Higgs Tours - Ocho Rios Jamaica
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Title: Eco
Genre: Indie, Simulation, Early Access
Developer:
Strange Loop Games
Publisher:
Strange Loop Games
Release Date: 6 Feb, 2018
Minimum:
English
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This game is fun. in concept. The pieces are all here for an active rp game with survival aspects but it requires a community of people or a decent group of friends, that of which i do not have. The servers are dead and youre forced to go solo and this causes a creative block as everything you need to make a modernized base is locked behind a "Specialization" or a blueprint which is much to costly. The only challenge of actually surviving is the hunger and your diet actually matters which would be cool if every plant and animal is never around when you need them, you can farm but guess what, you cant grow anything with out the farming Specialization making this game hard to love. When, or if, the community kicks into high gear and server are more active then i would recommend this game, but it pains me to dis on this game. If you do have a group of people you plan on playing with then buy the game but if youre solo id wait for a sale cause its really not worth 30 dollars at the moment. Of course if you feel my review is bias or incorrect then feel free to leave comment with your side of the story but this is from my play through. I should note that I haven't "beaten" the game so theres probably a lot of game content that i didnt see, but it most likely didnt effect the community server i played on.. The graphics and idea are cool, but the gameplay is just constant grinding both for items and extremely slowly acquired skill points. All in all, that itself wouldn't be a no-play for me, but the game makes it impossible to work closely with friends because of horribly designed permissions and item restrictions that don't work properly. You can't work together to build anything because only one player will get skill points for it. But it will take hours of grinding by yourself to do anything if you don't work together. Definitely way too tedious and not fun for a group of people to play together.. "If people were better, the world would be better" If you aren't the very first person logged into the world when it starts, and don't play pretty much constantly, and don't have a stomach for toxic and abusive players who call slave markets 'cooperation' than you're not gonna have a good time. In terms of games, there is exactly as much cooperation to be found on the public eco servers as on any RUST or DayZ server.. I've played 105hr so far. Kind of been mostly annoyed with the game, always on the look out and hoping to figure out if there's something more to it, but nope. This game is straight up mine and craft with a few things like currency and laws sprinkled in it. Really no meaningful way to interact in the game to make the game interesting so far. My main issue is: for being a multiplayer game, i have not had the need to interact with other players. You can literally play this game by yourself if you wanted to, You might not win, but also don't see the game forcing you or anyone to contribute and be part of something, kind of a fail at this point. Moreover: Economy works based on everyone having different skills and contributing their own talents and products, Right now, anybody can max their skills, and play their own game. In real world, there's a chef, carpenter, mason, butcher. etc etc. they trade goods and that's how economy develops. sell their services and etc. This game can do it, but also there's no need as anybody can do anything. People should be able to be better at cooking and open their restaurants for high quality food, that gives you more points and etc. This game has a lot of potential for growth, making things more interactive and forcing players to interact might be the way. For a multiplayer game, this feels more like a single player game only without the story. I am just really disappointed for spending 105 hours and doing same two things MINE and CRAFT.. It's like minecraft with gravity.. The Game is Great! and i bought it the very first day it came out! havent played since cause i know this kind of games being produced by a small developers team will require a massive effort to get finnished if it ever happens! but maybe we will never have it out of Early acces because people keeps asking for their refunds! wich i really find pathetic! buying an early accessgame is helping that game to get to a final phase! stop buying EARLY ACCESS games if you have no money to spare! my god im mexican and 20 bucks 4 this game is nothing that i will even consider for a refund stay the u2665u2665u2665u2665 away from this titles and early acces one unless you understand that what you are buying is not a finnished pruduct therefore you are paying a very cheap price so if you have no money to spare on EARLY ACCESS videogames please do not! you are not helping to develop the game, and if this early acces game is never to be finnished because you think they just grabbed your money and ran to the u2665u2665u2665u2665ing hills, well is just 20 dollars wich i think is more than enough for the 9 hours i played the game! thank you strange loop for dare to get us this game there are people out there who really supports such mammoth task! and those who refund well why dont you go buy 20 dollar chips or something instead of playing EARLY ACCESS videogames! im sure this guys dont need to be getting worried besides polishing your game to add accounting problems because the guy is crying for its 20 bucks. I hope if you are planning on getting this EARLY ACCESS game you will get this is a damn EARLY ACCESS and not a finnished product! and not only with this game but with all the damn EARLY ACCESS games.. I'd like to be able to recommend this game. The idea of the game is interesting. teach people how society, government, economy, and ecology - works, or could work. Unfortunately, the games development is now rather slow. Some features are almost a year overdue. The development roadmaps are no longer updated. The development team spend a lot of time talking about their amazing game concept rather than actually demonstrating how they are going to create their amazing game. -- Lot's of talk and little real meaningful communication has made me lose confidence that the developers can actually deliver on their promises or even have a path to do so. In terms of game play right now, some of it is solid but some of the choices throughout EA development have been questionable mistakes that are sometimes reevaluated and sometimes aren't. The developers seem like very thoughtful, pensive people, but they seem to sometimes miss the mark slightly on gameplay concepts and implementations, which can cause frustration for the societies in game. -- However, that said, if you give them a bug report they will absolutely squash that bug fast.. Refunded, tried 2 servers. Both had serious issues with frame rates and loading textures. Opening the map would nearly freeze the game with bad frame rates. Another reason I refunded. As much as I love the concept of this game. The worlds are full of crap that others have build. I can only see this work properly if you bring a can of friends to the same server.. Eco is probably one game of a kind. Do not buy this game thinking you will find a Minecraft like, it is not. The many aspects that I loved playing Eco are the different deep and interesting systems and how they interact with eachother. Farming, cooking, tailoring, smelting, . each skill tree rely on one another. The community aspect is probably my favorite, you can't survive without having good interactions with your neighbours, you'll have to make some friends, maybe some won't accept you and this is ok, but at the end of the day you'll have to collaborate or face a certain defeat. Sure the game is still in development but I feel the initial goal set by StrangeLoop Games is reached and will always be. From patch to patch, i have never been disappointed.
Update 1.9.21 : Added new building - Capitol. Added 2 new defense buildings. Now the negative influence of the aesthetics of buildings does not disappear if the building is turned off (it was illogical that the city became more beautiful if the defense buildings were turned off) The negative impact on the aesthetics of defense buildings is reduced. Base tax reduced by 15%. The principle of work of Engineering hangars has been changed. Details in them are ordered automatically, manual order is not required anymore. Fixed a bug in which sometimes undercliff buildings did not work. Fixed bug of grid jumping when building a wall wind generator. Fixed a bug with the construction grid (after construction on the wall wind grid shifted) Fixed a bug where defensive buildings did not see enemies when loading save that was made during an attack Fixed a bug in which sometimes the negative effect of weather conditions persisted after the completion of tasks.. Update 1.1.1 : In this update, a change of the grid, and all that was connected with it is coming out of Beta to public. Thanks to the active beta test players for testing and discussion. Continuing work on the second step according to the road map. Labor migrations, ways to improve the ecology are already done, next steps are improvement of mines and advanced mechanics of medicine. Probably, among it, a new generation of locations will be developed, instead of a set of current levels. The effects of the snow storm are improved. Added a new bridge - the metro, which delivers up to 70 people per trip The air purifier has been moved from the "population" category to the "industry" category. Air purifiers now consume not 4, but 5 kW. Added 3 days without events before each climate change. the pause between events is now 5-6 days.. Update 1.9.12 : A beacon of hope can now be built in sandbox mode (increased amount of money in sandbox) Prices for gardens increased A new garden has been added - a monument. (more expensive than other) The raw materials limit of the 3D printed factory has been increased to 5, so that it can be serviced by large drones. The Lighthouse of Hope provides more Energy. An island collider has been fixed on a new location (now even the Beacon of Hope can be build there) The collider of the upper part on the coastline (near the island) was corrected so that the buildings would symmetrically fit in The aesthetics index has been reduced by 10. Ad laws lower aesthetics a little more. Starting capital at the last location increased from 12,000 to 13,000 Orbital capsules no longer fly empty when there are no people in orbit.. Update 1.3.4 : Capsule generator now generates 25% more energy, and under cliffs they are created by 25% slower. Trains will not blocked with the goods, because the principle of its limit is changed, now instead of a total limit of 25 goods, there is a limit of 5 goods of each type.. Update 1.9.22 : 3D printing factories can be improved in 3 directions in a special way. Pedestrian streets are now automatically connected to each other. Pedestrian streets now also add public transport points, a bonus to aesthetics is halved In the presence of a refrigeration chamber and shop-salons - the need for a warehouse almost disappears (except for the shuttle trade only) Added new building: Small dock Shield generator graphics completed Eco House now give place to 18 people instead of 20 and become more expensive Fixed a bug in which the last food grade did not give the necessary bonus. Pop-up messages on top are no longer visible in screenshot mode. (U key) The graphics of the wind wall generator has been slightly modified. The range of protective turrets increased Fixed a bug in which prestige tasks lacked 1 prestige.
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