Higgs Tours - Ocho Rios Jamaica
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Title: Game Soup
Genre: Action, Casual, Indie
Developer:
Game Soup LLC
Publisher:
Game Soup LLC
Release Date: 11 Feb, 2019
English
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The Dark Souls of Microgames. Welcome to "No Copyright Nostalgia.". Things I like: -art -music -goofiness -limited instructions -price Things I don't like: -microgames :/ Microgames don't do it for me, which is a shame because I like everything else about this game. I much prefer Game Soup's other game, Infernal Racket.. No don't get mad at me, I really like GS-youtube channel and appriciate how they have made "warioware" into PC, genre that feels only to be dominated by Nintendo themselves. The biggest problem I had when trying it was how there wasn't control tutorials before first time in certain sections. I just found myself frustrating all the time because I didn't know the controls which are important to know immeadilty in these types of games.. This is a fun little game. I like it. Thanks, Nick and Nick.. Fun game that relies almost entirely on the player's understanding of game tropes. Requires varying degrees of trial and error, but is a good test of your knowledge of videogames as a medium. Has amazing Final Boss music.. AMAZING GAME!! The beautiful art style and musical themes are accompanied by addictively fun gameplay. The dev is a super genuine and nice guy, and he deserves all the support he can get. 10/10 would play while listening to an angry man get hit by Vanguard.
Skyborn is 75% off at the Humble Store! : Go git it :). +1000 reviews down to 360???? : Hello, As you may have heard, Steam reviews from non-Steam purchases are no longer valid on the store page. Just a shout out to anyone interested in Skyborn, please notice me senpai! (Sorry couldn't resist) .Please notice the total review count as sooooo much of Skyborn's exposure came from bundles.. Please follow us on Social Media to follow our progress on new games! : TWITTER: FACEBOOK: Hello, long time no speak. We are making a new game and it's going to be HUGE! As usual I am slow to update social media, but I am going to do my best to post updates on it. Weekly perhaps, if not, bi-weekly. If you want to support our development, please do subscribe to our Twitter and/or Facebook pages. We will be posting game development updates on the regular, sales of existing games, crowdfunding if we do it, game releases of course, etc. Thank you so much. I cannot express how great it is to hear from fans and players. That's by far the best part of this whole thing.. Skyborn Virgo VS The Zodiac at BitSummit 7 Spirits this weekend! : A big hello to all the Degica fans out there! We here at Degica Games are proud to announce our publishing partnership with Moonana the team behind the unforgiving timed action turn-based JRPG Virgo Vs The Zodiac! (VVTZ for short!) Get ready to "Embark on a cosmic quest to follow your fate, or defy your destiny" this Autumn 2019. store.steampowered.com/app/920320/VirgoVsTheZodiac/ Along with the news of our publishing partnership, Degica and Moonana will be attending Japan's largest Indie Game event, BitSummit 7 Spirits [bitsummit.org] , from June 1st & 2nd at Miyako Messe in Kyoto.. Our next game, Echoes of Aetheria is out there and RPG fans are loving it. : 1.5 years in the making, this is our biggest and best RPG by a long shot. Starting small and whimsical and growing into a massive campaign. The best of old meets new, modern design. FEATURES: -Tactical battle system based on a grid. Formation and positioning is extremely important! Crazy fun to play around with! -Top notch storytelling, adventure, exploration and more. -Incredibly extensive crafting system where you can make just about anything, and also recycle old gear to get materials. -Exploration nodes - explore for XP! -Difficulty levels can change at any time. -Skill points can be moved around, refunded, used at anytime. -Home bases where you can have conversations for XP. Home base follows you around the world and evolves over time! -Cutscene skip - if you want to just speed things along, all cutscenes have a skip button! -If you lose a battle, you can regroup and try again as many times as you want. -You heal after every battle! -No random encounters. -Take screenshots in game at any time -A lot more.. Patch 1.12 - "Rename!" is now live! : Hello all! Here are the patch notes for today's update to version 1.12. You can verify your game version by hitting F12 on the title screen. Thank you for the fantastic launch week - Joe and I are beyond humbled at the reception for Game Soup, and we hope you've enjoyed your time with the game so far! Sincerely, Joe and Ed Update Version 1.12 Patch Notes. Achievements are here!!! : Steam achievements are finally working. You may have to restart steam and make sure you've got the new updated files. You should get an achievement just for starting a new game.. An open letter to fans of Dancing Dragon Games. : Happy Friday everyone! No game updates here. Just me gushing. First, I just want to thank you from the bottom of my heart. All the players of Echoes, Skyborn, and yes even my oldies, Deadly Sins 1 and 2. I'm writing this as a bit of a look back or a post mortem on Echoes. Here's something I never thought I'd share publicly: Skyborn is significantly more popular than Echoes of Aetheria. Like. WAY more popular. And sometimes, that bothers me. I felt that I should have progressed as a developer and improved. But as I've gotten older, I've learned to take a step back whenever I feel the pangs of regret, shame, whatever. To be able to see what's really important. And what's important here? I had a LOT of fun making it! And a few people had a lot of fun playing it! That's what really matters. Did Echoes touch as many people as Skyborn? Not even close. But it still has the same value to me. If just ONE person is deeply moved, motivated, inspired, whisked away to a fantasy world of their own making, what have you. Then that's all that really matters. That's why I made games after all. Because something else inspired me, whisked ME away to another world, and motivated me to tell my own story, and share my own vision for an epic adventure. So again, thank you for playing. If even just a little bit. And if it inspired you in any way, I hope that has some positive effect on your life, as games have done for me. Getting lost in a project is one of the most rewarding things an indie developer can do. Life is short - do what MOVES you. Tell your story.. Skyborn 2??? Maybe.
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