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Title: Explomania
Genre: Casual, Indie
Developer:
Render System
Publisher:
Render System
Release Date: 22 Feb, 2018
English
good game and fun, but where is the workshop ?
7\/10 (for the moment)
. good game and fun, but where is the workshop ?
7\/10 (for the moment)
. Nice, relaxing game.
www.youtube.com\/watch?v=8GmHvfQRWow\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=8GmHvfQRWow<\/a>. Physic is bugged in this game. The flying modifier is affected by the resolution of the game. Modifiers also affected by the other ones, even at the other side of the screen. Unplayable.. Annoying controls and glitches stopped me from being able to enjoy this. Seems like it would be a neat game if those issues were dealt with.
However as it stands now, it's tedious to play to the point that I would say it's not even worth its cheap price.. This is a fun little physics-based puzzler. It takes between 60 and 90 minutes to complete, and features some very chillled puzzle action. Getting the pads just right to finish the level can be done in a number of ways, and it's satisfying when you get it right.
For \u00a32, around 90 minutes of gameplay is about right. The game is actively being improved by the developers, and is just that little bit different that makes it a fresh challenge.
. Seems ok but controls are not intuitive - can't easily delete objects, aiming tools sometimes works, sometimes doesnt. Music is decent but feels like a indie\/kickstarter music. With a bit of improvement could be a great game. Graphics and sound effects are good.. TL;DR: A tedious turkey with clunky controls.<\/b>
It's like Crazy Machines<\/i> with 1\/10 the variety; graphics are bland, mouse\/kb handling is abysmal. Fine-tuning your gadgets is fiddly and annoying. You cannot even press your mouse button to start\/stop the simulation, you MUST use space. Seriously? I don't get it. You'd think any gamemaker who ever played games himself would at least get the controls right.
Classics of the physics puzzle genre often had the additional fun\/creative element of granting players the freedom to find their own wacky solutions that were not at all what the puzzle creator had originally intended, but still did the job. But to have that effect, such games offered a multitude of physical objects and contraptions (magnets, cannonballs, balloons, wind machines, batteries, water floaters, lasers, candles, ropes, scissors, weights...). This game does not even come close to that.
Recommended? Hell no, because infinitely better games exist in the genre, and have existed for decades. Many old browser games (free of charge) can run rings around Explomania<\/i>, despite running on the inferior (and now obsolete) Flash.
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