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Title: Gnomes Vs. Fairies: Greckel's Quest
Genre: Action, Adventure, Casual, Indie, RPG
Developer:
Prismic Studios LLC
Publisher:
Prismic Studios LLC
Release Date: 1 Jul, 2016
English,Japanese
If you're a Gnome lover like me, you'll probably purchase game with the word "Gnome" slapped in the title. If you're also like me, you're stuck in a nostalgia timewarp: any game that is reminescent of those from your childhood must automatically be played. I didn't even hear about Gnome vs. Fairies until the 2016 Steam Summer Sale, which, due to it's low price, I immediately purchased on the spot.
The story is pretty decent, the gnomes had some sort of four crystals that were destroyed which unleashed fairies into the world and almost every Gnome was taken prisoner except the protagonist. The opening cutscene is paired with some awesome accordian music which soon turned into a rock and roll fest.
The soundtrack is pretty good, definitely gives off the atmosphere depending on what region you are in.
Combat is pretty fun, although there are some glitches where attacks don't hit properly, or the enemy seems immune. The death animation could use some work, it looks as though your character is just frozen in spot and then you automatically teleport to the beginning of the level.
It's fun collecting things such as fairies, berries, and coins. Being able to customize your character with weapons and whatnot is pretty neat.
One of my favorite features is the fact there's a hub world where, outside the levels, you can kick back and relax and explore. The shop in the main hub reminds me so much of The Legend of Zelda.
All in all "Gnomes vs. Fairies" is a very fun, nostalgic expierence, albeit a tad tacky and right now somewhat broken but the developer will probably fix that in due time.. It has a lot of potential but a long way to go. Mechanically the game is sound but there is a plethora of small bugs that I'm sure will be resolved before the game is released.
Gameplay video of first level
www.youtube.com\/watch?v=dHeTuZvPG80\" target=\"_blank\" rel=\"noreferrer\" id=\"dynamiclink_0\">https:\/\/www.youtube.com\/watch?v=dHeTuZvPG80<\/a>
Note: Opening sequence was not laggy at all in game, not sure why screen capture had issues with it.\ufeff. This is a hidden gem. The developer seems to have done a great job with doling out improvements and updates to this while working on the sequel and their work has paid off.
Gnomes Vs. Fairies is fantastic. A fun, polished, original action adventure platformer that elicits the same feelings I had when playing Mario, Zelda, Crash Bandicoot, or Spyro as a kid. At first glance, I thought it was more simplistic than it actually is but learning different movement combos to enhance speed and mobility combined with the permanent game-changing powerups really makes this a wonderful experience. The soundtrack is awesome, the level design is as open as you'd want and engaging, and VR camera makes you feel like you're a part of the world in a way non-VR third-person platformers just can't. It's kinda like playing with toys as a kid, only the toys are alive.
The only real criticism I have is that the HUD UI, which you don't actually ever really want\/need, is a bit buggy in that UI elements seem to spawn and hangout well below the play area, out of sight unless you duck through objects. Really not a big deal at all. The combat could be a bit more involved in that it leans more towards action-platformer style instead of adventure-style, which is a bit at odds with the Zelda-style collectible powerup\/upgrade system, but it doesn't detract from the experience.
Overall, I can't recommend this game enough and I'm looking forward to the sequel.. A fun game in a genre that's not seen much these days. It really does have an old school "classic platformer" feel to it. Even more impressive, it was made (mostly) by just one person.
With that said, it's also buggy. Some glitches are fun -- speed runners would love this game -- while others can detract from the experience. And while the artistic style is great, most of the levels (within a world) share the same assets and lack a unique theme. Gnomes vs Fairies doesn't compare to big budget games but, then again, it wouldn't be fair to do so.
If you're a fan of the genre and interested in indie games then you'll enjoy Gnomes vs Fairies.. While yes, the game is buggy and full of glitches, I was actually able to still enjoy the game and enjoy the time I've spent with it so far. Once they finish working out the bugs, this will be a fantastic little gem that I hope doesn't stay hidden!
Critique Excerpt:
"The gameplay is pretty standard fare. You have a weapon and a secondary piece of equipment that can be cycled out. Your weapons consist of a variety of ranged and hand-weapon attacks. And yes, this game DOES do a fair amount of platforming, which is done for the most part rather well. In addition to that once you get past the tutorial levels you are introduced to the Gnome\u2019s city which serves as a safe hub where you can speak with NPC\u2019s, explore shops and purchase equipment. However, this game touts controller support and will push it in your face at every possible opportunity. Even to the point where they have an NPC telling you about how the game supports controllers. I have no idea whether they were being serious or telling a joke, but I thought it was funny as hell."
See my full critique here:
https:\/\/youtu.be\/9XO-HDKtvYA<\/a>. I really like the game so far and the dev is awesome.. Early impressions:
I really enjoyed what i've played so far, the way it plays reminds me of Spyro or Banjo Kazooie. Neat looking game, interesting lay out and very pretty for it's genre. It's simple and rewarding at the beginning, the directions are pretty clear on what to do. Combat is button mashy, which is great. Jumping is a little floaty and unpredictable, especially in precise jumps. The camera I actually like, excluding the random moments where it zooms up my gnomes butt hole. Honestly for $5 (current week only), why not? I had fun and i'll play more.
. A little glitchy at times (HUD resetting and object clipping) but still a better platformer than Lukeys Tale. Would like some kind of fighting modifiers (R1+X to vertical strike) instead of mashing through four different attacks everytime you attack. In all, I really enjoy it. Single dev game too.. Since the only other negative review has no information at all I thought I'd write one. As others have said it is a platformer comparable to Mario 64 and other n64 games. The game has potential but it's still very clunky and buggy, even though it is no longer in early access. Sometimes your character won't respond, sometimes irrelevant messages will pop up for no reason, and earlier my gnome was surfing upside down before he decided to take a swim on the land.
Apart from that, the combat is just not very interesting. You can swing your sword and sometimes you'll spin around but other then that not much happens. You can also throw stones but they are very short range, about the length of a gnome.
Other people are really excited about the music, for me it was hit and miss. Some good songs, some bad ones. The story seems pretty boring but I guess that's no big deal since people don't play platformers for the story.
Things I did like:
Some creative ways to make the levels interesting.
Difficulty should be good for most people. Not too hard, not too easy.
I don't recommend the game but as I said the game has potential. I wouldn't buy the game now but you can always check back in a few months and see if the bugs are fixed.
13-12-16 update:
Most of the bugs I mentioned earlier have been fixed by now but there are still some other ones, including one where I had to redo a level because I couldn't get a key. There are new attacks and weapons that can make the combat more fun but you don't really need to use them. I was still able to kill everything by spamming regular attacks and even the bosses died rather quickly. For this reason I still can't recommend it.
Note that I haven't tried the VR or the multiplayer so this review ...
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