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Title: Final Approach: Pilot Edition
Genre: Simulation
Developer:
Phaser Lock Interactive
Publisher:
Phaser Lock Interactive
Release Date: 22 Jun, 2016
Minimum:
English,French,Italian,German
So much fun! Simple to grasp but the fun little challenges get tougher as you go. I'm using a WMR headset with a PS3 controller and it works great.. First of all, a tip to all the folks having problems with "pilot edition" and camera tracking: I find it very unfair to downvote here! The game was originally the "still standing" version where you draw lines with your touch controller. Now, people who wanted to actually fly them things (and have actual VR legs) got the awesome "Pilot Edition" for free, and all the others complain and downvote this game. Guys, that's life. If you get sick, play the standard edition. Don't downvote for free addons that you don't like. You are teaching game developers here the very wrong story. They will nerf their stuff even further, if they learn they will get downvoted for "non comfort"-features.
As a real tip: Don't sit at a table. Take your (hopefully) wireless controller and a rotating chair, and follow the planes by turning the chair. Nausea gone.
No to my review: I bought this game at the '17 summer sale for 3,74\u20ac, and for that price it's an awesome fun to play. For the full price (currently 14,99\u20ac) maybe I wouldn't recommend it, not sure. But, considering the fact that you get two different versions (the norrmal edition, where you draw paths for the airplanes with your touch controller, and the more awesome Pilot Edition, where you fly with your game controller), it shouldn't be too expensive then either.
The game gives you a "toy version" of airfields, where you move around, start and land airplanes. There are some mini-games and some dogfighting against UFOs. It's great fun for some hours, and I like the toy-like plastic look and the variety of planes.
If you get it on sale, it's a must have. For the full price, still not bad if you like this kind of games.. Seeing other reviews I see I'm an exception, but honestly I liked the Pilot Edition more than the standard one. I bought Final Approach just when launched, at the very early days of Vive avaliability, and yes it was cool but wasn't very impressed of the gameplay itself. The game suffered also of awful performances with lot of missed frames, and I refunded.
I'm back today after more than a year, with the Pilot Edition (than include also the standard, if you buy this one you'll get both). I tried the classic version again, the graphics is way more detailed and super smooth, they made an exceptional work in optimizations but still I don't find particulary fun or compelling the gameplay. With my surprise, the Pilot Edition instead fit way more my taste.
Where those games are almost identical in contents, the classic version use full roomscale, handtracking and is based on drawing paths in the air: let's say than is closer to play with toys on a tabletop airport. The Pilot Edition instead is a seated + pad experience, something less interesting in theory, but well... now you pilot airplanes with a sweet third person view! It's like a Pilotwings kind of game mixed with managerial elements. Birds and fires are still present, but their weight is reduced, and this also is a good news being both actions repetitive and annoying to perform.
I realize than the classical Final Approach was (and still is) a more peculiar and roomscale oriented project, but the Pilot Edition as pure videogame is a better product.
. HTC Vive owner... I kept meaning to get the original Final Approach. I finally got FA: Pilot Edition so I'll have both versions. I've just played Pilot Edition so far. It's fun and very pretty. It's got that "I just want to land a few more planes before I turn it off feel".
Definitely a really good VR game. Now I want to go play with the original standing HTC Vive version.
Pay attention to "controller support" part--it really does want a game controller (my PS4 one worked fine through USB). There are many different kinds of planes, plus helicopters.
(My only complaint is that it's challenging to try to stay lined up with the planes as I land. As a result I get a just a tiny bit of motion sickness there--nothing that forced me to stop and I'm pretty sensitve to that kind of thing.). very simlier to the final approach vive game but just doesn't have anything on it as you dont have 2 hands, your hands are basically were you look lol just look at were you want to use the hose or air horn and press a button on a xbox control, got really board after 1 mission. Was really hoping that you would be able to be in the actual plane in first person when flying but nope thats just thrid person :( i didnt get to were you start throwing there suitcases in the right containers was fun with vive as you actually have to physically pick up and throw them but i can imagen for oculus you just press A,B,Y,X YAWN!. Not for the weak of stomach... My first time flying ended disasterously, plane after plane would get lost or crash in any attempt to even land would end in fiery death, that is if I could even find where the runway was. I found it jarring that any time I wanted to steer, the plane would fly out of my view, the camera does not follow, and the only way to adjust the plane back into view was to hit the left bumper of my controller. Suffice to say that any turn was nearly impossible to follow and that hitting the bumper only made me confused as to what new direction I was heading, ( some sort of indicator hud as to where the landing zones are would have been greatly helpful in that situation). At this point it was unplayable as I could not even get past the tutorial level... However on my second attempt I found out the much needed accessory that was crucial to playing this game, a swivel chair! Yes, rotating my physical view allowed me to keep the plane in sight while it turned. So simple and yet completely flew right over my head. Once discovering that little tid-bit I got quite good at handling the plane, putting out fires, and tending to the seagulls. However...I was ill-prepared for the nasuea I would feel. Slowly but surely it ate away at my tolerance level (which to be fair isn't that high) until I had to just close my eyes and take off the headset. For those gifted with iron inner-ears(?) this is a pretty fun version of the roomscale one, but I cannot personally recommend it.. Nausea!! I don't get it often with VR but this game did it.. I enjoyed the gameplay of this game. It is an interesting idea that might need a little tweaking to make perfect but I think it is definitely worth picking up. If nothing else it will help you work on your multitasking skills.
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