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Title: Doorways: Holy Mountains of Flesh
Genre: Action, Adventure, Indie
Developer:
Saibot Studios
Publisher:
Saibot Studios
Release Date: 10 Aug, 2016
English
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Reminiscent of Amnesia. Full of creepy atmosphere and haunting visuals.
Positives:
+ Imaginative hellscape.
+ Pretty fast loading times.
+ Accurate representation of Salt Lake City, Utah.
Negatives:
- Random framerate drops. (50 drops to 10 fps on a HD 4400 Graphics card.)
- Sluggish mouse movement. Turning and stopping seems delayed.<\/span> (Turning off V-Sync fixes this.)
- Accurate representation of Salt Lake City, Utah.. I played Doorways: Holy Mountains of Flesh both in early access and now the FULL RELEASE! Nothing has changed!
This game does have incredible pacing. You will be pacing very much across the levels over and over trying to solve innovative puzzles. Who thought to hide a key that opens a locked door. I HAVE NEVER SEEN THIS IN A GAME BEFORE.
SO INNOVATIVE!
And monster, you only hear them, they do not appear for the greatest monsters are in your own IMAGINATION! GENIUS DEVELOPERS! I applaud you for respecting your audience and trusting us to be scared by audio cues alone.
I eventually got stuck in this game after wandering around the same school over and over again. Still 10/10 WOULD BUY A++++++. Just ran into this and bought without much think. Thoroughly enjoying it. Has a strange old school charm about it with an environment unique unto itself. Sufficiently creepy. Having a real damn good time. I'd recommend this in a second. Not a lot of fantastic games being made these days. Go for it.. After two mediocre games, Holy Mountains of Flesh is finally a good horror experience. Good atmosphere, interesting visuals, ok audio and interesting set pieces. I wouldn't say it's a great one, but I still enjoyed my brief time with it. A fun experience with friends if you like horror and surreal visuals.. PROS
– Some interesting puzzles
– Moderate backstory
CONS
– Poor graphics + visual issues
– Ambiance is too heavy handed
– Enemies aren’t scary
4/10. Doorways: Holy Mountains Of Flesh Concludes the final chapter in the Doorways trilogy and its the best of the three. In this one you continue as Thomas Foster and are pursuing Juan Torres, the leader of a cannibalistic cult. Like pervious games there are quite a few plot holes, you probably won’t understand whats going on and will be left with many questions at the end. The narrator is still top notch though so thats something.
The gameplay is much improved in this one and whilst the puzzles are still unrealistic they are very challenging and fun to try and figure out. By far the best in the series when it comes to the puzzles. This game also has by far the best environments of the series. The locations are really nice and the whole theme of the game is pretty unique for horror.
The game also retains the great atmosphere that has always been the strongest part of Doorways. It doesn’t rely on jump-scares and actually builds good tension and scares the player more naturally than a lot of other games. This reminds me a lot of Amnesia: The Dark Descent. It clearly takes influences from that game and whilst it doesn’t hit the same heights that game hit, its still a very solid horror experience. Its currently £14.99 so for that price its probably worth it considering it’ll take 4-5 hours to finish and you’ve got a solid game here.
7/10
HELLBOUND:
The wait is over!
We present to you our new creation... It's Grotesque and it's called HELLBOUND!
http://www.youtube.com/watch?v=CyabhVn1SfQ
The team at Saibot Studios. Build Update v0.2.4 - Trading Cards & Halloween Sales:
IN ENGLISH
Happy Halloween to everyone!
We have just made another quick update. This one is for an important bug fix for the Steam OS and Linux version: a crash in some computers during the Loading Screens and when you change the video quality to Medium or higher.
Thanks to Damon for all the tests and support!
But we also have now working the Trading Cards system! That's right, hope you people like all the cards and rewards :)
And finally, the Steam Halloween sales have started so you can get all Doorways games with amazing discounts for you and your friends:
Doorways: Chapters 1 to 3 Collection (75% OFF):
http://store.steampowered.com/sub/48191/
http://store.steampowered.com/app/248470/
http://store.steampowered.com/app/311250/
Have some good nightmares!
The team at Saibot Studios
----
EN ESPAÑOL
¡Feliz Halloween a todos!
Reciéntemente hicimos otra actualización rápida. Esta cuenta con un importante arreglo para Steam OS y Linux: el juego se cerraba en algunos casos durante las Pantallas de Carga y cuando se cambiaba la calidad de video a Mediana y más altas.
¡Gracias a Damon por su ayuda probando el error!
¡Pero ahora también contamos con los Cromos! Así es, esperamos les gusten tanto las tarjetas, como también todas las recompensas que pueden conseguir con ellas :)
Y finalmente, las ofertas de Halloween de Steam comenzaron, y pueden entonces conseguir todos los títulos de Doorways a considerables descuentos para ustedes y sus amigos:
Doorways: Chapters 1 to 3 Collection (75% OFF):
http://store.steampowered.com/sub/48191/
http://store.steampowered.com/app/248470/
http://store.steampowered.com/app/311250/
¡Que tengan unas lindas pesadillas!
El equipo de Saibot Studios. El Chacal Part 2 and Third Person View - Coming soon!:
What do you guys think about this? :)
http://doorwaysgame.com/External/Steam/Chapter4/ElChacalPart2AndTPV...
http://doorwaysgame.com/External/Steam/Chapter4/ElChacalPart2AndTPV...
http://doorwaysgame.com/External/Steam/Chapter4/ElChacalPart2AndTPV...
http://doorwaysgame.com/External/Steam/Chapter4/ElChacalPart2AndTPV...
http://doorwaysgame.com/External/Steam/Chapter4/ElChacalPart2AndTPV...
http://doorwaysgame.com/External/Steam/Chapter4/ElChacalPart2AndTPV...
That's right! We're working on an option for a Third Person Point of View as a tribute to the classic Survival Horror games!
This update is coming next week with the second part of El Chacal, right after the school ;). Build Update v1.2 – Performance and SOMETHING ELSE!:
Hello everybody! How are you this week?
First of all, we have just updated the game to version 1.2, we mostly improved the performance issues for all the sceneries (mostly for the maps at El Chacal).
We also got working the last version of the engine (Unity 5.4).
And fixed general bugs we found at the forum. Thanks to all the people that gave us feedback!
But that’s not everything we want to tell you here. We’re preparing something special for next week. It’s something for you: the fans of the series...
Here’s a quick screenshot:
http://www.doorwaysgame.com/External/Steam/OldPrototype/Screenshots...
What do you think this is about? Any idea?
We can tell you that it’s not about a new chapter or a DLC.
We’ll let you think about it and please share your thoughts here ;)
The team at Saibot Studios. Build Update v1.1 - General fixes:
Hell/o everybody!
First, we want to thank you all for your support since the release of past Wednesday.
It has been amazing how much love and horror we received from you guys! >:)
http://www.doorwaysgame.com/Sections/Media/Screenshots/FullRes/door...
Have you got this far???
With your feedback from the forums and comments, we have made some improvements, fixing bugs and tweaking things in general.
So here we have just released a quick update here for v1.1
We specially thanks CptBrian, Danny_G13 and Lunatiq
Take care!
The team at Saibot Studios. v0.5.0 Coming Tomorrow! (June 9th):
Hey everybody!
Just want to let you guys know that tomorrow we'll be releasing the mayor update we talked about, which includes "El Chacal - Part 3" and fixes for the previous maps.
Also, we'll revealing an estimated date for the final release :)
Stay tuned!
The team at Saibot Studios. News on “El Chacal – Part 3” (v0.5.0):
Hello everybody! How have you been all this time?
We’ve been a bit absent and with some internal issues, but losing no time and working hard for you on what is left in Doorways :)
http://www.doorwaysgame.com/Sections/Media/Screenshots/FullRes/door...
Today we have some new screenshots to share from a major update coming in the next weeks. We’re talking about 'El Chacal – Part 3'.
This will be the last episode before the final Act: 'The Temple', which will conclude the Doorways series, meaning that the game would be reaching its final release (leaving Early Access).
http://www.doorwaysgame.com/Sections/Media/Screenshots/FullRes/door...
http://www.doorwaysgame.com/Sections/Media/Screenshots/FullRes/door...
Hope you like what you see and get ready for what’s coming inside The Temple…
The team at Saibot Studios. Build Update v0.1.1:
IN ENGLISH
Hello everybody. How are you today?
We have been making some fixes and improvements from all the feedback you have provided us at the Community Hub.
Some of this fixes and improvements are:
- New game option added (you will lose the current progress)
- Texts on walls and boards now also available in english
- Increment of the range of lights in the background
- Problems with shadows in Low Video Quality
- Retry screen after being killed by the shadows at the end of the act
- Improvement in the TV puzzle, now you can't see the switch in the darkness
- Graphics problem during Main Menu fixed
- Monster shining problem when attack solved
- Monster gaves you now more time to escape
- In the Machine Room to enter the generator backside, now you need to move a table instead of climbing (it wasn't clear)
- Stucked during jumps over objects solved
- Improvements and more variants in some sound effects
- Bug fixed: when trying to end the level sometimes you cannot interact with the final door after being killed by the darkness
- Sectors signs now available in spanish
- Bug fixed: sounds off when climbing up vines
- Bug fixed: Sectors turning on/off when finishing the last stairs
- Opening the in-game menu now stops the game
- Camera centers ok when interact with fuse box
- Camera centers ok when interact padlock door
- Bug fixed: One of the victims from the last sector was freezed
- Bug fixed: Vines hanging from the sky
- Doors interaction area enlarged
Thank you for all the support,
Cheers from the team at Saibot Studios
----
EN ESPAÑOL
Hola a todos ¿Cómo están?
Estuvimos haciendo varios ajustes y mejoras, teniendo en cuenta las sugerencias y errores encontrados en el Punto de Encuentro.
Algunos de estos arreglos y mejoras son los siguientes:
- Agregada la opción para comenzar una Nueva Partida (se perderá el progreso actual)
- Textos en las paredes y pizarrones ahora también disponibles en inglés
- Incremento del rango de las luces que se apagan a lo lejos
- Solucionado el problema de las sombras en Calidad de Video Baja
- Pantalla de "Reintentar" al final del recorrido luego de ser alcanzado por las sombras
- Mejora del puzzle de la TV, ahora no puede verse en la oscuridad donde se encuentra el enchufe
- Problemas gráficos en el menú solucionados
- Monstruo de la oscuridad que se veía muy claro cuando te ataca, ahora está con la iluminación adecuada
- El monstruo tarda ahora un poco más en atacarte cuando estás en la oscuridad
- En la Sala de Máquinas, para subir detrás del generador ahora debes mover un estante (antes no se entendía que debías trepar)
- Estancamientos al saltar sobre objetos solucionados
- Mejora y variedad en algunos sonidos y coordinación de otros
- Arreglado el error del recorrido final, donde la puerta no podía abrirse luego de ser atrapado por las sombras
- Carteles de sectores de la escuela ahora también en español
- Problema de sonidos cuado se trepan las enredaderas solucionado
- Conflicto de prendido y apagado de sectores al terminar la escalera final arreglado
- Abrir el menú de juego ahora detiene lo que está sucediendo en la escena
- Centrado de cámara cuando utilizas la caja de fusiles corregido
- Centrado de cámara cuando abres la puerta del candado corregido
- Víctima del final que se veía estática, ahora se anima correctamente
- Enredaderas que sobresalían de las paredes, arregladas
- Áreas de interacción con las puertas agrandada
Gracias por todo el apoyo,
Saludos de parte del equipo de Saibot Studios
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