elements.. Just getting this game and playing for few minutes, i can honestly say that this game in its current state is pretty meh. The concept is great, defending a forest in a tower-defense type way, but the current state is pretty mediocre. The UI isnt good, the placement is horrid, and the grammar, oh god the grammar. English teachers everywhere are crying. This game has some great potential, and it is pretty playable right now, but you wil have to overlook a lot of things to be able to play it. So get it if you want to try it, because later on after some polishing, i will probably make this one of my favorite games, but only after polishing.. Bought it because I liked the concept and it was below $1. It might have potential, but right now, you are just stuffed in the middle of a forest without much explanation. There's a short tutorial that basically tells you "trees are good, press this button to summon waves of enemies", but not much beyond that. When you start, your forest is very large, and your actual buildings take up only a small part of the area, and the enemies can attack trees in the forest directly, and calling waves of enemies often results in them just attacking the trees, taking your stuff and you don't even see them or know where they are. You do have the ability to move the trees, but given the clunky interface and the size of the forest, I really didn't feel like spending literally hours positioning all 300 and some trees closer to the base so I can actually protect them. Also, the main character's spells (at least the starter ones) will destroy trees on contact, and trees cost resource to build or replace, and they have a tendency to sail right by enemies. TL;DR - This could be good with a polished and more intuitive interface and a smaller or at least better defined area where the combat takes place, but as it is now, lack of these things cripples it. Edit - quick dev response is always a good thing though, hopefully there will be improvements and I can change to a positive review.. This is Early Access Game, so this review is also based on the game's current state. (11/2/2015) 1. Game performance: horrible. Game's engine is unity aaaaaaaaand the performance is indeed horribad. My machine can run Skyrim without lag but I'm getting only like 15 fps here in this game. It needs so much optimization since I honestly think it's unacceptable for game like this that doesn't even require advanced graphic capabilities. About the settings, in-game menu doesn't give any noticeable options. You won't see any exotic options for graphic settings here, no fancy AA, Shadow or particle options. The setup is mostly done in menu pre-game (has launcher) where the game will present you with preconfigured setups - Fastest, Fast, Simple, Good, Beautiful, Fantastico. oh I meant Fantastic. The launcher also allows you to preconfigure your keyboard mappings, though my experience when setting up these controls was not pleasant one. Very difficult if not impossible to reset back to default state, so I finally just left them alone. 2. UI/UX: awful. You're left on your own to learn the mechanics of the game. No tutorial, no hints whatsoever. If you first timer loading the game you'll be puzzled as to why the random buttons are placed on random places. So, main menu, what's this connect button for? Ok let's tap it. Oh my it loads my game. Hmm. ok, so next! Game's loaded and I'm ready to go! Let's check around! To the left there are UI to dropping. supposedly. your units. Cow, ok for what? Prise: 1 gold. Prise? What is this madness? Did the developer want to write 'price'? Alright typo, let's check another. Hm. Ogr. Attacking unit? What's with this power level Power, Strength and Potential indicators? What do they mean? Can my Ogr have over 9000 powahhhh??? Then to the top right of the screen supposedly there are counters to tell you how much resources you currently possess. Seemingly it's gold. lumber. crystals? What am I gonna do with these stuffs? Again, this is where the game's failing, it doesn't even give tooltip for these items to help players how to utilize them. I'm appalled. 3. Sound: Put the game on silent, fire up Winamp or MP3 player of your choice, and play your own music. That's all you need. 4. Story: Mostly revolves like Clash of Clans. You write your own story. or so from my observation. Despite it has RPG label slapped on it, story is pretty much non-existent. If you're looking for games that has touching, well written plot, then this one is definitely not for you. Thankfully, the Developer seems to be fairly active on Steam forum. Well, this is just the beginning, so I can't say much about how he will do this project. Whether he'll make a good product out of this game or not, it remains to be seen. For 30 USD (US region) it's not worth it. Slash it by 90% still not worth it. Game has so much to be desired. I bought this game when it glitched (like 0.002 cents), so I don't feel being ripped off, but certainly I will if I had paid 30 USD. Buy at your own risk - you've been warned.


Patch 06 - Changelog : Another nice update for Chef, bringing both contents and fixes! Changelog Existing furniture can now be easily moved and sold with a single click! All tools with a maintenance cost now have the value clearly displayed when buying them. Added "Fat" tag for certain ingredients. Butter has been removed as a requirement from some dessert Templates, in order to allow players to create Vegan desserts. Added new skills to high tier Chefs. Customers balancement, in order to make Food Enthusiasts and Gpurmets a little less pretentious. Fixed several strings. Fixed two rare issues preventing people to play on load. Fixed sensitivity on ChefAdvisor Panel Reviews from previous games will no longer show up on a new game. Fixed some tutorials. Slightly improved performances when a lot of customers are in the restaurant. The game now run in borderless window mode by default, to prevent crashes while reducing it to icon.. December 5th - Early Access Release Date : We finally have a release date for Chef - A Restaurant Tycoon Game.. Patch 17 - v0.5.4.2 Changelog : A new patch has been uploaded! Changelog Options are now properly saved after pressing the Apply button. Antialiasing options now work properly. Added a graphic option to activate shadows on the interior lights. Added a graphic option to deactivate dynamic lighting and drastically reduce the workload on the GPU. Fixed blank tooltips in the customers' summary panel.. Work in progress: the Attractiveness System : Buongiorno fellow chefs! We keep working on the first major update and it is now time to show you some of the contents we will soon release for Chef! As you may know, we are working on the City Map, a new system that will allow you to extend your influence across the city and slowly gather loyal customers. But to do that, we needed to rework how customers work in the game. We felt like that the current system wasnt clear enough, we wanted players to have a precise idea of how many people could come to the restaurant with a certain setup. Thats why we reworked the existing customers bars that appear in the Menu Panel and in the Policies Panel. Whats new? Well, lets start with the fact that there will finally be a clear number representing how many people may currently be interested in coming to your restaurant. All those numbers represent the actual pool of customers of the restaurant and the bars have now a different role: they indicate the Attractiveness of the restaurants offer. While previously the Menu composition directly affected the number of people in the pool, with imprecise effects, now the pool can only be affected by your Popularity and your efforts to reach new districts expanding the influence you have in the city. It will now be possible to know how many customers will pay a visit during the day, and you will be able to carefully assemble the menu and develop tactics to maximize profits.. City Map - Major Update Available! : We are happy to announce that the first Major Update for Chef is finally available! You will now be able to explore the entire city, choose in which District you want your restaurant to be, and then amass Popularity to slowly extend your influence across the whole town! Each District is characterized by a specific amount of potential customers and unique stats. By earning Influence Points you will be able to increase your restaurant's customer pool by acquiring the customers available in neighbouring Districts! And after you managed to add them to your pool, you can now decide who can come and who should go away. We reworked the customers generation system, introducing the Attractiveness: adjust your Menu and your Policies to lure specific group of customers, while sending away unwanted guests. Thanks to many new Perks, you will now have a much better control over the target you want to aim for! Goodbye Cheapskates! This update also includes a plethora of other fixes and improvements, including an overhaul of several UIs! Changelog: Created the City Map system, allowing players to extend their influence across a city with more than 140 different Districts Improved the Customers generation system, introducing the concept of Attractiveness, to allow player to strategically tune their Menu and Policies to aim for specific Customer Groups. Reworked the Event UI in both aesthetics and functionality. Reworked the Summary UI in both aesthetics and functionality. Added two more informative panels in the Summary UI, one for Customers and one for Recipes. Reworked the End of the Day Ui to be consistent with changes made on the Summary UI. Completely reworked how restaurant perks works: they are now available both depending on the related to both each single restaurant and the district where the restaurant is. Changed the sensitivity settings when placing items on the wall, to prevent minor issues and allow for a more precise placing. Added several dynamic perks in the menu, allowing players to apply even more strategy when building their menu. Unlocked items are now shown at the top of each furnishing subpanel. Added several images to enhance the flavor of all events Tutorials have been reworked with clear images showing what to do and where to find things Added several restaurant perks. Added several missing strings. Fixed the missing string bug on ChefAdvisor. Improved performances in the Recipe Editor reducing the load on the CPU Fixed some ingredient matches not working properly. Fixed Jiaozi Recipe ingredients. Fixed Mooncakes Recipe ingredients. Added all missing templates in pre-made recipes. Reworked the ingredient list in the Recipe Editor to improve its clarity always showing all Taste values. Fixed the loading screen at startup. Added an additional fail-safe measure to prevent people to get stuck around the restaurant.


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