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Title: Dawn of Man
Genre: Indie, Simulation, Strategy
Developer:
Madruga Works
Publisher:
Madruga Works
Release Date: 1 Mar, 2019
Minimum:
English,French,German
This game is very good and has a bright future, the devs are also brilliant.
The reason i cannot reccomend as its just boring with the content available right now. Its fun for a couple hours and then your just going through the stages but nothing changes, you just get better houses etc but for no real reason. Hopefully this game will get more content soon so i will be able to reccomend.. Great game for anyone who likes building strategy games, has a lot of potential for the future, modding etc.. Game is really fun to play for a while. Only one major design flaw from my perspective, which ruins this game entirely for me. The last objective in most scenarios is to reach a population of 150. That means playing hours after hours with a population between 130 and (150 - n), where n >= 1. After you reach a population of about 140, the game slows down birth rate and migration rate dramatically. I had more births with a pop of 30 than with 140. Also every winter 1-20 stupid people die from cold. Every now and then someone dies because they refuse to eat or drink. So you play hour after hour, you already have build everything, you have so much food you could feed 10 times as much people. My prestige is nearly on maximum. It is simply not fun. Change this last milestone, or increase the birth and migration rate by an factor 2 or 3. Otherwise I cannot find joy in watching my population stagnate, with nothing to do, besides every 10 minutes hitting the alarm button, because Raiders attack. You could also give us an alarm bot, when raiders attack, alarm is don automatically. Then I would let it run, when I am at sleep and would get the last milestone sometimes.. I love this game. Its simple, but tough.. My first day of playing, I started off as a tiny tribe of hunter-gatherers, and then I finally domesticated dogs, man's best friend. The next day I played so much that by the end of it, I had stone walls guarding a booming city with surrounding farmlands, with horse and donkey carriages entering and exiting its many city gates, and livestock roaming about.
Amazing game. And less micromanagement than others of similar gameplay (like Banished).. Hi All,
I have few hours playing the game, but I can say that Dawn of Man is an amazing game with a lot of room for improvement.
That's been said, I want to point out some terrible bugs which need urgent update:
1. The dead. After someone has been killed, the game doesn't have any mechanics to make the people pick him\/her up and perform some kind of ancient funerary rites. The poor deads just lay there, like nothing! The humankind in Dawn of Man's prehistoric period doesn't lack of reverence to their deads. The devs should adress that issue asap.
2. Dangerous animals. For my surprise, dangerous animals like cave lions, wolfs, bears and others simply walk around (and sometimes walk through) the paleolithic "village" like they lived in some kind of paradise. I think that is a serious bug! Humankind try to be very far from such beasts. I saw a little girl, alone, simply walk side by side of a cave lion to pick some water! C'mon!
3. Lack of Hunting Coordination. We are unable to control any hunting strategy. We can only command a man or woman to hunt a specific animal, and that's it. The rest is up to the game's AI. The game need to include hunting strategies.
4. Socialization. The clan's people are incapable to socialize with each other. There's is no conversations, and at night (ok, another point: there's no day\/night cycle) any kind of interation, such as storytelling or rituals, happens. People walk around as nobody cares for anyone.
Despite those bugs, the game is really fun to play. The design is very good, and I think it worth the price.
Sorry if I sound too demanding, but I think Dawn of Man has a lot of amazing possibilities. And those improvements will give the game a fantastic boost in sales and fun.
As always, sorry my bad english.. This is my first review
Fun RTS\/survival with base building. I have tried liking this game, I honestly have. The concept is interesting, however the game seems hellbent on doing anything it can to annoy me. Every game so far that I have started goes really well, that is until I decide to expand. This is where the game really shines in finding new and interesting ways to make my people do everything in the most inefficient manner possible, and sure you can micro manage them, but that is no excuse for bad AI. If our ancestors were this stupid, we would have long since gone extinct.
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