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Title: Flipping Death
Genre: Adventure, Indie
Developer:
Zoink Games
Publisher:
Zoink Games
Release Date: 6 Aug, 2018
English,French,Italian,German
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I was looking forward to playing Flipping Death as I had played the earlier game Stick It to the Man! by the same developers and enjoyed that. However, after making my way through this game, I have to say that I'm a bit disappointed with it. Though it looks like I'm in the minority here (yet the game isn't exactly a super popular title with many reviews). It seems like the developers tried to create another version of Stick It to the Man! using similar humor and a bit different gameplay mechanic of possessing people. They even throw in references with some characters from the other game or other smaller details and seems to be clear that the universe is shared. Despite that, and the fact that the new gameplay aspects seemed interesting at first, I didn't enjoy this anywhere near as much as the earlier game. And I even got bored by the time I was in the next-to-last chapter of the game, and the game is only a few hours long! Because the developers made this so closely to the earlier game, I'm going to make some comparisons between them. Firstly, Stick It to the Man! had unique levels and mainly unique characters per level with their own plots. On the other hand, besides the pretty short Chapter 4 and another snippet towards the end of the game, Flipping Death is largely based inside the same semi-large screen of the town the whole time, though it shifts some angles a bit or changes some visual shading. By the end, I was bored of jumping around the same areas over and over. As for the characters, each level/chapter in this game has mainly the same alive NPCs, while the dead ones/ghosts do change but generally aren't that exciting. What I liked about Zoink's earlier game was that they focused on you learning the minds of NPCs, then going to interact with other NPCs or finding items based on what you had learned. You essentially found out an NPC was interested in another NPC and you'd strike up conversations or trigger events for them. But here, you usually have a ghost give you a small chat, and then basically set up a chain of mini-puzzles where you just have to find and possess the one NPC that can do something simple to progress the puzzle. E.g., "find the one NPC who can cut a tree" or "find the one NPC who can break this object." Basically, the game is like having puzzles where all of the answers are already available. All of the NPCs you can possess are basically the "solutions" and then you're just given some item or thing to interact with and then go "Oh, I need to go possess XYZ for this." I found that a lot more boring of a gameplay loop. In Stick It to the Man! , you'd find objects or other NPCs and had to deduce who was connected. It wasn't like some simple 1-to-1 connection. Plus, the whole aspect of possessing NPCs isn't as interesting as I hoped. The levels have a normal world side and then the "dark" side. The entire dark side is mainly just a bunch of random platforms scattered about and you have to collect these floating monster orb things as a "currency" in order to possess NPCs. It's basically some artificial collectible hunting just to slow you down before you can actually interact with the NPCs. And later in the game, there's some enemies that hit you and will make you lose some of those. Besides this pointless object hunting as a stopgap on your game time, the only other thing in the dark side is the occasional ghost. You have a tiny conversation and then it just sets up the puzzles like I mentioned earlier. There's literally nothing else to the dark side during the game, so it's actually pretty boring. It was tedious navigating the map just to find the floating things I needed to possess the NPC whom I already knew was required for the next step in the puzzle. Literally, if you don't walk and jump around the entire dark side of the levels, you'll likely miss some specific collectible and will be stuck until you find it. Then, when you actually possess an NPC, you generally just read their mind once and use whatever their generic ability is. The mind reading is something you could do in Stick It to the Man! up front just by walking around the area yourself and interacting with the NPC with your ability. And in that game, it gave you information for the puzzles. Here, it's just used as some humor, sometimes fun, sometimes not. As for the "ability" of each character, there's nothing too special to them. For instance, there's a guy who carries an axe, or there's a firefighter, or there's a guy who pokes people (who you need to flip a switch like twice in the whole game). It's not really exciting puzzle-solving. There's nothing you really need to think hard about, really, except for a couple of places where they make the continuity obscure (and then you just look at some hint picture). In the end, I think Stick It to the Man! is superior to Flipping Death . It's more streamlined and focused, with less artificial/repetitive moments, and I also enjoyed the story and characters in that game more.. I thoroughly enjoyed my experience. Humour, art, voice acting and the wacky level design carried the game very well. As an adventure game enthusiast, I was mostly challenged by the cartoon logic of the puzzles. The controls are not too precise, but then the jump'n'run parts of the game are not exactly challenging. My main criticism is the continuus reuse of certain characters, while others were used only once shortly.. This is a cute, funny, and relaxing game. I love the morbid themes and dark humor. Beautiful art style and great voice acting. If you like adventure games and old school Nicktoons I think you'll love it.. Pros Adventure Puzzle Platformer Unique Art Style Cons A little short unless you replay chapters to 100%. This game is a very well made twinstick puzzle platformer with a style that is similar to games like Psychonauts. The world design, graphics and writing are all amazing. The puzzles are interesting and there is a builtin hint-system in case you get stuck. The only issue i can see is that you probably should play with a controller - keyboard support doesn't seem to be that good.. Amazing art style, with creepy and brightly colorful scenarios (even the world of the living is pretty creepy) and 'ugly-cute' people with great voice acting. The gameplay is fluid, with solid platforming and really clever puzzles. There are a few challenges for each chapter, with less-than-obvious names, and trying to get what they mean and get them right is very rewarding: you get "ghost cards" with additional facts about the characters, none of them dull in any way. The characters are delightfully stupid, and despite the fact there are no stereotypical heroic characters - in fact, no one there has one bit of common sense - I just couldn't bring myself to hate any of them. Already had a great time playing Stick it to the Man, so I was really hyped up for Flipping Death. I dare say it's even more fun and more dynamic than Stick to the Man. The plot has a Discworld 2 / 90s adventure vibe to it, and I just couldn't love it more. If you want some laughs, if you are into creepy comedies and dark humor, try this one. Worth it, even at full price.. Bought this game after watched it on Get Indie Gaming, and this game is really good The humour and the story are top-notch! Not to mention the gameplay and puzzles and some characters are likable, do yourself a favor and play this game, even you are not a fan of click-and-point game like myself and/or looking for some fresh game and not your usual thing. This is a very funny, lighthearted game with unique art style that reminds me of Tim Burton's early concept sketches. I was a little turned off by the controls in the very beginning, but you get used to them after a while. The puzzles are very intuitive most of the time, and when they are not, hints are right there in the game menu, no walkthrough googling needed. I really think fans of less hardcore, quicker adventures that are more funny than challenging should give it a try.. Inspired by the art style from Psychonauts, but it plays very different. It's basically a adventure / puzzle / platform game hybrid, At about 8 hours gameplay a lot of work has clerly gone into this and it's fun. The puzzles sometimes tend towards "moon logic", especially in the later levels, but there's an in-built hints system, so if you get stuck you never have to reach for a walkthrough. Enjoyed my time with it, but there's not much replayability after beating it.. Update the second: They've added "Controller" to the requirements, therefore, as promised, I'll change my review. I'll leave the original below the line. I fell in love with this game the first time I saw a preview teaser for it for the Nintendo Switch and was happy as a clam when it got released on PC as well. I've read that it can be quite short when you do only what you are meant to do, about 3 hours. Yet if you enjoy the quirky optional dialogs, which are funny and have good voice acting, and want to do all the challenges, it should be more in the 7 hours range and completely worth the price. If I had to compare this to another game I'd say it's the lovechild of "Ghost Trick: Phantom Detective" and "Psychonauts", which still doesn't do it justice. If you've got a controller: Buy it, try it, most likely enjoy it. And if not simply refund it. But I doubt you will. Update the third: Just as a small proof that I didn't simply miss the controller recommendation: ------------------------------------------------------------------------------------------------------------------ Update: Managed to beat said miniboss on the first try with a controller. Don't buy this game unless you got one and are willing to use it. Untill they add some form of warning on the store page to this effect I still don't recommend this game. Original review This review is based on playing with keyboard (and before anyone says anything: It only advertises "Full controller support", not "Controller recommended/required"). It's a twinstick platformer. The first I've ever seen. Movement is mapped to WASD, action direction is mapped to the cursor keys, actions are mapped to Q E F and space. I haven't found a way to remap yet. Currently I'm stuck at a miniboss in chapter 2 you have to keep dodging in an arena, which, unless I am missing something, requires movement, aiming, Q and space at once. Which is a pain in theon a keyboard, I've been at it for about 30 minutes. Proposed solutions: Add "Controller" to the system requirements, add a warning to the description (like e.g. Assassins Creed did, which I still enjoyed with mouse and keyboard), add mouse support for the aiming (invisible or visible cursor relative to to Penny), offer a way to rebind. I'm off to try and borrow a controller, I will update this review after I played with one.
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