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Ghostory Key Serial Number


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About This Game

Ghostory is a 2D platformer designed around switching between physical and ghostly forms in order to solve increasingly taxing puzzles. Despite starting off with a curse, t 5d3b920ae0



Title: Ghostory
Genre: Adventure, Casual, Indie
Developer:
RigidCore Games
Publisher:
RigidCore Games
Release Date: 23 Oct, 2017


Minimum:

  • OS: Windows 7 or newer
  • Processor: Intel Core 2 Duo
  • Memory: 1 GB RAM
  • Dire

English,Czech,French,Italian,German,Bulgarian,Danish,Hungarian,Polish,Russian,Swedish



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I had a lot of fun playing Ghostory and I can wholeheartedly recommend it to anyone who is into puzzle platformers. The visuals are very nice and the music is simple but pleasant to listen to. The game has a unique mechanic in that the player can switch between human form (which carries the backpack which is needed to collect keys and other items) and ghost form (which can fly through walls). By cleverly switching between these forms you can solve the puzzles. The puzzles are challenging but certainly not too difficult to solve. In total, I had to use the hint system 4 times (my bad). I finished the game in 13 hours, so I got a lot of fun out of the 2,79 Euro I paid for it in a sale. You only need light platforming skills as there are hardly any difficult jumps u2013 only an occasional jump from moving platform to another moving platform all while avoiding the swarms of flies requires careful timing. Some (parts of) puzzles are relatively simple and can be easily solved by following the only possible route through the cave u2013 but even when you definitively know you must proceed through a certain path, it is most of the time still not immediately obvious how to proceed. However, most of the later levels have multiple routes that the player can take, and some also have many superfluous platforms that look like they are the correct route to take but are actually dead ends u2013 these levels are much more difficult and the most fun to solve. Although the puzzles get progressively more challenging, this is mainly because the caves become bigger, more elaborate and complicated, but not because the game mechanics / enemies / platforming items get more advanced. About halfway through the game the u201cfliesu201d get introduced (although you can walk through a swarm, your backpack can not get through swarms of flies) and also the pressure plates make their appearance, but these two are the only new game mechanics that are not already there in the early levels. Although you might expect that the later levels might get a bit repetitive because they are all based on the same type of challenges, I did certainly not get bored, and enjoyed solving the puzzles right to the very end. The developers did a great job in designing the levels, with seemingly endless variations and mix-ups using the same basic puzzle elements. What I also greatly appreciated was the fact that for the majority of levels you could not screw up your progress by for instance dropping an item (or yourself) from a ledge without the possibility to get it back or your character being stuck somewhere in the cave and therefore making it necessary to restart the level. This can only happen in very few levels. The worst thing that can happen is that you have to repeat a certain set of moves to restore the situation before you made the mistake.. Fantastic platformer. Every time you progress deeper into the depths of the cave there will be new elements and puzzles you'll need to solve to progress further. Only qualm I have is that I wish there were more levels! Definitely earned a fan for life.. Fantastic platformer. Every time you progress deeper into the depths of the cave there will be new elements and puzzles you'll need to solve to progress further. Only qualm I have is that I wish there were more levels! Definitely earned a fan for life.. I had a lot of fun playing Ghostory and I can wholeheartedly recommend it to anyone who is into puzzle platformers. The visuals are very nice and the music is simple but pleasant to listen to. The game has a unique mechanic in that the player can switch between human form (which carries the backpack which is needed to collect keys and other items) and ghost form (which can fly through walls). By cleverly switching between these forms you can solve the puzzles. The puzzles are challenging but certainly not too difficult to solve. In total, I had to use the hint system 4 times (my bad). I finished the game in 13 hours, so I got a lot of fun out of the 2,79 Euro I paid for it in a sale. You only need light platforming skills as there are hardly any difficult jumps u2013 only an occasional jump from moving platform to another moving platform all while avoiding the swarms of flies requires careful timing. Some (parts of) puzzles are relatively simple and can be easily solved by following the only possible route through the cave u2013 but even when you definitively know you must proceed through a certain path, it is most of the time still not immediately obvious how to proceed. However, most of the later levels have multiple routes that the player can take, and some also have many superfluous platforms that look like they are the correct route to take but are actually dead ends u2013 these levels are much more difficult and the most fun to solve. Although the puzzles get progressively more challenging, this is mainly because the caves become bigger, more elaborate and complicated, but not because the game mechanics / enemies / platforming items get more advanced. About halfway through the game the u201cfliesu201d get introduced (although you can walk through a swarm, your backpack can not get through swarms of flies) and also the pressure plates make their appearance, but these two are the only new game mechanics that are not already there in the early levels. Although you might expect that the later levels might get a bit repetitive because they are all based on the same type of challenges, I did certainly not get bored, and enjoyed solving the puzzles right to the very end. The developers did a great job in designing the levels, with seemingly endless variations and mix-ups using the same basic puzzle elements. What I also greatly appreciated was the fact that for the majority of levels you could not screw up your progress by for instance dropping an item (or yourself) from a ledge without the possibility to get it back or your character being stuck somewhere in the cave and therefore making it necessary to restart the level. This can only happen in very few levels. The worst thing that can happen is that you have to repeat a certain set of moves to restore the situation before you made the mistake.



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