Higgs Tours - Ocho Rios Jamaica
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Title: Flying Salvager
Genre: Casual, Simulation
Developer:
Shadow Motion
Publisher:
Shadow Motion
Release Date: 8 Dec, 2017
English,German,Simplified Chinese,Russian
Nothing good about this Game. Feels like a prototype pre development state!. Alright, If you came here for my opinion, i don't like this game.
if you wanna know why, then keep reading
When i bought this, i really wanted it to be a cool and original idea, instead, its repetitive, boring, and tedious.
i have yet to complete the FIRST LEVEL because once you have found around 3\/4 of the items in a level, you just go around randomly seeing if you can find a signal to lead to a item.
Simply put:
Pros:
-Fairly Original Idea
-Upgrades
-Nice Art Style
Cons:
-Repetitive
-Tedious
-Boring
-Slow
-Fidget Spinners
So, TL;DR:
Its Bad.
Edit 1: I Have Managed To Comlete The First Level, After Long Minutes Of Flying Around The Entire Level, I Just Checked Out Swamp, And Its Even Worse!
Pros:
N\/A
Cons:
-Giant
-Confusing Terrain
-No Clear Boundaries
This Game Just Keeps Getting Worse.... I really like the idea of this game, but it needs some adjustments before I can really say it is an excellent game.
Pros
-Fun to collect all the different items
-Has achievements
-Really nice polygon minimalistic backgrounds, I love the setting of each level
-Each level is different and interesting (in terms of scenery)
Cons
-Recharging takes a really long time
-Charge drains too fast to find an item
-Some achievements are impossible (20 items in 10 minutes? Yeah, not going to happen)
-Controls are weird, I don't like the IJKL for flight height and I find drone's need to go lower constantly very annoying
-Finding flags takes a long time and you can't find the boxes if you are too low to the ground or too high (must be super accurate)
EDIT: After finding out you can upgrade your drone with longer battery\/better search radius, I'm changing my review to a thumbs up because this does fix some of the annoying parts of the game. That said, I still think the game needs some tweeks.
I think the optimal game would have 5 items per level (maybe even 8-10) and the energy would drain much more slowly (and charge very quickly). The flags should appear when you are close-ish to the location and you should be able to get the box from lower\/higher heights.I love a lot of things about it and I can see myself playing all the levels and getting all the items.
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