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Free Download Tales Of Maj'Eyal - Embers Of Rage

Free Download Tales Of Maj'Eyal - Embers Of Rage


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One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes.


  • Explore a whole new campaign from level 1 to 50, one year after the events of the original Tales of Maj'Eyal campaign. Liberate the Orcs (or die trying) by rising up against the Sunwall, the Steam Giants of Atmos, and other dangers that may lie in wait...
  • Play as one of three new races: the battle-hardened Orcs, the brutal Yetis, and the unstoppable Whitehooves. Discover their stories, their pains, their hopes... and their awesome racial powers!
  • Risk your life in over 20 unique zones! Explore the ruins of a lost city, lay siege to the Sunwall forces at the Gates of Morning, and raid the Steam Giants' mining quarry - each has its own unique foes and hazards, leading each to feel and play different from the others.
  • Play as one of the three new tinker classes: Gunslingers, Sawbutchers, and Psyshots! Crush and rend your foes with heavy metal, electrocute and immolate them with your gadgets, charge across the battlefield or nimbly strafe in style - each plays differently, and none provide any shortage of ways to slay your foes.
  • Master steam technology to build powerful tinkers to augment your equipment. Need to close in a bit quicker? Turn your boots into rocket boots! Having a hard time deciding whether to shoot someone or stab them? Build a Hand Cannon into your gloves, or deploy a Weapon Automaton to do the stabbing for you! If you have a problem, steamtech has a solution, usually involving explosions; with over 80 different powerful contraptions to craft, enjoy unparalleled versatility and trying something different with every playthrough.
  • Master the tactical uses of over 140 talents! Fire bouncing trick-shots and psychic-infused shots, use your steamsaws as shields or wheels, terrify your foes with long mechanical arms - there are no "boring" talents here, everything has its own special applications and properties!
  • Use advanced technology in the world of Eyal! Burrow through sand, plant bombs to destroy tunnels, and discover that you aren't alone in using it...
  • Infusions and runes are for puny humans; implant new medical injectors to pump an array of experimental chemicals into your body! Injectors can use any (infinitely reusable) salve in your inventory as long as they're off their cooldown, giving you versatility you've wished you could get with a couple of inscriptions.
  • Loot over 70 new and powerful artifacts. Pump lead into foes with big guns, quick guns, and explosive guns! Shred them with saws that maim, saws that thirst for blood, and saws that aren't really saws! Violate common sense by strapping a rocket to your back and calling it a jetpack!
  • Enjoy dying in horrible and exotic ways at the hands (or claws, jaws, guns...) of over 140 new creatures! Not mere piles of stats and chain-stuns, these foes will provide unique challenges - suffer the Sunwall's newest cosmic spells, the new breeds of ritches that infest and multiply, the Steam Giants' elaborate defense systems, and find new strategies to adapt to each!
  • Earn a trunkload of achievements! Have your accomplishments recognized for liberating the Orcish people, displaying exceptional mercy or cruelty, or showing your prowess with impressive feats! Give a boss a fate worse than death, show Sunwall forces how frustrating it is to fight a Radiant Horror as a paladin, come out on top against impossible odds, display a suicidal lack of situational awareness, and wear a badge of pride or shame for each!
  • Read roughly 27,000 words of new lore to immerse yourself in the world! Learn how things have changed since the Scourge's campaign, feel hatred and/or pity for your foes, uncover grand schemes and sinister plots, and notice the elaborate connections between Var'Eyal's numerous factions. Every zone has a story behind it, and every story ties into a bigger picture; enjoy a tale of horror and humor, of intrigue and glory, of despair and hope.
  • Earn the right to use the classic (and Ashes of Urh'Rok) classes in Embers of Rage, and the new tinker classes in Maj'Eyal! Play a Brawler in the East to fulfill your life-long dream of suplexing an entire nation of giants, or play a Sawbutcher in Maj'Eyal to shred through Dreadfell in a whirlwind of sawblades and steam!
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Title: Tales of Maj'Eyal - Embers of Rage
Genre: Adventure, Indie, RPG
Developer:
Netcore Games
Publisher:
Netcore Games
Release Date: 23 Feb, 2016



English



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Dark God strikes again. This DLC is close to being an entirely new game and is well worth the money. New classes, new land mass, new story, etc. You would be a fool not to buy this.. Phenomenal... absolutely phenomenal.....

This new campaign (once the fabled 'orc campaign') was worth every moment of the wait. DarkGod has produced a roguelike masterpiece once again.

Cannot recommend this expansion highly enough... loved every single encounter, difficulty curve was brilliant - constantly felt at the limit of my characters abilities and one tiny mistake away from death, slightly increased pacing over the main campaign suited my tastes very well, and the final battle was epic beyond belief... my first win ended with an astonishing charge across a flame filled room, barely clinging to life and critical hitting the boss to win!

All hail our Dark Lord !!. If you don't buy this, you are basically telling the world you hate puppies, butterflies, and rainbows.. The Dark Gods popped up on screen as I played ToME.

They told me to buy this.
I did.
Appease them.

Buy it.

Its worth your money.
And ensures you a place in the Dark Gods favor.. The game that keeps on giving just gave even more. Best. Roguelike. Evar.. I have not actually played this DLC. So why did I pay for it and review it?

I want to stress I did this as a courtesey towards developer Dark God and his wonderful game.

I played Tales of Maj'Eyal (and for a time the first expansion) for, as my account shows, over 400 hours. I was fortunate enough at the time to be able to get this game for free, at a time when I truly had no money to spare for gaming. And I loved Tales of Maj'Eyal very much. It's one of the great hidden gems in the history of RPG gaming.

At this point I feel done with the game, for me. But I was happy now that things are looking up to chip in the small price of this DLC, as a thank you for all the wonderful hours of entertainment I had from the game. I felt I owed the game, and the developer that much, because I know his work to be solid.

So, thanks for the memories. Certainly more than worth the <$8 Canadian this cost me.. Even better than the base game albeit shorter.
Story is as good, awesome lore, but the much better rhythm leads to a more immersive journey.
Funny how the end directly point to Forbidden Cults....

Darkgod simply rocks!. Really, really big thumbs-up fot this DLC. New steam-based technology for orcs and tinkering system are adding wholly new level of gameplay, and playing as Orc race can give player new viewpoint.

Pros:
SteamTech - Guns and Saws. Powered by steam !
Tinkering - Dozens of small items which adds bonuses to items, with style similar to Demonologist. But you can enhance every item !
Orcs - Play as the "bad guy" !

Cons:
Only 3 races and limited class access.
DLC is fairly new, so some "helpers" like ZOmnibus pack are not fully compatible and can throw errors.

Conclusion:
This DLC really worth that money. Try it, you will not regret it.



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