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Fire Place Free Download Key Serial Number

Fire Place Free Download Key Serial Number


Download ->>->>->> DOWNLOAD (Mirror #1)


About This Game

Fire Place is for people who want the simple pleasure of building and maintaining a fire over the course of the night: something beautiful, complex, and soothing to watch, a living presence in your space with you.

Put Fire Place on that big screen in your living room during friendly gatherings, especially on cold winter nights. Holler at your co-hosts to put another log on when the fire starts to dwindle. Enjoy the crackle and the quiet flicker of warm light.

Fire Place comes with four basic environments: a northwest Forest, an old brick fireplace in Seattle, a bright Santa Fe stucco, and the Washington coast.



In addition, three artists have contributed a personal touch -



Look for the addition of new environments from featured artists as the season progresses.

Features:

  • Balled up newspaper, logs of all sizes, matches.
  • An iron poker and tongs for manipulating the burnables.
  • A volumetric simulation of air heat and velocity.
  • A beautiful and complex dynamic soundtrack by the award-winning Michael Bell.
  • Simulation settings for values such as the ambient heat in the room, the rate of diffusion, the heat coming off of the logs, and more.
  • Graphics settings that allow tweaking of the fire's rendering style.

https://icewatergames.bandcamp.com/album/fireplace-ost 6d5b4406ea



Title: Fire Place
Genre: Casual, Indie, Simulation
Developer:
Badru, Michael Bell, Pol Clarissou, Zoe Vartanian, Galen Drew
Publisher:
Ice Water Games
Release Date: 21 Sep, 2018



English



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pretty much a poor mans camp fire lol. its more of a chill game but hard af to get a fire going...not a game for me though! here is my gameplay of it http://www.youtube.com/watch?v=T8Huy6DBhlg&t=2s. Has very promising seasonal vibes! 10/10 It's ♥♥♥♥ing fall y'all!. I couldn't explain why I bought, installed and played this game.

But I did.

Carry on.. I kinda expected more to be honest, even for five bucks. The sounds are kind of low quality, harsh, the enviroments you're supposed to light up start pitch black so you're groping around trying to start your fire and even then sometimes they stay pitch black and you just have this low quality mask+effects=flame in the middle of your screen.
I absolutely love their other 'game' Viridi and was really excited for Fire Place, but it deffinately needs some more polish before I could reccomend it.. I kinda expected more to be honest, even for five bucks. The sounds are kind of low quality, harsh, the enviroments you're supposed to light up start pitch black so you're groping around trying to start your fire and even then sometimes they stay pitch black and you just have this low quality mask+effects=flame in the middle of your screen.
I absolutely love their other 'game' Viridi and was really excited for Fire Place, but it deffinately needs some more polish before I could reccomend it.


A little teaser of what's coming...:
I know, there's been a lot of delay, but here it is! There's more than meets the eye, you will soon know more :-)







. OUR COMMITMENT TO CHARITY - American Cancer Society & (RED):
Hello everyone, we're very excited for the release of this game, and we are hoping you enjoy it as much as we are enjoying working on it.

After many conversations within the team we decided that we want to contribute to the research on Cancer and HIV made by the American Cancer Society & (RED) by donating a percentage of each sale, which is why we decided to open this pinned post.

We are offering special offers to those Players or Streamers/YouTubers who wish to get onboard of this cause! The original retail price for the game is just $7.99usd BUT if you wish to contribute to this cause we are offering these alternatives:

- The price of $4.99usd to reveive 1 Steam Activation Key for the game
- 2 Steam Activations Keys for just $8 usd
- 5 Steam Activation Keys for just $20 usd
- 10 Steam Activation Keys for just $40 usd


How? Simple, here are the very simple steps:

1.- Make your payment via PayPal here:

PAYPAL[www.paypal.com]

2.- Send us an Email (jeprdev@gmail.com)

3.- In your Email's Subject include the words "(STEAM CHARITY) - Rest of your Subject" and in the Message tell us the following:
- Your name (To verify in PayPal the payment was done)
- An alternative name or alias (Read below to know more)
- A link to your social media page or website. (Read below to know more)

4.- Once we confirm the payment was done you will receive your Steam Activation Key(s) via a reply to your Email message.

Now, as you read above, we are asking for an "alternative name or alias". Well, the reason for that is that we are going to post the names of every donator in a special window in-game so other players can see your name and press a button to see your social media page and/or website and they can appreciate how awesome you are! However, if you don't wish to share your real name with the world then we are gonna use the Alternative name you gave us instead of the real one.

We are really excited about this and we want to not only give fun and thrill to gamers out there but also help on noble causes along the way!

- Derelict Development Team. Hello!!:
Hi! I'm Badru!

I started Ice Water Games, lead the Eidolon team, did a bunch of colors and design and code on Viridi, and uhh did some other stuff too!!

I just made a Steam Creator page for myself here, if you want to follow my work:



And hey also! I'm working on a new thing with some past collaborators (which may or may not end up coming out under the IWG label) - Michael Bell's doing the music and Isa Hutchinson's helping a bunch with design. It's a big open-world TRPG about wizardly goblins and fae spirits and elemental magics. Wishlist it if you're into the stuff we've worked on in the past?

https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/?cura...

And also give it a follow! I think I'll be posting development updates over there very soon :). Price Change:
Hello everyone!

After receiving some messages and some thinking I've decided to lower the game's base price from 7.99 to 4.99! The price is now more "fair" considering what the game currently has but it will not go lower than that, since this game, like many others take time and effort so it would also be unfair to developers to request a near free product.

Sorry to those who have already purchased the game before the price change, the game will keep its current price going back to the original after the game goes from Early Access to Full Release.

Thank you for reading and have a great day/night everyone!. Official Changes List for Updates v1.2 & v1.5:
Hello everyone, this is the official list for all the changes I'm planning for the two upcoming updates, I did mention this in previous updates but there are some changes that need to be addressed hence this new announcement,


FOR v1.2

- Muzzle flash effects on weapons and impact effects on projectiles
The weapons look kinda bland without these, I'll add them for this update instead of v1.5

- Contact shadows
This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.

- Fix player clips
Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.

- Occlusion issues
There are objects that disappear when you look at them from certain angles, I'll fix that too.

- Official names for the maps
I think it's about time I add actual names for the maps, so people can recognize and address them more easily.


FOR v1.5

- New maps
Many of the original maps remain, and they need to go and be replaced with something new, something better, no matter how much I want to beautify them they just don't work for survival mode, I will replace at least two maps, how many more will I be able to change will depend on my schedule.

- Demo Campaign Level
As previously mentioned, I will release a little demo level, it's not related to the actual campaign, it's mostly to test some mechanics I'm working on and to give you a little taste of what you can expect from the actual campaign. Don't expect a crazy lot, as I said, it's just a little demo, but it will definitely be a... fun experience :-)

- The new SCP
The new SCP I've been teasing for a while will finally make an appearance, yay!

- New weapon
I think it's time to add a new weapon right? The energy cannon will officially be part of the weapon set!

- Better sound effects for enemies and weapons
Trust me, I know it looks as simple as just finding better sound effects but that's precisely the problem... finding them, I think I found someone willing to help me with this, a freelancer, so hopefully new, better sounds will be available for this update.

- Music
I think adding background music in-game would be great, to add to the atmosphere and the player doesn't get bored as quick, you will obviously be able to enable/disable them for those who prefer a natural sound gameplay.

- New pause menu interface
The pause menu looks awful... that's a fact. I want to redesign it into something new, something more A E S T H E T I C.

And... I think that's it, I might add a new thing here and there or change something else but I will let you all know about it by the time the update arrives,

Hope you liked this little heads up, have a great day/night everyone!. GAME HAS BEEN RELEASED:
We are proud to announce the game has been released! If it doesn't appear a download button yet just give it a few minutes.

Keep in mind however, that this is the first release, as with any other Early Access game, the game has its flaws, unpolished things and all but we're working hard on new updates.


The first update is scheduled to be released Friday 14 of this month and it's going to include a new weapon, enemy and map!

If you have any questions about the game or want to let us know any bug you found or want to suggest new stuff please don't be shy and let us know in the forums.

Enjoy!. v1.2 - Unexpected turn of events:
Sup everyone! Yep, I'm still alive!

Before I begin I will proudly announce the game has reached 62 downloads! I know, not that many, but I'm trilled nonetheless!

I'm still working on the update v1.5. However, I decided I'm gonna release a new update before v1.5 which will be v1.2.

Why? Simple, v1.5 is supposed to be an update to bring new things, not just fix stuff, and there are things in-game that need to be fixed. So here's the list of changes this new update will bring:

- Muzzle flash effects on weapons and impact effects on projectiles
The weapons look kinda bland without these, I'll add them for this update instead of v1.5

- Contact shadows
This happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.

- Fix player clips
Although I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.

- Occlusion issues
There are objects that disappear when you look at them from certain angles, I'll fix that too.

And last but not least!!!

It's too soon to add any campaign level, they are just not ready, HOWEVER, I decided I'm gonna throw a little demo in, mostly for fun and to test a few things the main campaign will have.

I warn you tho, it won't be easy, and not because of the enemies, there will be puzzles, dead ends and also some degree of spooky content, I want to remind you that SCP: Derelict is not only a SciFi FPS, but also a Horror game where guns won't be always the solution, so I'm gonna put some horror elements to the test as well.

Don't expect much tho, as I said, it's just a little demo, I might release more demos like that one in some updates, just for the heck of it, so please make sure to give me feedback throughout this process.

That's all, thank you for taking the time to read, have a great day/night everyone!. Give Us Your Suggestions Here!:
Hello everyone!

We are extremely excited to publish this game and we are really working hard to make sure you like it!

Keep in mind however that this is an Early Access game, which means A LOT is going to improve, be polished and even be replaced/removed, and the reason for that will be YOU.

We want YOU, the community, the gamer, to tell us what to do, tell us how to improve this game to meet your expectations.

Maybe some of you may want to suggest others to wait until the game is complete to get this game but that would not be helpful for us during the development stage, after all, the purpose of an Early Access game is for the developer to work along with the community for a greater good, which is turning the game into a truly awesome and worth experience.

That's why we opened this thread, so you can share with us every suggestion you got, the game hasn't been released yet but you can still tell us what you are hoping to see!

Thanks for reading and we hope you get to enjoy playing this game as much as we're enjoying working on it :D

- Derelict Development Team. Spring Cleaning:


Just some light cleaning before we stop patching this over the summer. More updates come fall or winter, I suspect!

  • Default + demo environment changed to the forest to be more seasonal
  • Minor bug fixing
  • Updated IWG splash screen + removed the Badru splash (maybe I'll put it back in over the loading smoke at a later date)
  • UI polish - cleaner, more intentional layouts, animation, sound
H.A.G.S.
- Badru


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